Benstundze's Feat Compendium [Archive] - Wizards Community

Post/Author/DateTimePost
benstundze

03-02-07, 04:54 PM
In the last month iv made over 60 feats, so I figured for my convenience (and anyone who would like to see them) id make this thread. So here is a compendium of my feats.
Thanks
Ben
benstundze

03-02-07, 04:54 PM
Fighter Feats


Shield Parry

Prerequisite: Int 14, Dex 14, BAB 2, 4 lvls in Fighter

Benefit: You can make an opposed roll against an opponent who otherwise would have hit you with a melee or ranged attack. This opposed roll uses your base attack + shield enhancement bonus + your Dex modifier + any Weapon Focus feats for shields. This is considered an instant action. You can use this ability once per encounter, and +1 time per encounter every 3 lvls after you tack this feat. A tie go’s to the defender. If this Feat succeeds no damage is taken. You cannot use this Feat if you are flat footed. If the opponent has evasion this ability is useless.

Improved shield Parry

Prerequisite: Int 15, Dex 15, BAB 5, Parry

Benefit: you gain a +1 to any parry block made. You can also parry spells that require touch attacks (the rolls agents the opponents spell DC), your roll is divided by two at the end though. You can add 1/3rd your reflex bace save, to the AC bonus of your shield.

Grand shield Parry

Prerequisite: Int 15, Dex 15, BAB 5, Improved shield Parry

Benefit: you gain a +2 to any parry block made. You can add 2/3rds your reflex bace save, to the AC bonus of your shield.


Epic shield Parry

Prerequisite: Int 15, Dex 15, BAB 5, Grand shield Parry

Benefit: you gain a +3 to any parry block made. You can also parry spells that require touch attacks (the rolls agents the opponents spell DC), without a negative. You can add all of your reflex bace save, to the AC bonus of your shield.


Force Buster

Prerequisite: lvl 4, BAB 4, Str 15, 4 lvls in fighter

Benefit: On a touch hit to a mage you roll an attack agents there DC, if you win all there force spells end.

Swallow This

Prerequisite: lvl 4, BAB 4, 4 lvls in fighter, str 15

Benefit: When swallowed you can climb out of the stomach. You roll a grapple check to get out. You get a +4 to this grapple check. If you win you deal 6d6 damage, all opponents to the swallower get an attack of opportunity on the monster, except you, and you climb out unharmed.

Omnislash

Prerequisite: lvl 4, BAB 4, 4 lvls in fighter, con 15

Benefit: You roll an attack on the opponents spell DC, if you win, there summoned monsters return from whence they came.

Blind Swordsman

Prerequisite: lvl 4, BAB 4, 4 lvls in fighter, Str 15

Benefit: You see in heat as well as normal. This means you can see in the dark and all other uses, as well as see through spells. Also every ones form and heat is different. So if you are familiar with ones shape, so the disguise skill us useless.

Superior Two-Weapon Fighting

Prerequisite: Dex 20, Grater Two-Weapon Fighting,, base attack bonus +15, 10 lvls of Fighter

Benefit: a person taking this feat uses weapons like extensions of its own body, they do not take any attack or damage penalty for attacking with two weapons.

SHELL-CRACKER [GENERAL]
Prerequisite: Wis 13, BAB 5
Benefit: When you use the attack action or the full attack action, you can reduce some damage reduction of opponents hit, on your attack equal to 2. The changes to attack rolls and damage reduction last until your next action.

Special: A fighter may select Shell-Cracker as one of his fighter bonus feats.

SHELL-CRACKER, IMPROVED [GENERAL]
Prerequisite: Wis 13, Shell-Cracker
Benefit: As Shell-Cracker, but 3 points of damage reduction.
Special: A fighter may select Improved Shell-Cracker as one of his fighter bonus feats.

SHELL-CRACKER, GREATER [GENERAL]
Prerequisite: Wis 13, Improved Shell-Cracker
Benefit: As Improved Shell-Cracker, but 3 points of damage reduction.
Special: A fighter may select Greater Shell-Cracker as one of his fighter bonus feats.

SHELL-CRACKER, Improved GREATER [GENERAL]
Prerequisite: Wis 13, GREATER Shell-Cracker
Benefit: As GREATER Shell-Cracker, but 4 points of damage reduction.
Special: A fighter may select Greater Shell-Cracker as one of his fighter bonus feats.

SHELL-CRACKER, GREATER Grand [GENERAL]
Prerequisite: Wis 13, Improved GREATER Shell-Cracker
Benefit: As Improved GREATER Shell-Cracker, but 5 points of damage reduction. 3+wis modifier times a day they can remove all DR from 1 target for 10 minutes
Special: A fighter may select Greater Shell-Cracker as one of his fighter bonus feats.

