Draconic Questions [Archive] - Wizards Community

Post/Author/DateTimePost
LordCruentus

03-29-07, 04:33 PM
Just a few thing I need clearing up
Draconic Breath (Complete Arcane: p77):
As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The Energy Type of the damage is determined by your Draconic Heritage. If the damage is Fire or Cold, the breath weapon is a 30’ Cone. If it is Acid or Electricity, it is a 60’ Line. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + your Charisma modifier).
What does a 0 level spell do?

Draconic Ray Sorcerer (Dragon Magazine: 348 p88):
At 1st level, the Draconic Ray Sorcerer chooses the type of Dragon with which he/she is associated. Gains a ray as a Spell-Like ability, which does 1d4 + 1 per Draconic Ray Sorcerer level of energy damage which matches the chosen Dragon type. In addition, the ray has an additional effect based on the Dragon type.
What's the range incement?

Thank you
tarkin

03-29-07, 05:08 PM
Basic rule is Level 0 is 1/2 of level 1.

2d6/level becomes 1d6 of damage.

I don't know the range.

Note, rays have a set range, not a range increment (they can only go out one range, not multiple ones).
Dragonteuthis

03-29-07, 05:28 PM
Basic rule is Level 0 is 1/2 of level 1.

There is no such rule.
tarkin

03-29-07, 05:35 PM
0-Level Spells
When multiplying spell levels to determine value, 0-level spells should be treated as ½ level.


That same thing is used several other places.

If you wish to insist on calling it a "basic guideline" instead of "rule", go ahead.

But recognize that WoTC has repeatedly said to do that.