Divine Monk + Improved Natrual Attack [Archive] - Wizards Community

Post/Author/DateTimePost
sipmalice

08-20-07, 03:53 AM
Wasn't sure where to stick this, but here goes:

As per the request of our DM, our group is building a set of 50th level gods with 17 Divine Ranks.

I'm building a monk and was curious how these two abilities would stack seeing as how 2d10 -> 4d8, what does 2d12 become?
stackmachine

08-20-07, 04:06 AM
Wasn't sure where to stick this, but here goes:

As per the request of our DM, our group is building a set of 50th level gods with 17 Divine Ranks.

I'm building a monk and was curious how these two abilities would stack seeing as how 2d10 -> 4d8, what does 2d12 become?

the board for formal rules questions might have been better; anyway here's my two copper:

following the first progression, i'd rule 2d12 to become 4d10.

seems appropriate to me, though i don't have the books in front of me right now.

another thingy: the improved natural attack feat is for monsters. if it's cool with your DM, okay. you might want to recheck if he/ she is a cookie-cutter on rules-issues. :)
aelryinth

08-20-07, 02:39 PM
Unarmed Damage doubles every TWO sizes.

To follow the standard progression, 2-24 would go to 6-36 and fall into the common progression. From there it would go to 8-48, and increase 50% in the next level and 100% in two levels. A nice mechanic if you can get your size increases and UA skill high enough...it breaks quite nicely with psychic warriors and their Expansion ability.

===Aelryinth
stackmachine

08-20-07, 02:59 PM
Unarmed Damage doubles every TWO sizes.

To follow the standard progression, 2-24 would go to 6-36 and fall into the common progression. From there it would go to 8-48, and increase 50% in the next level and 100% in two levels. A nice mechanic if you can get your size increases and UA skill high enough...it breaks quite nicely with psychic warriors and their Expansion ability.

===Aelryinth

i stand corrected.

taking what aelrynith said and adding the progression-table from p.28 DMG, 2d12 become 6d6. different, but equally nice :).