SHELL-CRACKER, ULTAMET [GENERAL]
Prerequisite: Wis 13, GREATER Grand Shell-Cracker
Benefit: As GREATER Grand Shell-Cracker, but 6 points of damage reduction. 5+wis modifier times a day they can remove all DR from 1 target for 15 minutes.
Special: A fighter may select Greater Shell-Cracker as one of his fighter bonus feats.
benstundze

03-02-07, 04:55 PM
Racial feats

Elvin Dragon speed

Prerequisite: lvl 1, lvl in Dragon Bound, Elvin, Dex 15

Benefit: Your Elvin nature combines with your Draconic bond, so your land bace speed increases by 10 feet.

Human Dragon Strength

Prerequisite: lvl 1, lvl in Dragon Bound, Human, Wis 15

Benefit: Your Human nature, and knowledge of battle combines with your Draconic bond, so to all your attacks gain a +2 to all attack roll.

Dwarf Dragon Armor

Prerequisite: lvl 1, lvl in Dragon Bound, Dwarf, con 15

Benefit: Your Dwarf nature combines with your Draconic bond, so you gain a +2 natural armor bonus to your AC.

Halfling Dragon Skills

Prerequisite: lvl 1, lvl in Dragon Bound, Halfling, Cha 15

Benefit: Your Halfling nature combines with your Draconic bond, so you gain a +2 to your hide, search, spot, and move quietly skills.

Gnome Dragon Spells

Prerequisite: lvl 1, lvl in Dragon Bound, Gnome, Int 15

Benefit: Your Gnome nature combines with your Draconic bond, so you gain a +1 to all spell, and spell like saves, as well as a +1 to your spell DC’s.

Orc Dragon powers

Prerequisite: lvl 1, lvl in Dragon Bound, Orc, str 15

Benefit: Your Orc nature combines with your Draconic bond, so you gain an attack of opportunity on the monster you hit after hitting him with a critical.
benstundze

03-02-07, 04:55 PM
Epic Feats


Fast casting, Epic

Casting spells comes natural to you.

Prerequisite: Cha 20, Int 24

Benefit: You gain the ability to cast one spell of lvl 0-4 with a cast time of one turn as an instant action once every 5 rounds.

Greater Fast casting, Epic

Casting spells comes even more natural to you.

Prerequisite: Cha 21, Int 25

Benefit: You gain the ability to cast one spell of lvl 0-9 with a cast time of one turn as an instant action once every 3 rounds.


Epic Spell storing, Epic

Prerequisite: Int 22, ability to cast Sixth level spells, Ultimate Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 6th-level spell, 3 5th-level spells, or 5 forth level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth (see Dragon centered Feats)
benstundze

03-02-07, 04:56 PM
Dragon centered Feats


Dragon Diplomacy

Prerequisite: Dragon of Young adult or higher, bace fortitude of 8 or more

Benefit: Your Dragon gives you an inside look on Dragon life, and so you can extrapolate some understanding. You get +5 bonus to Dragon Diplomacy checks.

elemental healing

Prerequisite: Car 14, a hatched Dragon

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 3/- of the same type as your Dragons Breath weapon (but not from your Dragon).

Improved elemental healing

Prerequisite: Car 15, elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 4/- of the same type as your Dragons Breath weapon (but not from your Dragon).

Grand elemental healing

Prerequisite: Car 17, Improved elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 5/-, and heal 1/5 damage of the same type as your Dragons Breath weapon (but not from your Dragon).

Ultimate elemental healing

Prerequisite: Car 18, Grand elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR one half of all damage you get hit by, and heal 1/4 of the same type as your Dragons Breath weapon (but not from your Dragon).

Improved Ultimate elemental healing

Prerequisite: Car 20, Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental immunity, and heal 1/3 of the same type as your Dragons Breath weapon (but not from your Dragon).

Grand Ultimate elemental healing

Prerequisite: Car 21, Improved Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental healing 1/2 of the same type as your Dragons Breath weapon (but not from your Dragon).

Epic elemental healing

Prerequisite: Car 23, Grand Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you get healed instead of damaged from all elemental damage of the same type as your Dragons Breath weapon (but not from your Dragon).

Flying Jump

Prerequisite: Dex 15, Intelligent flying mount

Special: this feat is only usable when in close flying combat

Benefit: a person taking this feat can jump off his mount and attack the enemy with an Attack of Opportunity, this feat is only usable once on any one enemy, then falls and is caught in the saddle like normal. The next turn continues normally but the Dragon is flat footed for one round.

Dragon Riding

Prerequisite: Dragon of large or bigger

Benefit: You and your Dragon have grown together to the point of exclustion. So when on Dragon back you get +4 to ride checks.

Dragon cuning

Prerequisite: Dragon of Young or older, Dragon size of large or bigger

Benefit: When riding Dragon Back you and your Dragon profect an artful dance that improves your chance to hit. So when on Dragon back you and your Dragon gain +1 to hiting and damage.

