Feat survey [Archive] - Wizards Community

Post/Author/DateTimePost
jaelis

04-14-07, 02:38 PM
People debate a lot about what feats are "best," but I'm curious to know what feats actually get used the most. So I thought I'd take an unscientific poll of the message boards. If you're willing, could you please respond and list your last two character's feats?

To keep it a little organized, here's some guidelines:

- One-off and drawing-board characters don't count. Only count a character if you actually played it in a game for three levels or more.

- Bonus feats from a class count only if you had a choice of three or more feats to pick from.

- Indicate any feats from a non-WotC source (including ones from Dragon magazine).

- Feel free to comment on your feats that you liked best and least, but to avoid arguments, let's not discuss anyone else's choices. You can always start another thread for that purpose!

I'll try to keep a running count here. Thanks for participating!


Some statistics, as of post 57:

total # of feats recorded: 460
# of different feats: 177
# taken once: 104 (59% of 177 different feats, representing 23% of 460 total)
# taken twice: 39 (20% of feats, representing 17% of total)
# taken 3-5 times: 20 (11% of feats, representing 17% of total)
# taken 6+ times: 18 (10% of feats, representing 27% of total)

# from PHB: 69 (39% of feats, representing 67% of total)
# of feats in PHB: 109

Statistically, chances that your next feat will be Improved Initiative: 1 in 16


Through post 81:

Weapon Focus - 45
Improved Initiative - 38
Power attack - 25
Dodge - 23
Weapon Finesse - 18
Point Blank Shot - 17
Weapon Specialization - 17
Combat Expertise - 16
Combat Reflexes - 16
Two Weapon Fighting - 15
Mobility - 15
Skill focus - 14
Practiced Spellcaster - 12
Precise Shot - 13
Leadership - 11
Quick Draw - 11
Spell Focus - 11
Cleave - 10
Exotic Weapon Proficiency - 10
Improved Critical - 10
Spring Attack - 9
Craft Wondrous Item - 8
Craft Wand - 7
Improved Toughness - 7
Combat Casting - 6
Improved Two-Weapon Fighting - 6
Spell Penetration - 6
Endurance - 5
Improved Grapple - 5
Leap Attack - 5
Alertness - 4
Empower spell - 4
Extend spell - 4
Greater Spell Focus - 4
Greater Spell Penetration - 4
Improved Buckler Defense - 4
Improved Trip - 4
Maximize spell - 4
Quicken spell - 4
Rapid Shot - 4
Scribe scroll - 4
True Believer - 4
Brew Potion - 3
Close-Quarters Fighting - 3
Craft Magic Arms and Armor - 3
Craven - 3
Extra Music - 3
Extra Turning - 3
Force of Personality - 3
Great Cleave - 3
Greater Two-Weapon Fighting - 3
Greater Weapon Focus - 3
Improved Bull Rush - 3
Iron Will - 3
Nymph's Kiss - 3
Silent Spell - 3
Snap Kick - 3
Stunning Fist - 3
Track - 3
Acrobatic Strike - 2
Adaptable Style - 2
Arcane Strike - 2
Arena Blood* - 2
Augmented Healing - 2
Battle Caster - 2
Blindfight - 2
Cunning Evasion - 2
Daylight Adaptation - 2
Deadly Defense - 2
Defensive Archery - 2
Elusive Target - 2
Extra rage - 2
Extraordinary artisan - 2
Improved Disarm - 2
Improved Natural Attack - 2
Improved Shield Bash - 2
Improved Unarmed Strike - 2
Intuitive Strike - 2
Luck of Heroes - 2
Mage Slayer - 2
Many Shot - 2
Martial weapon proficiency - 2
Mithral body - 2
Mounted Combat - 2
Nimble Fingers - 2
Persistent spell - 2
Powerful Charge - 2
Rapid Metamagic - 2
Rapid Reload - 2
Shadow Weave Caster - 2
Shield Specialization - 2
Shield Ward - 2
Shock Trooper - 2
Shrug Off* - 2
Sudden Empower - 2
Sudden Maximize - 2
Superior Unarmed Strike - 2
Team Flanking* - 2
Telling Blow - 2
Twin spell - 2
Versatile Spellcaster - 2
Whirlwind Attack - 2
Ability Focus
Academy Graduate*
Acidic Splatter
Adamantine Body
Adaptive Style
Agile Shield Fighter
Ancestral Relic
Arcane Thesis
Arterial strike
Ascetic Knight
Assemble the Horde
Attune magic weapon
Augment Summoning
Battle Blessing
Battle Casting
Battle Dancer
Blade Meditation
Block Arrow
Blood Spiked Charger
Breadth of Knowledge
Brutal Throw
Carmedine Monk
Chain spell
Channel Charge
City Magic
Combat Brute
Consecrate Spell
Corpsecrafter
Cuthbert's Smite
Daring Outlaw
Darkstalker
Dash
Deadeye Shot
Deadly Precision
Deceptive Spell
Deflect Arrows
Destructive Rage
Die Hard
Dirty fighting
Dirty Rat
Divine Metamagic (Quicken Spell)
Divine Spell Power
Divine Vigor
Domain Spontaneity
Draconic Breath
Draconic Heritage
Draconic Power
Dragontouched
Educated
Elven Spell Lore
Energy Affinity
Eschew Materials
Evasive Reflexes
Exceptional Artisan
Expeditious Dodge
Extra Followers
Extra rings
Far Shot
Fiery burst
Flick of the Wrist
Gith Psychology*
Great Fortitude
Greater Weapon Specialization
Hamstring
Heavy Hitting
Heighten spell
Hold the Line
Improved Binding
Improved Familiar
Improved Feint
Improved Flight
Improved Precise Shot
Improved Rapid Shot
Improved Smiting
Improved Sunder
Initiate of Kord*
Initiate of Olidammara*
Initiate of Tamara
Insightful Reflexes
Instant rage
Intimidating Rage
Invisible needle
Iron Heart Aura
Knowledge Devotion
Kung Fu Genius
Landlord
Large and in Charge
Law Devotion
Legendary artisan
Lingering song
Magic of the Land*
Mind Over Body
Natural Bond
Necropotent
Nimbus of Light
Oversized TWF
Pierce Magical Protection
Pious Soul
Planar Familiar
Purify Spell
Pyro*
Racial Weapon Proficiency
Ranged Disarm
Ranged Weapon Mastery
Rapid infusion
Reach Spell
Repeat spell
Retributive Spell
Ride by Attack
Right of Council
Roll with it
Run
Sacred Boost
Sacred healing
Sacred Vow
Sanctify Ki Strike
Savvy Rogue
Searing Spell
Serenity*
Shadow Blade
Shadow Striker
Shape Soulmeld
Shield Wall
Spell Mastery
Spell Rehearsal
Spellcasting prodigy
Split Ray
Spontaneous Healing
Staggering Strike
Steadfast Determination
Stealthy
Still Spell
Storm Bolt
Stormguard Warrior
Subsonics
Sudden Enlarge
Thug
Touchstone: City of the Dead
Touch of Golden Ice
Toughness
Two-Weapon Defense
Versatile performer
Versatile Unarmed Strike
Vexing Flanker
Vow of Poverty
woodland archer
Zen Archery
Skill Focus (Speak Language) - 0
jaelis

