| Post/Author/DateTime | Post |
|---|---|
| bignate08-21-07, 01:13 PM | hi all, can anyone tell me if there are rules for counter tracking? i know in the phb under tracking there is a modifyer that says: "Tracked party hides trail (and moves at half speed) +5 " but are there any more detailed rules where a person with the track feat covers the tracks? i thought i saw a rule one time that said something like add half your survival check result to the difficulty to track you or something but i cant find anything like that now... |
| Eerongal08-21-07, 01:53 PM | the only thing that i know about that functions any different on tracking isnt WOTC material, it's in the campaign setting midnight by fantasy flight games. It may be what you're looking for, though, as it would function similar to what you're talking about, it's in the skills under survival on counter tracking. Linky (http://darknessfalls.leaderdesslok.com/character_skills.htm) |
| NeueRegel08-21-07, 06:10 PM | In AD&D, there was a dragon mag write-up of a "Bandit" class that got something like that; I think it basically was the same as the ranger skill to track. "Cover Tracks". I think it might have been something like "as a ranger tracks 2 levels lower" or something, and there were the same modifiers for rate of speed, number and size of creatures, etc. That suggests to me that a ranger or character with the tracker skill might be in 3.5 "allowed" to do such a thing as an "opposed roll" sort of thing, same as say spot vs slight of hand or move silently vs listen. Any such thing would of course, be a houserule of some kind, and I'm probably overlooking something very flawed in my thinking, or something already exists that I'm simply not thinking of. Neue |
| Gr8tyrant08-21-07, 06:21 PM | In the past we have allowed a survival check to hide the tracks and depending on the survival check roll it would add to the DC of the regular tracking roll. (10 = +2 15 = +3 20 = +4 25 = + 6 etc). This has not come up very often though. |
| Ace_of_time08-21-07, 06:33 PM | Disguise check at 1/2 move. |