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| PiccaloJr04-26-07, 01:02 AM | Ok so I got the idea to make a comparison of the Iron Defender and an Effigy Dog. Very similar creatures. Both small "dog like" beings. The big debate against Homunculi is that you take a 2d10 hit when they get destroyed. So I said "Well you get Craft Construct soon enough why not just make a Dog Effigy and be done with it?" So I stated it out. Here's the comparison: Iron Defender Small Construct Hit Dice: 2d10+10 (21 hp) Initiative: +2 Speed: 50 ft. (10 squares) AC: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 Base Attack/Grapple: +1/ -1 Attack: Bite +5 melee (1d6+3) Full Attack: Bite +5 melee (1d6+3) Space/Reach: 5ft./5ft. Special Attacks:- Special Qualities: Construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +2, Will +0 Abilities: Str 14, Dex 15, Con -, Int 8, Wis 11, Cha 7 Skills: Listen +2, Move Silently +3, Spot +2 Feats: Weapon Focus (bite) Evironment: Any Organization: Solitary Challenge Rating: 1 Treasure: Non Alignment: Any (same as creator) Advancement: 3-6 HD (small) Level Adjustment: - Construction: Made of Iron and a pint of creator's blood. Mats cost 75gp. Craft DC 14 (metalworking) Craft Construct, arcane eye, keen edge, mirror image, mending. 4th level caster. 1250gp + 93xp Dog Effigy Small Construct Hit Dice: 1d10+10 ( hp) Initiative: +3 Speed: 40 ft. (8 squares) AC: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 Base Attack/Grapple: +0/ -3 <--***Not correct? Help?*** Attack: Bite +3 melee (1d4+3) <--***Not correct? Help?*** Full Attack: Bite +3 melee (1d4+3) <--***Not correct? Help?*** Space/Reach: 5ft./5ft. Special Attacks:- Special Qualities: Damage Reduction 1/adamantine, Construct traits, darkvision 60 ft., low-light vision, Saves: Fort +0, Ref +0, Will +0 <--***Not correct? Help?*** Abilities: Str 17, Dex 15, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Evironment: Any Organization: None Challenge Rating: 1 Treasure: None Alignment: Always neutral. Advancement: None. Level Adjustment: - Construction: Made of wood, leather, metal, and wire. Mats cost 1,000gp. Craft DC 15 ( woodworking, leatherworking, or metalworking) or Knowledge DC 15 (architecture & enginering) Caster level = Hit Dice of effigy. 2,000 gp + 80xp Iron Construct has better damage output, better skills, and Possibly better saves (I'm a noob at getting all this straight so any help or corrections are MUCH appreciated). On the other hand the Dog Effigy gets damage reduction, a better strength score, and doesn't make your appendix suddenly explode when it dies. As far as the crafting cost/time/xp their -fairly- close. You pay 750 more gp but 13 xp less. You don't have to emulate any spells making the Dog Effigy but the craft DC is a point harder. Now my calculations on the Dog Effigy aren't complete just yet due to my lack of experience in this area (heading into DM land from long time Playerville) so please if you can, gimme a hand on those, but all in all, I think the Dog effigy and the Iron Defender are pretty much equal. Thoughts, views, pancakes? ^_^ Also, I'm gonna go ahead and stat out an Wolf Effigy to see what the next step up would be. :) |
| PiccaloJr04-26-07, 01:23 AM | Wolf Effigy Medium Construct Hit Dice: 2d10+20 ( hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Damage Reduction 1/adamantine, Construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +0, Will +0 Abilities: Str 17, Dex 13, Con -, Int -, Wis 11, Cha 1 Skills: Feats: Weapon Focus (bite) Environment: Any Organization: None Challenge Rating: 2 Advancement: None. Level Adjustment: — Construction Cost: 4,000 gp and 160 xp. Min caster level of 2. Again, my stats my be a bit off but most of the leg work is done. Expensive but a nice combatant. Of course most people will point out MUCH more devestating creatures that can be made that are Medium size. ^^ |
| tarkin04-26-07, 01:31 PM | When you do their saves, you are consistently leaving out the stat adjustments. All creatures get their Dex modifier applied to their Reflex saves. Dex of 13 = +1 to saves. Dex of 15 = +2 to saves. Wisdom goes to Will, Con bonus goes to Fort (but if Con is -, you get neither bonus nor penalty) |