Custom feats (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
benstundze

01-30-07, 02:33 PM
here’s my finished feats:
Character feats


Dragon Riding

Prerequisite: Dragon of large or bigger

Benefit: You and your Dragon have grown together to the point of exclustion. So when on Dragon back you get +4 to ride checks.

Dragon cuning

Prerequisite: Dragon of Young or older, Dragon size of large or bigger

Benefit: When riding Dragon Back you and your Dragon profect an artful dance that improves your chance to hit. So when on Dragon back you and your Dragon gain +1 to hiting and damage.

Dragon Armor

Prerequisite: Dragon of Young aduilt or older

Benefit: When riding Dragon Back you and your Dragon act as one mind and are able dogde attack better. You and your Dragon gain +2 dogde ac when on Dragon Back.

Superior Two-Weapon Fighting

Prerequisite: Dex 20, Grater Two-Weapon Fighting,, base attack bonus +15.

Benefit: a person taking this feat uses weapons like extensions of its own body, they do not take any attack or damage penalty for attacking with two weapons.





Character and Dragon feats


Armored swimming

Prerequisite: Dex 15

Benefit: You learn to swim naturally in water with armor on, and so 1/2 the poundage of your armor dose not slow down your swimming.

Improved Armored swimming

Prerequisite: Dex 15, Armored swimming

Benefit: You learn to swim naturally in water with armor on, and so the poundage of your armor dose not slow down your swimming.

Dragon Diplomacy

Prerequisite: Dragon of Young adult or higher, fortitude of 8 or more

Benefit: Your Dragon gives you an inside look on Dragon life, and so you can extrapolate some understanding. You get +5 bonus to Dragon Diplomacy checks.

Bonus Spell feat

Prerequisite: spells level of at least one, Bab 3

Benefit: If you tack this feat you get a bonus spell of first level, you cant get this added to 0 level spells.

Special: you can tack this feat multiple times once for every spell level, it give one bonus spell progressively higher. Can only tack this feat as many times as spell levels you have.

Intuitive Protection

Prerequisite: Dragon of Wyrmling or older, Charisma of 16 or higher

Benefit: Your Dragon gives you deep insight into the world around you, and so you gain plus one to all saves.

Improved intuitive Protection

Prerequisite: Dragon of Young or older, Charisma of 18 or higher

Benefit: Your insight is maturing with your Dragon, and so now gives you a plus two to all saves.

Grand intuitive Protection

Prerequisite: Dragon of Juvenal or older, Charisma of 20 or higher

Benefit: Your insight is almost matured as is your Dragon, and so now gives you a plus ½ your charisma modifier to all saves.

Mastered intuitive Protection

Prerequisite: Dragon of Adult or older, Charisma of 22 or higher

Benefit: Your insight is matured as is your Dragon, and so now gives you a plus equal to your charisma modifier to all saves.





Dragon Feats

Flip Kick

Prerequisite: Dragon size of Huge or larger

Benefit: You are agile and graceful in flight, so when in battle you have the ability 1’s every 7 rounds to retaliate when you are attacked. Before you get hit on an adversary’s turn you can twirl backwards and kick the opponent in the chest. To dodge this attack and get his turn, the opponent must win on a concentration check otherwise he gets hit with 2 claws and loses his turn.



ben
benstundze

01-30-07, 02:33 PM
Character Feats


Flying Jump

Prerequisite: Dex 15, Intelligent flying mount

Special: this feat is only usable when in close flying combat

Benefit: a person taking this feat can jump off his mount and attack the enemy with an Attack of Opportunity, this feat is only usable once on any one enemy, then falls and is caught in the saddle like normal. The next turn continues normally but the Dragon is flat footed for one round.

elemental healing

Prerequisite: Car 14, a hatched Dragon

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 3/- of the same type as your Dragons Breath weapon (but not from your Dragon).

Improved elemental healing

Prerequisite: Car 15, elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 4/- of the same type as your Dragons Breath weapon (but not from your Dragon).

