| Post/Author/DateTime | Post |
|---|---|
| KRATOS_BLADE_of_SPARTA09-04-07, 11:04 AM | Hey guys, I've been working on an Assassin for a fast appoaching campaign, and decided I would like him to be a master "Trapsmith", however looking at the rules for crafting Traps on pages 67-76 of the DMG it doesn't allow for Crafting Traps with a CR higher than 10. Now, as most PCs know full well, Traps with CR of 10 or less are next to useless (low Disable DCs mean taking no damage, High Disable DCs mean taking next to no damage). So I was wondering, are there any rules for Crafting Traps with CRs higher than 10? Thanks in Advance! |
| Nephlite09-04-07, 11:53 AM | Hey guys, I've been working on an Assassin for a fast appoaching campaign, and decided I would like him to be a master "Trapsmith", however looking at the rules for crafting Traps on pages 67-76 of the DMG it doesn't allow for Crafting Traps with a CR higher than 10. Now, as most PCs know full well, Traps with CR of 10 or less are next to useless (low Disable DCs mean taking no damage, High Disable DCs mean taking next to no damage). So I was wondering, are there any rules for Crafting Traps with CRs higher than 10? Thanks in Advance! Read pg 74. There is no Max CR, only they stopped making examples. Dc 30 or higher Search +2 CR DC 30 or higher Disable +2 CR Save Reflex DC 30 or higher +3 CR or +20 to +24 Attack roll +2 CR DC +6 so far. Make the attack roll touch attacks: +1 CR. Onset Delay 1 round +3 CR. CR +10 so far. Average damage: Let go with 24 CR +3. Multiple Target +1 CR. ASdd some poison: Wyvern Poison + 5 CR. Total so far: CR 19. DC Search DC 35 Disable DC 35 You just need to be able to afford better stuff. |
| KRATOS_BLADE_of_SPARTA09-04-07, 12:31 PM | The problem is on page 76 under Craft DCs for Mechanicle Traps: Craft DCs For Mechanical Traps Once you know the Challenge Rating of a trap determine the Craft (trapmaking) DC by referring to the table and the modifiers given below. Trap CR Base Craft (Trapmaking) DC 1-3 20 4-6 25 7-10 30 Additional Components Modifier to Craft (Trapmaking) DC Proximity trigger +5 Automatic reset +5 As you can see it does not give a conversion table for CRs higher than 10, so I can't figure out the Craft DCs for them. |
| Ecalsneerg09-04-07, 12:53 PM | I'd assume: 11-13 - DC 35 14-16 - DC 40 17-20 - DC 45 Just following that pattern. Or break it down into sub-assemblies, maybe? |