| Post/Author/DateTime | Post |
|---|---|
| cthulhudarren03-05-07, 11:49 AM | If I have a human, base speed is 30 ft. The Dash feat gives +5 to base speed in light armor. The Quickness Trait from U.A. gives a +10 to base speed with a H.P. penalty. A Cleric having the Celerity Domain also gives +10 to base speed. Since none of these are types of bonuses, do they all stack? If so I could have a light armored cleric with a base speed of 55 ft! That sounds nuts. |
| lint trap03-05-07, 11:54 AM | As long as the bonuses come from different sources, it stacks. So yep, you could have your speedy cleric. |
| cthulhudarren03-05-07, 12:06 PM | As long as the bonuses come from different sources, it stacks. So yep, you could have your speedy cleric. That would make the character faster than a Cheeta (base speed 50 ft and no run feat). |
| nameneeded03-05-07, 12:16 PM | On a similar note does a Hasted (as per spell) Monk get the speed bonus? |
| Merestil Haye03-05-07, 12:26 PM | On a similar note does a Hasted (as per spell) Monk get the speed bonus?No. Haste give an enhancement bonus to speed, and so does the Monk's Fast Movement ability. You'd wind up benefiting from whichever one gave the higher bonus. |
| jadehawk03-05-07, 06:19 PM | Fast movement from Scout is also an enhancement bonus so it doesn't stack with haste or monk. But funny enough the Barbarian fast movement (lvl 1) is unnamed, so stack that on top too. |
| Taureus_Drakken03-18-07, 03:05 AM | A Dwarf Barbarian/Divine Mind/Cleric with the Freedom Mantle and Celerity Domain, Speed of Thought, armor with the Quickness enchantment, Boots of Springing & Striding, and a Collar of Umbral Metamorphosis would have a speed of 85 ft in medium armor...Mithral Fullplate for the win!!! Fast Movement- 10 ft (untyped) Freedom Mantle- 10 ft (untyped) Celerity Domain- 10 ft (untyped) Speed of Thought- 10 ft (insight) Quickness Enchantment- 5 ft (untyped) Boots of S & S- 10 ft (enchantment) Collar of Umbral M.- 10 ft (untyped) |
| Garonak03-18-07, 06:38 AM | You could interpret the text about dwarf speed such that the dwarf's speed wouldn't be reduced to lower than 20, but it can be reduced... And since the medium/heavy armor reduction is by 1/3 (rounded up, that is the bit you subtract is runded down) the speed would be: 60 |
| ShinAkuma203-18-07, 01:07 PM | That sounds nuts. It's only nuts before you realize you just spent several ability choices on something that's rarely useful. Being fast is nice, especially as a cleric, but it's not worth it to be THAT fast, considering the cost (especially the HP hit). |
| Karak_Nechot03-18-07, 01:27 PM | Well, I kind of have to disagree that it's only rarely useful after seeing a dwarven cleric stumbling around a battlefield, barely able to heal people up in time with his 20 ft. movement. Yeah, a cleric could do better with the resources spent, but having a good speed is still a potent effect in most situations. The true power of speed usually rests with offensive or even tanking characters (though usually tanks to a lesser effect). Take, for instance, the psychic warrior in my current campaign, with a normal speed of 45 ft (30' base, Speed of Thought +10' insight, quickness armor +5' unnamed). He's always up front, and tends to hit hard, then is able to flee to a healer when the going gets rough. Combine that with his dimension swap power, and everyone is able to be anywhere they want to be, or be away from everywhere they DON'T want to be, at the cost of a few PP. Dimension swap is a good ability, but combining it with the raw power of speed, you've usually got command of a battlefield... Until you get caught in an entanglement or similar effect. There is always a weakness to everything. |