Grand elemental healing

Prerequisite: Car 17, Improved elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR 5/-, and heal 1/5 damage of the same type as your Dragons Breath weapon (but not from your Dragon).

Ultimate elemental healing

Prerequisite: Car 18, Grand elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental DR one half of all damage you get hit by, and heal 1/4 of the same type as your Dragons Breath weapon (but not from your Dragon).

Improved Ultimate elemental healing

Prerequisite: Car 20, Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental immunity, and heal 1/3 of the same type as your Dragons Breath weapon (but not from your Dragon).

Grand Ultimate elemental healing

Prerequisite: Car 21, Improved Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you gain elemental healing 1/2 of the same type as your Dragons Breath weapon (but not from your Dragon).

Epic elemental healing

Prerequisite: Car 23, Grand Ultimate elemental healing

Benefit: You bond with your Dragon is vary strong. So you get healed instead of damaged from all elemental damage of the same type as your Dragons Breath weapon (but not from your Dragon).

Character and Dragon feats


Bend like a reed

Prerequisite: Dex 16

Benefit: You learn how to move in armor, you can now add 1 Dex point to the Maximum Dex Bonus of the armor you are using.

Improved Bend like a reed

Prerequisite: Dex 18

Benefit:Your movement in armor is improving, you can now add 2 Dex points to the maximum Dex modifier of the armor you are using.

Ultimate Bend like a reed

Prerequisite: Dex 20

Benefit: Your movement in armor is running out of room to improve, you can now add ½ of your dex modifyer to the maximum Dex modifier of the armor you are using.

Epic Bend like a reed

Prerequisite: Dex 22

Benefit:Your ability to move in armor is matured, you can now add all of your dex modifier to the maximum Dex modifier of the armor you are using.

Spell storing

Prerequisite: Int 12, ability to cast First level spells

Benefit: You can store a first level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye; turquoise; freshwater (irregular) pearl

Improved Spell storing

Prerequisite: Int 14, ability to cast Second level spells, Spell storing

Benefit: You can store a second level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 2nd-level spell, 3 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon

Grater Spell storing

Prerequisite: Int 16, ability to cast Third level spells, Improved Spell storing

Benefit: You can store a third level spell slot in any gem listed below, the gem can now only be used 10 times before it Disintegrates. One charge is equal to one 3rd-level spell, 3 2nd-level spells, or 5 1st level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline

Improved Grater Spell storing

Prerequisite: Int 18, ability to cast Forth level spells, Grater Spell storing

Benefit: You can store a forth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 4th-level spell, 3 3rd-level spells, or 5 2nd level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz

Ultimate Spell storing

Prerequisite: Int 20, ability to cast Fifth level spells, Improved Grater Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 5th-level spell, 3 4th-level spells, or 5 3rd level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby


Dragon feats


twirl kick

Prerequisite: Dragon size of Huge or larger

Benefit: You are agile and graceful in flight, so when in battle you have the ability 1’s every 7 rounds to retaliate when you are attacked. Before you get hit on an adversary’s turn you can twirl backwards and kick the opponent in the chest. To dodge this attack and get his turn, the opponent must win on a concentration check otherwise he gets hit with 2 claws and loses his turn.

Improved Flying Jump

Prerequisite: Dex 15, rider mist have Flying Jump feat

Benefit: you have become so good at grabing you rider after Flying Jump, that now you are no longer flatfooted after a jump.

Air currents

Prerequisite: Int 15, spot 8 rank

Benefit: You put into practice the use of are currents, updrafts, and cold or hot air, to the point that your base fly speed is improved by 30 feet.


Dragon Fear

Prerequisite: Dragon Bound Dragon Mount without the age category necessary for the fear aura ability.

Benefit: Your furious Dragon nature shines through the tame life as a Dragon Bounds Mount. So now you gain the fear aura ability when you grow to the right size.


