| Post/Author/DateTime | Post |
|---|---|
| qlawdat06-26-07, 08:01 AM | Does the feat headlong rush (RoF) stack with other charging feats? Also can you use power attack at the end of a charge and/or a headlong rush? |
| tarkin06-26-07, 11:35 AM | It is argueable. I generally rule that you must use D20 multiplication for everything possible. Specifically that means that anything that the doubling would only work on: 1. Your first attack in a charge (if you have pounce, or anything else it does not apply.). 2. Only one set of rolled dice (i.e. it does not double the +1d6 fire from a flaming weapon, nor any +2d8 dice from another feat). 3. If two things double, it counts as a triple, not a quadruple. -------- Power Attack is very much legal on a charge or a headlong rush. It is not additional dice, so yes, it will be doubled along with the extra damage from strength, the magic of the weapon, weapon specialization, etc. |
| zelf_gale06-26-07, 12:56 PM | I do not own or have access to RoF, but I can say that you definitely can use the "power attack" feat during a charge. As for how multiplication works in damage, I've always seen it interpreted as the base weapon damage dice and all modifiers are multiplied but never extra damage dice. So bonus damage from "power attack" is multiplied but bonus damage dice from "sneak attack" or the "frost" weapon enhancement would not. Also make sure to look remember Tarkin's reminder about how multiplication work's in DnD. You should note that these rules don't apply to calculations of distance or weight (and therefore size, volume, height, depth, movement, density, etc.). The following from the SRD is the basis for my interpretations. I've highlighted some important parts. From the Combat Section. Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. From the Basics and Ability Scores section. MULTIPLYING Sometimes a rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3). When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of ×4), rather than as 3 squares (adding 100% twice). |
| Nezkrul06-26-07, 04:55 PM | Not every multiplier is handled the same, tarkin. When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of ×4), rather than as 3 squares (adding 100% twice). edit: beaten to the punch. |