Crafting 24hs/day [Archive] - Wizards Community

Post/Author/DateTimePost
Part-Human2

03-03-07, 02:20 AM
Can, say an Undead weaponsmith, never tiring, Craft (weaponsmithing) 3 times faster because they work 24 hr days?
Karn Dragonsbane

03-03-07, 09:39 AM
Iīd say no. You canīt hurry the process by working more.
Merestil Haye

03-03-07, 09:47 AM
No you can't.

The rules explicitly disallow working for more than 8 hours per day on crafting an item.The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit.

of course that applies to crafting magic items, which you weren't asking about, were you? Sorry.

I suppose the undead can craft the physical item faster - just not make it magic.
Qube

03-03-07, 09:48 AM
I personnaly would only do it x 1.5

a normal person works 8 houres and sleeps 8 houres

since undead don't need to sleep, you'll get 1/3 day extra (16h hours now become 24 hours; so instead of working 8h and not working 8h, you now can work 12h and not work 12h)
Mastel

03-03-07, 10:06 AM
Undead can forge 3 times faster.
The magic forge of sustenance in the race of stone p.167 & forge give: need not to sleep, eat or breath(juste like most undead, some of them need to eat)allow 3 times faster skill use.
Wharin

03-03-07, 10:28 AM
I, too, would go with Mastel and use the Forge of Sustenance as a guide. If you never get tired, or need to eat/sleep/breath, and mindless (so you never get bored, which is i think a big reason) there is nothing to stop you, really, from just working through the day, night, and morning.

That said, technically, its not supported by RAW, but I think its a reasonable extrapolation of logic, number crunching, and support from existing precedence.
oracle71

03-03-07, 03:43 PM
Keep in mind, though , that mindless undead probably need some sort of supervision to do almost anything beyond "dig here" or "kill anyone who comes in this room but me." A skeleton may be able to craft very simple objects like bricks, but not anything significantly more complicated. If you allow mindless undead to craft 24 hrs/day, you will almost certainly be paying 3 times as much for it (though you will also be getting 3 times as many items in the same amount of time).

Also keep in mind that mindless undead can't reason, therefore they won't notice when the forge runs out of coal, when there are no more rocks to break, or when that section of the castle wall it just put up starts sinking because the foundation wasn't strong enough. They also can't communicate effectively, so it couldn't even tell someone to correct the problems, even if it was able to reason.
Fitz10019

03-03-07, 04:51 PM
Crafting is a skill requiring intelligence. It would have to be an intelligent undead (like a vampire) for this to work at all. Just because a mindless undead can swing a hammer, doesn't mean it can effectively create something useful.
InkBlot

03-03-07, 05:07 PM
This is one of the reasons why producing new warforged was banned in the treaty of Thronehold (in Eberron). Everyone was afraid of being replaced by tireless iron workers who could do their jobs at 3 times the normal speed.

... I need to play a red-painted warforged smithy named Charred.
claypigeons

03-03-07, 05:52 PM
What about crafting 3 different items at once?

You can only work on one for 8 hours in a day. What about working on one item per 8 hour period... Each item still takes the same amount of days, but you still reduce overall crafting time by a large amount.
Willie the Duck

03-03-07, 06:00 PM
Yeah, a real balancing act getting creatures smart enough to make anything of value but unable to get bored/plot their masters overthrow. Guess it could be a special magic item or monster (Cheapskate's Compitent Craftsman or something).

On the basic premise: I would say that the forge would be able to create three times as many items, but a single item couldn't be made any faster. Some things can't be compacted. White hot ore has to cool -- not too quickly or too slowly. You can't drill the hole for the pommel until you are sure how thick the blade's handle spoke is (remember, weaponry wasn't made out of interchangeable parts until the 1860s). You can't grind the blade while it is still being pounded, etc. Thus, that weapon that would take 9 days to forge will still take 9 days, but three of them could be made in that time. Not a big deal for arrowheads, but we all know that party member that wants that masterwork adamantine fullblade and can't believe he'll have to come back and get it next month "What'd'yamean they don't have one in stock?".