Racial feats

Elvin Dragon speed

Prerequisite: lvl 1, lvl in Dragon Bound, Elvin, Dex 15

Benefit: Your Elvin nature combines with your Draconic bond, so your land bace speed increases by 10 feet.

Human Dragon Strength

Prerequisite: lvl 1, lvl in Dragon Bound, Human, Wis 15

Benefit: Your Human nature, and knowledge of battle combines with your Draconic bond, so to all your attacks gain a +2 to all attack roll.

Dwarf Dragon Armor

Prerequisite: lvl 1, lvl in Dragon Bound, Dwarf, con 15

Benefit: Your Dwarf nature combines with your Draconic bond, so you gain a +2 natural armor bonus to your AC.

Halfling Dragon Skills

Prerequisite: lvl 1, lvl in Dragon Bound, Halfling, Cha 15

Benefit: Your Halfling nature combines with your Draconic bond, so you gain a +2 to your hide, search, spot, and move quietly skills.

Gnome Dragon Spells

Prerequisite: lvl 1, lvl in Dragon Bound, Gnome, Int 15

Benefit: Your Gnome nature combines with your Draconic bond, so you gain a +1 to all spell, and spell like saves, as well as a +1 to your spell DC’s.

Orc Dragon powers

Prerequisite: lvl 1, lvl in Dragon Bound, Orc, str 15

Benefit: Your Orc nature combines with your Draconic bond, so you gain an attack of opportunity on the monster you hit after hitting him with a critical.


Epic Feats


Fast casting, Epic

Casting spells comes natural to you.

Prerequisite: Cha 20, Int 24

Benefit: You gain the ability to cast one spell of lvl 0-4 with a cast time of one turn as an instant action once every 5 rounds.

Greater Fast casting, Epic

Casting spells comes even more natural to you.

Prerequisite: Cha 21, Int 25

Benefit: You gain the ability to cast one spell of lvl 0-9 with a cast time of one turn as an instant action once every 3 rounds.


Epic Spell storing, Epic

Prerequisite: Int 22, ability to cast Sixth level spells, Ultimate Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 6th-level spell, 3 5th-level spells, or 5 forth level spells. The spell dose not decay over time. Only one charge can be in a stone at a time.
Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth

ben
benstundze

01-31-07, 12:50 PM
so what do you think?
benstundze

02-01-07, 08:03 PM
moved stuff around
ben
aelryinth

02-01-07, 08:17 PM
Character Feats



Bend like a reed

Prerequisite: Dex 15, BAB 5

Benefit: you can add 1 Dex point to the maximum Dex modifier of the armor you are using.

Improved Bend like a reed

Prerequisite: Dex 17, BAB 8

Benefit: you can add 2 Dex points to the maximum Dex modifier of the armor you are using.

Grand Bend like a reed

Prerequisite: Dex 19, BAB 11

Benefit: you can add 3 Dex points to the maximum Dex modifier of the armor you are using.

Ultimate Bend like a reed

Prerequisite: Dex 21, BAB 14

Benefit: you can add ½ of your dex modifier to your AC regardless of armor.

Epic Bend like a reed

Prerequisite: Dex 23, BAB 17

Benefit: you can add all of your dex modifier to your AC regardless of armor.


This is a damn weird feat...you are paying for it twice...no, five times. At level 1, you get +1 AC, assuming you actually mean Dex BONUS to AC. At level 20, you get +1.

In the meantime, to upscale it, you expect someone to blow FIVE feats on it, and THEN to be a Dex Monkey in addition so they have the Dex to make use of it.

Bad feat design, bad feat chain.


Flying Jump

Prerequisite: Dex 15, Intelligent flying mount

Special: this feat is only usable when in close flying combat

Benefit: a person taking this feat can jump off his mount and attack the enemy with an Attack of Opportunity, this feat is only usable once on any one enemy, then falls and is caught in the saddle like normal. The next turn continues normally but the Dragon is flat footed for one round.

