| Post/Author/DateTime | Post |
|---|---|
| Goof12-08-07, 01:29 PM | I can not find anything about creating poison. Are there such rules? I would think it would be the alchemy skill. So any help here? |
| 1 ton ghost12-08-07, 02:09 PM | for what it's worth: -Book of Vile Darkness is fairly in depth on the topic, good working system -Craft: Poisonmaking, not Alchemy, though there are treacherous alchemical goodies that might be construed as poison i guess -you're not usually making the poison per se, you're taking a toxic extract, monstrous venom, something, anything, and keeping its potency after harvest from host plant/creature/etc. ie)you're guaranteeing shelf-life and it's punch in combat by "refining" it mostly. most poisons are generated on-the-fly by most monsters and lose their impact after air contact in no short order. |
| Talcon12-08-07, 06:00 PM | drow of the underdark has some on it to. its is a craft, extracting the vemon is open to debate some use healing skill, I seen surival skill use too. I like the knowledge skill of the type of creature your getting it form and once they do it they can do it with out a roll. there is some undead poisons out there to. I been making them have the class feature poison use or the feat master of poison to take the skill craft poison. |
| wizarddog12-08-07, 06:38 PM | I can not find anything about creating poison. Are there such rules? I would think it would be the alchemy skill. So any help here? The Skill Craft: Posion Making is in the Complete Adventurer. |
| FrostWolf12-08-07, 08:03 PM | I'd like to point out that Craft;Alchemy will allow you to also make poisons, but you take a -4 to each check this way. |