| Post/Author/DateTime | Post |
|---|---|
| HuManBing04-09-08, 09:05 AM | Namely the argument that the classes of 3.5 have an ideal range of levels (e.g. 7 to 13 or so) where adventuring is most fun because levelling up gives you the most interesting features. I was looking at the standard PHB on its own, and I do agree that the combat classes more or less run out of feats to call their own. But I have the PHBII, the Complete Warrior/Divine/Mage/Arcane, and there are a good number of feats there to allow much greater choice. I've lent those out to my players to check up their feat trees. Does this counterbalance the "sweet spot" issue? I'm hoping to campaign from L1 through L20 (we just got to L4 and they're starting to think more indepth about feats for L6) and I don't want character progression to slow down past a certain level. |
| Kouk04-09-08, 09:24 AM | I really don't think the "sweet spot" has to do with running out of feats or class features, though several Core classes do "run out" of features after a bit. That's what Prestige Classes are for though. The issue about the game becoming less fun is because 1. At early levels, it is easy to die and there are not many options. 2. At late levels it is either incredibly hard or incredibly easy to die, and there are way too many options. 3. Combats are more balanced during the "sweet spot" levels and more enjoyable. 4. Classes are not balanced the same throughout 1-20, spellcasters wipe the floor with anything else the higher you go, but can barely do anything at very low levels. |