Dragon Armor

Prerequisite: Dragon of Young aduilt or older

Benefit: When riding Dragon Back you and your Dragon act as one mind and are able dogde attack better. You and your Dragon gain +2 dogde ac when on Dragon Back.

Intuitive Protection

Prerequisite: Dragon of Wyrmling or older, Charisma of 16 or higher

Benefit: Your Dragon gives you deep insight into the world around you, and so you gain plus one to all saves.

Improved intuitive Protection

Prerequisite: Dragon of Young or older, Charisma of 18 or higher

Benefit: Your insight is maturing with your Dragon, and so now gives you a plus two to all saves.

Grand intuitive Protection

Prerequisite: Dragon of Juvenal or older, Charisma of 20 or higher

Benefit: Your insight is almost matured as is your Dragon, and so now gives you a plus ½ your charisma modifier to all saves.

Mastered intuitive Protection

Prerequisite: Dragon of Adult or older, Charisma of 22 or higher

Benefit: Your insight is matured as is your Dragon, and so now gives you a plus equal to your charisma modifier to all saves.
benstundze

03-02-07, 04:56 PM
Monster Feats


Flip Kick

Prerequisite: Dragon size of Huge or larger

Benefit: You are agile and graceful in flight, so when in battle you have the ability 1’s every 7 rounds to retaliate when you are attacked. Before you get hit on an adversary’s turn you can twirl backwards and kick the opponent in the chest. To dodge this attack and get his turn, the opponent must win on a concentration check otherwise he gets hit with 2 claws and loses his turn.

Improved Flying Jump

Prerequisite: Dex 15, rider mist have Flying Jump feat

Benefit: you have become so good at grabing you rider after Flying Jump, that now you are no longer flatfooted after a jump.

Air currents

Prerequisite: Int 15, spot 8 rank

Benefit: You put into practice the use of are currents, updrafts, and cold or hot air, to the point that your base fly speed is improved by 30 feet.

Dragon Fear

Prerequisite: Dragon Bound Dragon Mount without the age category necessary for the fear aura ability.

Benefit: Your furious Dragon nature shines through the tame life as a Dragon Bounds Mount. So now you gain the fear aura ability when you grow to the right size.
benstundze

03-02-07, 04:57 PM
General Feats


Bonus Spell feat

Prerequisite: spells level of at least one, Bab 3

Benefit: If you tack this feat you get a bonus spell of first level, you cant get this added to 0 level spells.

Special: you can tack this feat multiple times once for every spell level, it give one bonus spell progressively higher. Can only tack this feat as many times as spell levels you have.

Armored swimming

Prerequisite: Dex 15

Benefit: You learn to swim naturally in water with armor on, and so 1/2 the poundage of your armor dose not slow down your swimming.

Improved Armored swimming

Prerequisite: Dex 15, Armored swimming

Benefit: You learn to swim naturally in water with armor on, and so the poundage of your armor dose not slow down your swimming.

Bend like a reed

Prerequisite: Dex 16

Benefit: You learn how to move in armor, you can now add 1 Dex point to the Maximum Dex Bonus of the armor you are using.

Improved Bend like a reed

Prerequisite: Dex 18

Benefit:Your movement in armor is improving, you can now add 2 Dex points to the maximum Dex modifier of the armor you are using.

Ultimate Bend like a reed

Prerequisite: Dex 20

Benefit: Your movement in armor is running out of room to improve, you can now add ½ of your dex modifyer to the maximum Dex modifier of the armor you are using.

Epic Bend like a reed

Prerequisite: Dex 22

Benefit:Your ability to move in armor is matured, you can now add all of your dex modifier to the maximum Dex modifier of the armor you are using.

Spell storing

Prerequisite: Int 12, ability to cast First level spells

Benefit: You can store a first level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye; turquoise; freshwater (irregular) pearl

Improved Spell storing

Prerequisite: Int 14, ability to cast Second level spells, Spell storing

Benefit: You can store a second level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 2nd-level spell, 3 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon

Grater Spell storing

Prerequisite: Int 16, ability to cast Third level spells, Improved Spell storing

Benefit: You can store a third level spell slot in any gem listed below, the gem can now only be used 10 times before it Disintegrates. One charge is equal to one 3rd-level spell, 3 2nd-level spells, or 5 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline

Improved Grater Spell storing

Prerequisite: Int 18, ability to cast Forth level spells, Grater Spell storing

Benefit: You can store a forth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 4th-level spell, 3 3rd-level spells, or 5 2nd level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz

Ultimate Spell storing

Prerequisite: Int 20, ability to cast Fifth level spells, Improved Grater Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 5th-level spell, 3 4th-level spells, or 5 3rd level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
benstundze

03-03-07, 07:06 PM
added about 6 fighter feats
ben