berserker strength feats PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
Daeva

12-31-07, 02:58 AM
feats for the berserker strength class feature in PHB2 input please

Improved threshold
It requires less injuries to fly into a rage.
requirements berserker strength class feature.
Increase your hp threshold before entering a rage by 1 for each barbarian level you have, or by 2 for each non barbarian level you have. also add half of any bonus hp granted by a feats that grants a direct bonus to hp such as toughness or improved toughness to your threshold.

Forced rage.
requirements berserker strength
You may voluntarily enter a rage, though this causes extreme stress on the body.
Once per day you may take an amount of subdual to bring your current hit points down low enough to enter a rage, you still break out of a rage when your hit points again increase above your threshold. In addition you take 3 points of subdual damage at the start of each turn.

Delayed recovery.
requires berserker strength
Your rage lingers on shortly after you recover form injury.
When in a rage and are healed above your threshold your rage continues until the end of your next turn.

Calm rage.
requirements berserker strength, or rage class feature
When you rage you no longer lose as much control, but you also gain less str.
When you enter a rage you no longer take a 2 point penalty to ac, however the str bonus you receive is reduced by two, and reduce the bonus to saves by 1.(maybe also gain DR 1 or reduce your current DR by 1?)
Tordak

12-31-07, 11:32 PM
Not bad, but remember non lethal damage (in regard to Forced Rage) do not reduce your hit points but accumulate instead. This is a problem because it does not seems to be covered with the berserker strengh ability. I suppose your feat would still work by taking an amount of non lethal damage sufficient to bring your total hp - non lethal to 5 x your level or below.

And there's no more subdual, only non lethal (same thing, different name, that's likely what you meant).
Realms of Chaos

01-01-08, 11:56 PM
I very much dislike forced rage as the entire point of berserker strength is to remove that choice.

Similarly, I dislike Calm rage, as it is a perfect examples of making crunch and trying to make it fit with fluff. For crying out loud, calm rage is an oxymoron. If it was a stone rage or adamantine rage or something like that, maybe. Calm rage? Noooooo.

Delayed Recovery and Improved Threshold are both great ideas that deserve implementation, however. I applaud you on those two feats.