| Post/Author/DateTime | Post |
|---|---|
| sipmalice08-20-07, 03:53 AM | Wasn't sure where to stick this, but here goes: As per the request of our DM, our group is building a set of 50th level gods with 17 Divine Ranks. I'm building a monk and was curious how these two abilities would stack seeing as how 2d10 -> 4d8, what does 2d12 become? |
| stackmachine08-20-07, 04:06 AM | Wasn't sure where to stick this, but here goes: As per the request of our DM, our group is building a set of 50th level gods with 17 Divine Ranks. I'm building a monk and was curious how these two abilities would stack seeing as how 2d10 -> 4d8, what does 2d12 become? the board for formal rules questions might have been better; anyway here's my two copper: following the first progression, i'd rule 2d12 to become 4d10. seems appropriate to me, though i don't have the books in front of me right now. another thingy: the improved natural attack feat is for monsters. if it's cool with your DM, okay. you might want to recheck if he/ she is a cookie-cutter on rules-issues. :) |
| aelryinth08-20-07, 02:39 PM | Unarmed Damage doubles every TWO sizes. To follow the standard progression, 2-24 would go to 6-36 and fall into the common progression. From there it would go to 8-48, and increase 50% in the next level and 100% in two levels. A nice mechanic if you can get your size increases and UA skill high enough...it breaks quite nicely with psychic warriors and their Expansion ability. ===Aelryinth |
| stackmachine08-20-07, 02:59 PM | Unarmed Damage doubles every TWO sizes. To follow the standard progression, 2-24 would go to 6-36 and fall into the common progression. From there it would go to 8-48, and increase 50% in the next level and 100% in two levels. A nice mechanic if you can get your size increases and UA skill high enough...it breaks quite nicely with psychic warriors and their Expansion ability. ===Aelryinth i stand corrected. taking what aelrynith said and adding the progression-table from p.28 DMG, 2d12 become 6d6. different, but equally nice :). |