04-14-07, 02:40 PM
Here's mine to start:

Mithral body
Extend spell
Skill focus (UMD)
Extraordinary artisan
Battle Dancer
Combat Reflexes
Dodge
Extra Music
Improved Grapple
Mobility
Two Weapon Fighting
Weapon Focus (glaive)
Combat Expertise
Weapon Specialization (glaive)
gullas

04-14-07, 02:56 PM
Power attack
cleave :P
Sacred healing (well I have to use this turning in something)
weapon focus (yes there is someone always in my group who takes this feat for his weapon)
Dirty fighting ( my half orc monk did ridiculusly much damage:))
two weapon fighting

yup ....those are the feats I always see used :)
bloodtalon

04-14-07, 06:24 PM
extra rage
instant rage
thoughness
roll with it
scribe scroll
those are what my groups use the most
Nadaka

04-14-07, 06:53 PM
improved initiative
dodge

both of those get used in every encounter in nearly every game I have played in.
jaelis

04-14-07, 08:44 PM
But unless you play 1st level a lot, you must have more feats than that. I'd like to see not just which one are popular, but how often the unpopular ones are taken. So it would be great if you could actually list all your current (and maybe previous) character's feats. If it's not too much trouble and all!
Dheran

04-14-07, 09:15 PM
Quick Draw
Weapon Finesse
Craven
Telling Blow
Savvy Rogue
Expeditious Dodge
Spring Attack
Superior Unarmed Strike
Snap Kick