This sounds like a combat manuver. It's also badly worded.

Jumping

Prerequisite: Dex 14, BaB 5

Benefit: you have become so good at Jumping that you can jump 5 feet easily and don’t need a check for equal or less distances.

Improved Jumping

Prerequisite: Dex 18, Jumping

Benefit: you have become so good at Jumping that you can jump 10 feet easily and don’t need a check for equal or less distances.

Grater Jumping

Prerequisite: Dex 20, Improved Jumping

Benefit: you have become so good at Jumping that you can jump 15 feet easily and don’t need a check for equal or less distances.

Ultimate Jumping

Prerequisite: Dex 22, Grater Jumping

Benefit: you have become so good at Jumping that you can jump 20 feet easily and don’t need a check for equal or less distances.


This is built into skill bonuses and taking 10. Horrible feat design...paying to scale a feat? Especially one that just buffs a skill?

Special: you can tack this feat multiple times once for every spell level, it give one bonus spell progressively higher. Can only tack this feat as many times as spell levels you have.






Character and Dragon feats


Spell storing

Prerequisite: Int 12, BAB 5, ability to cast First level spells

Benefit: You can store a first level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 1st level spells.
Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye; turquoise; freshwater (irregular) pearl

Improved Spell storing

Prerequisite: Int 14, BAB 7, ability to cast Second level spells, Spell storing

Benefit: You can store a second level spell slot in any gem listed below, the gem can only be used 5 times before it Disintegrates. One charge is equal to one 2nd-level spell, 3 1st level spells.
Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon

Grater Spell storing

Prerequisite: Int 16, BAB 9, ability to cast Third level spells, Improved Spell storing

Benefit: You can store a third level spell slot in any gem listed below, the gem can now only be used 10 times before it Disintegrates. One charge is equal to one 3rd-level spell, 3 2nd-level spells, or 5 1st level spells.
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline

Improved Grater Spell storing

Prerequisite: Int 18, BAB 11, ability to cast Forth level spells, Grater Spell storing

Benefit: You can store a forth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 4th-level spell, 3 3rd-level spells, or 5 2nd level spells.
Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz

Ultimate Spell storing

Prerequisite: Int 20, BAB 13, ability to cast Fifth level spells, Improved Grater Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 5th-level spell, 3 4th-level spells, or 5 3rd level spells.
Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby

Epic Spell storing

Prerequisite: Int 22, BAB 15, ability to cast Sixth level spells, Ultimate Spell storing

Benefit: You can store a Fifth level spell slot in any gem listed below, the gem can only be used 10 times before it Disintegrates. One charge is equal to one 6th-level spell, 3 5th-level spells, or 5 forth level spells.
Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth



The above is again horrible feat design. This is simply an application of Craft Wondrous item. To make it worth a feat, you need to say why it's improved or better or somesuch...and it has to scale. Taking five feats to use this? good lord.


Dragon feats

twirl kick

Prerequisite: Dragon size of Huge or larger

Benefit: You are agile and graceful in flight, so when in battle you have the ability 1’s every 2 rounds to retaliate when you are attacked. Before you get hit on an adversary’s turn you can twirl backwards and kick the opponent in the chest. To dodge this attack and get his turn, the opponent must win on a concentration check otherwise he gets hit with 2 claws and loses his turn.

Improved Flying Jump

Prerequisite: Dex 15, rider mist have Flying Jump feat

Benefit: you have become so good at grabing you rider after Flying Jump, that now you are no longer flatfooted after a jump.

Air currents

Prerequisite: Int 15, spot 8

Benefit: You put into practice the use of are currents, updrafts, and cold or hot air, to the point that your base fly speed is improved by 30 feet.


ben

Ben, you really, really need to clean up your feats. Furthermore, proper formatting is good, AND you need to know what feats are already in existence. A superior version of that flying one already exists.