| Taureus_Drakken03-18-07, 02:18 PM | You could interpret the text about dwarf speed such that the dwarf's speed wouldn't be reduced to lower than 20, but it can be reduced... And since the medium/heavy armor reduction is by 1/3 (rounded up, that is the bit you subtract is runded down) the speed would be: 60 But that isn't what it says. It says that a dwarf's speed isn't reduced when wearing medium or heavy armor. Read the entry for Mountain Plate in RoS, it's a heavy armor that reduces a dwarf's speed as if he were not a dwarf. That is about the only place I have found that actually says a dwarf's speed would be reduced by a suit of armor. |
| ShinAkuma203-18-07, 02:58 PM | Well, I kind of have to disagree that it's only rarely useful after seeing a dwarven cleric stumbling around a battlefield, barely able to heal people up in time with his 20 ft. movement. Yeah, a cleric could do better with the resources spent, but having a good speed is still a potent effect in most situations. Simply being a human should have sufficed, or having Clerity domain, or any one of those other options. It's just silly to use them all unless you plan on doing crazy jumps, or something like a Drunken Master to charge all over the battlefield. It's definately worth it to be a Drunken Master with all those speed boosts, just so you can stumble around the entire battlefield before every attack. :) |
| gelalshawr03-18-07, 03:16 PM | Dervish PrC with those speed boosts would be insane, Full attack plus a move action Scout/Dervish FTW! |
| Nezkrul03-18-07, 03:35 PM | One of my friends built a character on the Char Op board that can take the run action and break the sound barrier a couple times per day. So speed can be very good. (in 6 seconds he could move about 3,500 feet) |
| Tommyboy03-18-07, 04:18 PM | How many of these bonuses would affect a fly speed? Thinking about a Raptorian build, at 18th level I can get a fly speed of 95 feet, all from class abilities. Taureus' list form above with those I know won't apply underlined: Fast Movement- 10 ft (untyped) Freedom Mantle- 10 ft (untyped) Celerity Domain- 10 ft (untyped) Speed of Thought- 10 ft (insight) Quickness Enchantment- 5 ft (untyped) Boots of S & S- 10 ft (enchantment) Collar of Umbral M.- 10 ft (untyped) |
| jadehawk03-19-07, 01:44 PM | Yep, stacking those speed bonuses does seem unreasonable, but when you think of a monk burning at around 100 ft movement without any feats or magic enhancements all that realism goes out the window. Heck, while at the height of his career, Michael Jordan could nearly jump 4 feet in the air, a 1st level human barbarian can jump 9 feet in the air with a solid roll. If this character bent his knees he could clear right over a regulated height basketball net. Ranks...4 Str...20 (+5) Skill Focus: Jump...+3 Speed Bonus (40 ft)...+4 Natural 20 roll...+20 Total...36, 1 foot up per 4 points makes 9 feet. ...tisk, who needs realism |
| Dheran03-20-07, 03:20 PM | That would make the character faster than a Cheeta (base speed 50 ft and no run feat). You really have no feel for how very fast a cheetah actually runs, cthulhudarren. A cheetah can go from a standing start to 70 MPH in 3 seconds, the time for a D&D move action. 70 MPH is 616' in a 6 second round. A 50' base speed lets you run at 200' for a round, so that places the character at less than 1/3 of the cheetah's speed. And since kinetic energy is proportional to the square of the speed, that puts the cheetah at almost exactly 10 times the zoom of the 50' character. You need a base speed of 125' and the Run feet if you want to move like a cheetah. Cheetahs zoom! |
| Taureus_Drakken03-20-07, 03:49 PM | He was refering to the cheetah that is in the MM. But you are right in comparison to the real cheetah. |
| Fireclave03-20-07, 04:11 PM | That would make the character faster than a Cheeta (base speed 50 ft and no run feat). Not quite. you forget the cheetah's Sprint ability. 1/hour, move at 10x your speed as part of a charge. That's 500ft. That's actually pretty close to the RL figure that Dheran presented. Granted, it's off about a 100ft because the cheetah is making an attack in the turn it uses Sprint, so the entire turn is not completely devoted to moving. |