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| Chells04-03-08, 03:18 PM | I noticed there are no feats geared specifically for the Dragon Shaman class. As they may play a big role in a campaign I am involved with I thought I'd give a go at making some for them. Please let me know your opinions of them. Thanks. HEIGHTENED DRACONIC AURA [GENERAL] You can project a Draconic Aura as if you were a higher level. Prerequisites: Draconic Aura Benefit: Gain +1 to you Draconic Aura abilities. TOTEMIC MASTERY [GENERAL] You are adept and utilizing the skills the of your totem dragon. Prerequisites: Totem Dragon Benefit: Gain +2 bonus to each of the three skills awarded to you by your dragon type. ADVANCED DRACONIC ADAPTATION [GENERAL] You are able employ a more powerful version of your Draconic Adaptation. Prerequisites: Draconic Adaptation Benefit: The DC of your Draconic Adaptation increases by +2 and the effect of the adaptation is enhanced by the following effects. Black, Bronze, Gold & Green: Gain a swim speed equal to you land movement speed. Blue: Hallucinatory Terrain (Sp): As the spell (at will). Brass: Waste Strider (Sp) As per spell (at will) [Sandstorm] Copper: Improved Spider Climb (Sp): As per the spell Spider Climb except the subject need only have hands or feet free to perform this action. The subject’s climb speed increases to his land speed if using his feet. If only using hands then it remains a 20’ climb speed. The subject still cannot run. Red: The Treasure Seeker ability awards a +10 competency bonus to Appraise and Search instead of +5. {Really not wild about this one} Silver & White: Limited Endure Elements-Cold (Sp) As per the Endure Elements spell except the temperature range is limited to -50° to 90° (at will). IMPROVED TOUCH OF VITALITY [GENERAL] You can draw on a greater pool of healing energy that a typical Dragon Shaman. Prerequisites: Touch of Vitality Benefit: When calculating the number of hit-points you can heal each day, treat your Charisma as being +2. FAVORED WYRMLING [GENERAL] The spirits of the Great ones hold you in special regard. Prerequisites: Commune with Dragon Spirit Benefit: After using the Commune with Dragon Spirit ability you can reduce the time before you are able to commune again by your natural CHA modifier. |
| Zodiaq704-04-08, 07:34 PM | Can you buy any of these feats multiple times? Do they stack each time you buy one?? For specific feats: Imp. Touch of Vitality:this feat allows you to add 1 1/2 your CHA mod to your amount of healing. Heightened Draconic Aura: Per your feat, but also: once per encounter, you can add your CON modifier (if positive) to the effect of any Dracnoic aura you know. Just a couple of thoughts. Cheers. |
| Tordak04-05-08, 07:02 AM | I designed one before and posted it here (http://forums.gleemax.com/showthread.php?t=948766&highlight=noncon+feat+contest) :) |
| serow_#R04-05-08, 09:39 AM | HEIGHTENED DRACONIC AURA [GENERAL] You can project a Draconic Aura as if you were a higher level. Prerequisites: Draconic Aura Benefit: Gain +1 to you Draconic Aura abilities. This feels like it should be at a higher level than to be available at 1. Possibly: HEIGHTENED DRACONIC AURA [GENERAL] You can project a Draconic Aura as if you were a higher level. Prerequisites: 4 Draconic Auras known Benefit: Gain +1 to your Draconic Aura abilities. |
| Chells04-07-08, 09:40 AM | This feels like it should be at a higher level than to be available at 1. Possibly: HEIGHTENED DRACONIC AURA [GENERAL] You can project a Draconic Aura as if you were a higher level. Prerequisites: 4 Draconic Auras known Benefit: Gain +1 to your Draconic Aura abilities. Good idea. Level 1 is too low for this. Thx. |