Extra Feats [Archive] - Wizards Community

Post/Author/DateTimePost
DJ-Foxx

01-13-08, 10:12 PM
I've been trying to find a way I could get an extra feat around the first couple of levels of my character...I'm going to be playing a fighter.

The ways I've seen are as followed.

Unearth Arcane - Taking a Flaw (DM's Choice of course)

DMG - Training (Another DM choice) - also not quite sure it works how I think it does.

Also I know Psychic Warrior gains a bonus feat at first level but the group I'm playing with don't like psionics so thats outta the question.

Any other help I could get I'd be very greatful for so thanks.
Mad_Jack

01-13-08, 10:33 PM
Well, depending on what feat ya want, there's a few possibilities if you care to multiclass... One level of Swashbuckler will get ya free weapon finesse and two extra skill points, and a level of Samurai will get you bastard sword proficiency (and two-weapon fighting if you take a second level...).

There's a few magic items that let you use feats, but the price tag is way over the head of a low-level character...
Sinfire Titan

01-13-08, 10:38 PM
Taint Mechanic, from Heroes of Horror. You can net 6 bonus feats with this system.
DJ-Foxx

01-13-08, 11:03 PM
Thanks to both of you I'll check that out