| Post/Author/DateTime | Post |
|---|---|
| Tehblues04-27-08, 06:23 PM | I know it might just be because I'm new at the whole Dungeons and Dragons scene, but I've been at quarry with my DM for weeks about this. Our team spends only about 7 hours exploring after 2 hours of preparation. Then we have about 7 hours, and we rest. We go through this process for several days until we reach the end and blah. Well, one thing's been bothering me. In PH II, it mentions "Crafting everywhere" and I became curious. Is it necessary to "borrow a forge" when you're crafting weapons and armor? |
| GalaGalaxia04-27-08, 06:49 PM | For chainmail, probably not ... just have all the chain available. For a sword, probably ... For full plate, probably ... For a longbow, probably not ... |
| Tehblues04-27-08, 06:59 PM | In other words, it's a house rule rather than an "official Wizard rule". Yeah, I'm gonna need more clarification than that, sorry. |
| GalaGalaxia04-28-08, 12:57 PM | In that case -- yes, you need a forge. Not that this is specifically stated anywhere (as is the case with all crafting). But common sense says that a weapon smith is using a forge, hence you must too, even "on the road". |
| Johnathan_Vagabond04-28-08, 02:14 PM | Perhaps you could point your DM towards the UA craft points variant. It assumes that you're always tinkering with the item, and when you spend your gold and points that you're just "finishing up." Then if he gives you a line about how it doesn't make sense that you could work on weapons and armor without a forge, you can point out that it doesn't make sense for you to use a forge to make a bow. |
| GalaGalaxia04-28-08, 02:20 PM | ... and then we're back to the houserules above :) Seriously. A strict DM will not allow you to do it, since it assumes you spend time working (during which you can't adventure or do other things). But, a sane and sensible DM will houserule depending on what you're crafting. |
| Johnathan_Vagabond04-28-08, 02:24 PM | While it would be a houserule, its also an official WotC houserule. That puts it somewhere in the middle of houserule and RAW. |
| risner04-28-08, 05:46 PM | Well, one thing's been bothering me. In PH II, it mentions "Crafting everywhere" and I became curious. Is it necessary to "borrow a forge" when you're crafting weapons and armor? Ask your DM is the only valid answer. As for what I would do as a DM? I would allow you to make anything you could make in real life if you carry the supplies. To make a Longsword, you need a forge. If you have a portable hole with a forge inside, sure. If not, no way man. If you are looking for a rule that says "handle it this way", you are playing the wrong game. ;-) These sort of issues are the domain of your DM. He is the final arbitrator of these type of corner cases. If you want to make Longswords on the go, you really are asking for a great deal of suspension of disbelief. |
| SolEiji04-28-08, 10:29 PM | There is a "Dedicated Wright" from Eberron which is a small and relatively cheap golem that crafts in your steed. Grab one of those and go adventuring while it works. I actually sought to do this before (since I have never seen Golem Manuals for non-SRD golems) as to how much a manual would be... I don't have a feat to burn on Craft Construct. Over here (http://www.dandwiki.com/w/index.php?title=Discussion:Golem_Manual_ Price&t=20080203120523) me and a friend priced it at 4850g. |
| GalaGalaxia04-29-08, 01:34 AM | ... assuming no spells are needed in the crafting. But, sure, as a DM I'd let you get away with having a golem create mundane weapons for you. But in order to make it masterwork or any magical properties, you better do the work yourself. |
| SolEiji04-29-08, 02:10 AM | Well, no spells to make the golem (part of the manual, if you use that). Crafting is as normal, just saves time by letting you craft while you adventure. You spend an hour transferring spells and xp as needed (and as normal, spells need not be your own), and then you go on an adventure. After you fell the foul dragon of Darkevil, you can come home to find your Flaming Sword +3 finished. Actually I'm about to use this in a current campaign. If you have a carriage or other mobile area you can carry it around with you too. |
| GalaGalaxia04-29-08, 10:27 AM | You spend an hour transferring spells and xp as needed (and as normal, spells need not be your own), and then you go on an adventure. That's what I mean by "assuming no spells are needed". I would let the golem create mundane weapons for you. But not masterwork, nor magical. And, how many spells can the golem hold? What happens if the golem gets interrupted (or destroyed)? What happens if the golem fails a craft check and the crafting ends up taking longer, thus requiring more spells? |
| Merestil Haye04-29-08, 11:53 AM | That's what I mean by "assuming no spells are needed". I would let the golem create mundane weapons for you. But not masterwork, nor magical. And, how many spells can the golem hold? What happens if the golem gets interrupted (or destroyed)? What happens if the golem fails a craft check and the crafting ends up taking longer, thus requiring more spells?The Dedicated Wright not really relevant to the OPs question. The OP is asking about ways to use the Craft skill while travelling. The Dedicated Wright is explicitly designed to perform the tasks of magic item creation while its owner is otherwise occupied. Magic item creation =/= item crafting using the Craft skill. The Dedicated Wright is no use whatever in actually forging that longsword you want to make into a +1 Flaming magebane weapon. But come the time to add the magic to the sword it can be left in the hands of the Wright. |
| SolEiji04-29-08, 04:52 PM | I forgot about that disconnect, with crafting being separate from magic item creation. Perhaps the Dedicated Wright isn't what you need then, as it is specifically for magic items (I would presume any interruptions of it would be like interrupting the actual character... the crafting is delayed/ruined/whatever else it might say.... it is, after all, just a proxy). I don't know of any golem that might be designed to be the Dedicated Wright for craft skills. Lacking RAW, I would totally allow a creation of a variant Wright for crafting (possibly even cheaper), or at least the creation of an Unseen Servant spell which allows you to transfer Craft skills through them (level 3? 4?) Oh well. |
| ToastedAmphibian04-30-08, 08:34 PM | Portable Hole? Secret Chest? How big a forge do you need? Just have the dwarf carry it... |
| GalaGalaxia04-30-08, 09:55 PM | Or, put ranks in forgery :P |
| SolEiji04-30-08, 10:01 PM | Or, put ranks in forgery :P Now that was just terrible. +1 Punishment Point. |