Craft (Stoneworking), does it do anything? [Archive] - Wizards Community

Post/Author/DateTimePost
DESC

03-14-08, 10:49 PM
For the class Stonelord in complete warrior, one of the prerequisites is ranks in the Craft (Stonworking). What can you make with this skill? Do the books talk about it at all?
jaelis

03-15-08, 12:52 AM
You can make stone items. There's no specific rules for it, since it's not something adventurers would often be called upon to do, but you can use the general craft rules for it.
DESC

03-15-08, 02:28 AM
That is so sad, I was hoping that there was going to be something that you could do with it, and it wasn't just a skill for the sake of a skill
MnemonicSV

03-15-08, 04:25 AM
It was probably a typo, and was meant to say stonemasonry. I have absolutely nothing to back that up, but it seems reasonable to me. The class is dwarf-only, so odds are that after the designer saw the word "stonework" mentioned about half a dozen times while reviewing the stonecunning racial ability, he accidentally threw in "stoneworking" instead of the actual parlance used in the game.

Besides, what could a person possibly do with a craft(stoneworking) skill that wouldn't already be covered by craft(sculpting)? Putting ranks into Craft(stoneworking) would effectively be like putting ranks in Craft(sculpting-things-out-of-stone-only). It would just be self-nerfing.

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Things I can think of that might be covered under Craft(stoneworking) that might not be covered under Craft(stonemasonry) or Craft(sculpting):

Making "rock stew."
Arranging a rock garden.
Care and feeding of a "pet rock." (Not a psicrystal reference.)
Finding good stones for an Inuksuk.
Proper flint-chipping technique.
Knowing a good skip-rock when you see one.
That's all I got. :D
SolEiji

03-15-08, 04:57 AM
Ah, the Craft skill. Chock full of unnecessary fragmentation of skills. I have always played it where you invest in general areas of smithery. Stoneworking IS sculpting, and deals with all things made of stone (golems mostly. but also architecture if the PC is so inclined). Metalworking combined the ability to make weapons, armor, or anything out of metal and woodworking is the same for work. And that is about it, barring something very specific or unique (taxidermy for crafting of hide, leathers, and vellum, siege engines for large mechanical weapons of war, earthworking for pottery and trenches, etc). I never have understood why they expect you to get Craft Sculpting Very Specific Things when Metalworking is right there.

IMHO, just play Stoneworking as the ability to make ANYTHING from stone. So if you need a stone table and have the time, then you will very well have that stone table as much as you could craft sling bullets, statues of yourself, or giant stone clubs.
gullas

03-15-08, 06:11 AM
Wasn't there a stone armor of some kind in races of stone ?
I guess to make one you need craft(Stoneworking) :D
Baninor

03-16-08, 08:42 AM
You could make subpar weapons out of stone (I think theres a listing for them in the DMG).

Other than that... a fancy table perhaps? Those menhir from Asterix the Gaul.
foxtail

03-17-08, 01:28 PM
Craft (anything), in terms of game mechanics, is a waste of skill points unless you find some class feature that takes advantage of it. But some PrCs require you to take these throwaway things as a sacrifice of sort to earn your new abilities - such as Dwarven Defenders having to take Toughness.
Chronus13

03-17-08, 10:55 PM
Dude, I have like 13 Craft (stuff) skills! They are essential to a Transmuter... Only two more levels until Fabricate!!:cloud9:

Also, I make a lot of alchemical stuff since I have this irrational fear of anti-magic zones!!:hides:
Nezkrul

03-18-08, 11:01 AM
It lets you use Wall of Stone as the basis of building large stone structures that look pretty AND are useful at the same time.
Mfables

03-18-08, 09:59 PM
If you think about it stoneworking aplies to a wider array of items, sculpting is the act of creating a type of figure, stoneworking can be aplied to things such as weapons and even armor for more usefulness. Combine it with other crafting skills and you can make wonderful items. Sometimes a DM will recognize a beautifly crafted item and can do many things with it, think of the usefulness among many items, whats more useful, a statue that wont go anywhere, or a dancing stone weapon?
Johnathan_Vagabond

03-20-08, 03:01 PM
Dancing Stone Bowling Balls! *whumpwhumpwhump*
sblaxman

03-24-08, 11:23 AM
Never understood why people don't like the knowledge skills, so much potential there. Knowledge of stonework (or masonry), could give you all kinds of information. Who made the dungeon? How old is it? What angle can i hit this wall to properly crack it. Is this wall real or fake? Is there a secret door here? Is this stone local or foreign? etc etc etc....

If you don't use your knowledge feats to ask questions, then it's your fault they suck, not the feats. If you DM doesn't let you ask questions based on your skills, then he sucks
Bloodsoul

03-25-08, 12:52 PM
Knowledge (History)? Knowledge (Dungeoneering)? Knowledge (Architecture)?

I have to admit, one thing I like about the Craft Skills is that they don't require ranks, so it's easier to just pop something in their for flavour (that kind of works with Profession, too, except for the whole no-ranks-equal-apprentice thing).

To date, I think the only time I have put ranks into a Craft was as a prerequisite for something else (3 ranks in Weaponsmithing for Exotic Weapons Master, 1 rank in Calligraphy for Create Magical Tattoo, etc).
1 ton ghost

03-25-08, 03:05 PM
first off, sculpture and stonework are not the same. not wanting to sound too picky, but having a ton of credits in ceramics (pottery and sculpture) and done some masonry (slate roofs, chimnies, etc), i can safely say, "apples and oranges." form over function. one is an Art Object in game terms, the other is a functional aspect to architecture usually.
now, you can make a killer aqueduct, but the sculpture adds the bells and whistles say, cherubs spitting water, fish, aquatic relief statues, etc.
stone work and masonry is significantly easier to learn too. backbreaking and a noble trade, but you're apprenticed out then go to work. w/ any fine art, a modicum of talent is necessary before and alot of the statue has to be functional to begin w/. ie)contrapasto (counter-weight), correctly measuring void space, rock density, etc. it's a pain in the ass, let me tell you...

Craft, in this theoretical character's resepct isn't completely useless though. you could apply it to various circumstance modifiers for other things. kinda' like Stonecunning i guess. it'd throw said character a bonus now and again in certain encounters and scenarios given architecture, appraising certain stone items, ID'ing rare earths, etc.
you should examine the Profession thread going on now for the highlights on skill specificity, etc.
sblaxman

03-25-08, 05:58 PM
first off, sculpture and stonework are not the same.

Agreed w/ that, just didn't want to bring it up. For simplicity in game terms they can be grouped if desired, but IRL they are separate (as is say biology and medicine... one might give a bonus to the other, but they are separate skills)