| Post/Author/DateTime | Post |
|---|---|
| DevilKiller07-14-07, 02:37 PM | The Companion Spirits in DMG2 require that you have at least 4 Hit Dice and an Int of 3 or higher. A sorcerer's familiar could easily meet those requirements. However, when you acquire the benefits of the Companion Spirit you have to pay 300xp. Familiars don't have any XP, so I'm not sure if they'd be able to use Companion Spirits. If they can would the master have to pay the XP cost, or would the familiar just get the ability "for free" (other than the 300gp). The latter seems perhaps too easy, but familiars don't lose any XP or Con for being Raised from the dead. I'm really not sure how this should work if at all. What do you think? |
| Tempest Stormwind07-14-07, 02:40 PM | Since the familiar has no XP to spend it cannot connect to a companion spirit. Furthermore, it's debatable if the familiar's HD would actually count (as it likely has 2 or less; familiars do not actually gain hit dice). I can see arguments on both sides. Still, it's good to see someone else noticing those. They can be a godsend if you get the right one for your party. |