I suggest

http://realmshelps.dandello.net/cgi-bin/featsform.pl

and you peruse them before you post feats. As always, look at the cost of the feat...what level you take it at...how it scales if I DO choose to take it...and why in the heck I'd bother to take it over something else when I only have a small number of feats I can take.

And remember, feats are POWER. A feat can do something not possible in the real world, and even a low level feat can build to somethign grand.

===Aelryinth
benstundze

02-01-07, 08:35 PM
Bend like a reed

This is a damn weird feat...you are paying for it twice...no, five times. At level 1, you get +1 AC, assuming you actually mean Dex BONUS to AC. At level 20, you get +1.

In the meantime, to upscale it, you expect someone to blow FIVE feats on it, and THEN to be a Dex Monkey in addition so they have the Dex to make use of it.

Bad feat design, bad feat chain.

i figured it would only be useful to a Dex monkey, and it allows you to ignore armor movement restrictions......


Jumping
This is built into skill bonuses and taking 10. Horrible feat design...paying to scale a feat? Especially one that just buffs a skill?

ok its gone I didn’t know that’s how the skill works....

Spell storing
The above is again horrible feat design. This is simply an application of Craft Wondrous item. To make it worth a feat, you need to say why it's improved or better or somesuch...and it has to scale. Taking five feats to use this? good lord.

Well you can just pick up a rock and store a spell slot in it without a check, and the spell slot dose not decay I think its better then craft wondrous item.....

Ben, you really, really need to clean up your feats. Furthermore, proper formatting is good, AND you need to know what feats are already in existence. A superior version of that flying one already exists.

I suggest

http://realmshelps.dandello.net/cgi-bin/featsform.pl

I couldn’t find the feat can you give me the name?

and you peruse them before you post feats. As always, look at the cost of the feat...what level you take it at...how it scales if I DO choose to take it...and why in the heck I'd bother to take it over something else when I only have a small number of feats I can take.

And remember, feats are POWER. A feat can do something not possible in the real world, and even a low level feat can build to somethign grand.

I figured there wasn’t enough feats trees that started at higher levels.

===Aelryinth

I am not good at wording things.
thanks :)
ben
benstundze

02-01-07, 10:49 PM
fixed some stuff and removed Jumping
aelryinth

02-02-07, 01:15 AM
Improved Flight, Improved Draconic Flight, or Improved Movement, I believe. One of them. Saw it in the Handbook for the class that gets all the breath weapons...Draconic Adept? Don't remember.

I haven't got time to critique all the feats. I suggest you go thru that link I gave you and get a better idea at the pure awesome array of feats out there, then come back and post stuff. Not a knock on you, just telling you to expand your horizons somewhat.

===Aelryinth
benstundze

02-02-07, 12:55 PM
I know there’s allot of feats out there and the less specialized feats I make are most likely duplicates.
thanks.
I removed some dex from bend like a read and made it 4 feats instead.
thanks
ben
P.S. I found a stupid feat here (http://realmshelps.dandello.net/cgi-bin/feats.pl?Loudmouth,)
the shear awesomeness of feats hu? lol....I still think my feats are mostly new (I failed to find that feat, the 1 you talked about, it improved mobility not speed)
benstundze

02-08-07, 06:05 PM
made 2 new feats and made an epic catigory
how they look?
thanks
ben
benstundze

02-09-07, 07:32 PM
any one?
i got racal feats coming probly by tonight
thanks
ben
benstundze

02-10-07, 12:53 AM
i added the racial feats and 1 more Dragon feat
enjoy
ben
benstundze

02-14-07, 09:27 PM
added a feat and edited some old ones.
ben
Realms of Chaos

02-15-07, 12:29 AM
What form of draconic obsession has spawned these...things???
benstundze

02-15-07, 12:23 PM
my class: Dragon Bound :), its in my sig.
thanks
ben
benstundze

02-15-07, 07:22 PM
arn't they cool?
ben
benstundze

03-01-07, 03:45 PM
i added 7 more feats.....
ben