Feats granted by items:
* Improved Unarmed Strike (from Fanged Ring)
* Improved Natural Attack (unarmed strike) (from Fanged Ring)
* Alertness (from Ioun stone)
* Improved Initiative (from Dragonfly Medallion)
* Far Shot (from Horizon Goggles)
* Combat Reflexes (from Serpent Armor)
* Mobility (armor ability)
* Two-Weapon Fighting (from Gloves of the Balanced Hands)

Virtual Feats:
* Point Blank Shot (from Clerical Elf Domain)
TheCanadian

04-14-07, 09:19 PM
The current character I'm playing, Fandango Libromortis, is a Wizard 4/Rogue 2 and he has the following feats:

Scribe Scroll
Combat Casting
Weapon Finesse
Sudden Maximize
Practiced Spellcaster

The Scribe Scroll came from the Wizard class and I haven't used it yet so I can't say how handy it is. Combat Casting I think I used once, I haven't really been caught in the situation where I need it. Weapon Finesse I chose because Fandango has a rapier and I wanted to actually be able to hit with it. Practiced Spellcaster is good for the Spell DC bump and for making the level based die damage spells a little better.

Sudden Maximize is the feat I have used the most. Seriously, this is an awesome feat. Combine it with something like Scorching Ray, and you have yourself a great attack. I practically fried a Winter Wolf by myself at level 5 with one Sudden Maximized Scorching Ray.

Hope I've helped.
Nadaka

04-15-07, 04:04 AM
But unless you play 1st level a lot, you must have more feats than that. I'd like to see not just which one are popular, but how often the unpopular ones are taken. So it would be great if you could actually list all your current (and maybe previous) character's feats. If it's not too much trouble and all!

Its not that I don't have more feats than that, its just that those two are always in use because Improved Init shows up in probably 75% of the characters I see and at least 1 person in any given party is going to want spring attack.

I am making a swordsage/fighter with EWP: spike chain, improved initiative, (weapon focus SC, class ability), Blade meditation: Shadow Hand, Shadow Blade, expertise, improved trip and combat reflexes. I should also get 3 more feats eventually, but I haven't picked them out yet. But I have not really gotten to use him though.
antsterr

04-15-07, 09:49 AM
My group, the ones I always see:
Power Attack
Combat Expertise
Point Blank Shot
Dodge

anything that's a major prerequisite

Others
Brew Potion, most casters will always get this. It's and amazing feat to have in a low magic world
improved initiative
Cleave
Eschew Materials
Exotic Weapon Proficiency
Malvoi

04-15-07, 10:01 AM
My last character (Goliath barbarian) I used:

Power Attack
Cleave
Leap Attack (*kick ass @ lower levels*)
Intimidating Rage
Destructive Rage (the latter 2 for Frenzied Berserker)

What particular character model do you have in mind, so we can make suggestions?
jaelis

04-15-07, 12:35 PM
I'd like to see as many different characters as possible. Mostly I'm just curious, though I think this will also be helpful for me and other real feat designers, to know what kinds of feats get used and what don't outside of our own groups.
jaelis

04-16-07, 10:54 AM
Any other takers?
Zherog

04-16-07, 01:08 PM
My current character only just hit 4th level. Here's the feats he currently has (not counting his Scribe Scroll bonus feat, since he had no choices there):

Mind Over Body (Player's Guide to Faerun)
Shadow Weave Caster (Player's Guide to Faerun)

I know some of the other feats he will be taking up through level 9. So while he doesn't have these right now, he will sometime in the future:

Craft Wand
Spell Focus (enchantment)
Greater Spell Focus (enchantment)

***

My character previous to this one was a paladin-monk with the Vow of Poverty feat. So he has a bunch of feats, given that VoP grants all those bonuses. I'm also going to include his monk bonus feats in the list below, because while the core monk only has two options, there's plenty of alternate class abilities out there that provide other choices. However, I'll mark them so you can exclude them if you like.

Ascetic Knight (Complete Adventurer)
Combat Reflexes (monk bonus)
Dodge
Improved Disarm (monk bonus)
Intuitive Strike (BoED)
Leadership
Nimbus of Light (BoED)
Nymph's Kiss (BoED)
Sanctify Ki Strike (BoED)
Sacred Vow (Book of Exalted Deeds)
Stunning Fist (monk bonus)
Touch of Golden Ice (BoED)
Vow of Poverty (BoED)

So, there's my two most current characters.
Cincinnati

04-16-07, 01:14 PM
But unless you play 1st level a lot, you must have more feats than that. I'd like to see not just which one are popular, but how often the unpopular ones are taken. So it would be great if you could actually list all your current (and maybe previous) character's feats. If it's not too much trouble and all!

