| Post/Author/DateTime | Post |
|---|---|
| Lyndis02-08-08, 12:15 AM | If someone tries to tumble through Difficult Terrain, does the DC go up? |
| dman1123502-08-08, 12:22 AM | Here. (http://www.d20srd.org/srd/skills/tumble.htm) |
| Lyndis02-08-08, 01:01 AM | When you tumble, you move at half speed. In difficult terrain, your speed also gets halved. So if you try to tumnble in difficult terrain, do you get to move 5 ft or 10 ft? 30/2=15. 15/2=less than 10. |
| dman1123502-08-08, 11:59 AM | EDIT: Sorry, wrong question, you always round down in D&D (at least, as far as I know). And remember, you can always increase the DC by ten to tumble full speed. |
| Lyndis02-08-08, 10:21 PM | So if I am being Threatened by a Knight of at least 3rd level, when I tumble, I can only move 5 feet? |
| dman1123502-09-08, 12:38 AM | Yup. Knights are evil against mobile enemies. Now, I don't see anything very explicit about reducing your speed more for tumbling through difficult terrain, but I think it's a pretty safe assumption. Also, remember that 30 ft is not the speed everything has. |
| Lyndis02-09-08, 01:50 AM | Also, the Knight adds her level to the tumble check of the creatures going thry area she threatens. So, if the Enlarged spike-chain-wielding Knight takes Improved Trip or Stand Still, Mage Slayer, and Pierce Magical Concealment... |
| dman1123502-09-08, 11:10 AM | Like I said: evil. I might have my enemies take a couple levels in knight sometimes just to make it difficult to move. Works really well with the rest of the levels being Crusader. Don't think I'll ususally have more than 4 or so levels in knight though, not worth it. |
| Lyndis02-09-08, 08:08 PM | 5th level adds to Tumble DC, and gets a bonus feat. Not too shabby. |
| dman1123502-09-08, 09:38 PM | 5 levels then. I was going off of 1.5 week memory. |