| Post/Author/DateTime | Post |
|---|---|
| Return of the Flumph05-06-07, 05:51 PM | Cooperative Strike You are well trained in using the advantage of numbers against a single opponent. Benefit: When you are attacking an enemy in conjunction with an ally, you gain a +1 circumstance bonus to attack rolls (this stacks with flanking bonuses). If two or more of the attackers have this feat, the attack bonus increases to +2. |
| Eragon_seer05-06-07, 05:58 PM | But if cannon fodder was in any way usefull it just wouldnt be the same cannon fodder we all know and love :bigeyes: |
| Return of the Flumph05-06-07, 06:23 PM | Well, I guess the party rogue might also use this... |
| stargate52505-06-07, 06:35 PM | I would make it cumulative for every ally. +1 for those without the feat, +2 for those who do, to a maximum of +14 if he's surrounded. ...That's NASTY. |
| Darthos the Librarian05-06-07, 07:23 PM | How is this different from Aid Another? I mean, both still get their attacks, so I guess that's fairly significant. Still, I'd do something to beef it up a bit more. I like the stacking idea, but maybe turn up the bonus to +3 or +4 instead? I had a couple of similar feats I used in a campaign a while back...hang on.... Gang fighting* [General] You are adept at drawing opponents off their guard to aid your allies in melee combat. Prerequisites: INT or WIS 13+, Base Attack Bonus +4 Benefit: If you and one or more allies engage an opponent in melee combat, your allies receive a +3 situational modifier to their attack rolls. You receive no bonus, and your allies must attack the same target to take advantage of the bonus. Note: The situational modifier does stack with flanking bonuses. Improved Gang fighting* [General] You are exceptionally adept at drawing off your opponents. Prerequisites: Gang fighting, Base Attack Bonus +8 Benefit: As a full-round action, you and your opponent make opposed wisdom or dexterity rolls. If the attacker (character using this feat) wins, the opponent is denied his dexterity bonus to AC for one round. The defender gets an attack of opportunity, and may add ¼ of any damage (drop fractions) inflicted to his wisdom/dexterity check for the purposes of determining whether he/she retains dexterity bonus. Note: The effects of this feat do not stack with those of Gang Fighting. They were definitely not overpowered, and being 4th lvl fighter feats made them non-cannon-fodder stuff, but you could just give them at first level to your orcs/kobolds/whatever. |