1st level Barbarian:
Improved Initiative
Weapon Focus

6th level Bard:
Improved Initiative
Skill Focus (Perform-Wind)
Extra Music
Force of Personality

12 level Monk:
Improved Grapple
Improved Initiative
Combat Reflexes
Weapon Focus
Improved Natural Attack
Dodge
Mobility
Spring Attack
Zherog

04-16-07, 01:19 PM
I'll also give you the characters in the group I DM, with a brief note on what the character is.

halfling rogue/cleric of Olidammara/homebrewed prestige class, 10th level character

Extend Spell
Initiate of Olidammara (Dragon 341, in an article I wrote :D )
Two-Weapon Fighting
Weapon Finesse

halfling rogue/illusionist/homebrewed prestige class similar to Arcane Trickster, 10th level character

Craft Wand
Greater Spell Focus (illusion)
Improved Initiative
Nimble Fingers
Spell Focus (illusion)

human marshal 8/bard 1/legendary leader 1, 10th level character

Alertness
Ancestral Relic (Book of Exalted Deeds)
Leadership
Weapon Focus (longsword)
Weapon Focus (longbow)

elf ranger (archery path) 9, 9th level character

Improved Initiative
Point Blank Shot
Precise Shot
Weapon Focus (long bow)

dwarf fighter 7/dwarven defender 2, 9th level character

Dodge
Endurance
Improved Critical (dwarven waraxe)
Improved Initiative
Improved Shield Bash
Improved Toughness (Complete Warrior) [note: I allowed this to be substituted for the Toughness pre-req of dwarven defender]
Weapon Focus (dwarven waraxe)
Weapon Specialization (dwarven waraxe)

***

So there's a look at five more characters...
jaelis

04-16-07, 02:28 PM
Wow, that's awesome! :tiphat:
Zherog

04-16-07, 03:03 PM
I can give you NPCs, too, if you want 'em. For example, the marshal with Leadership? I could give you his two cohorts (he's replaced him once for story reasons). Aw, what the hell - here's the two cohorts' feats.

human swashbuckler 8

Combat Reflexes
Dodge
Mobility
Spring Attack

dwarven warcaster 9

Skill Focus (Concentration)
Weapon Focus (heavy crossbow)
Weapon Focus (ranged touch)

Do you have any interest in NPC villains? I have a bunch of character sheets for those laying around, too. :D
jaelis

04-16-07, 03:11 PM
Heh, let's stick to PC choices for now. DM feats could be a whole 'nother poll!
Zherog

04-16-07, 03:43 PM
Alrighty. Those two cohorts were both designed by the player, so I suppose they more or less count for your unofficial poll.
RobbyPants

04-16-07, 05:39 PM
I have a tendancy to play a lot of rogue or fighter types. Most casters I've played won't meet this thread's criterea so:

Power Attack
Weapon Finesse
Improved Initiative
Weapon Focus
Joesph_kurr

04-17-07, 01:45 AM
I really like this thread and I'll try to pop back in alittle latter to add to it.
ibayboy

04-17-07, 04:06 AM
We currently run two characters each in the Savage Tide Adventure Path. Mine are...

Goliath Warblade5/Monk2(Denying Stance var.)/Warblade3

Arena Blood (campaign Bonus)
Cleave
Combat Reflexes (Mnk B)
Imp. Crit: Greatsword
Imp. Grapple (Mnk B)
Imp. Unarmed Strike (Mnk B)
Iron Will (WrBld B)
Leap Attack
Power Attack

Power Attack and Leap Attack get the most use, at the start of each fight most times. I don't regret taking Imp. Crit, i've lost count how many 17's i rolled since he got it!

Aasimar Warmage8/Swordsage2

Academy Graduate (campaign Bonus)
Imp. Initiative
Practiced Spellcaster
Skill Focus: Concentration
Storm Bolt
Sudden Empower (WrMge B)

Imp. Init. has kept him first in the order almost every fight. Storm Bolt reserve feat was great at lower levels but is starting to loose its effectiveness since his spell level stopped going up due to Swordsage levels, but Jade Phoenix Mage next level will change that i hope. Concentration focus tied in well with the Diamond Mind counters he took.
ibayboy

04-17-07, 04:31 AM
Also two each in our previous homebrew campaign. Mine were Duergar twin brothers, both Unearthed Arcana var Warrior10/Nightsong Enforcer8

Ingmar

Assemble the Horde
Combat Expertise
Daylight Adaptation (regional)
Extra Followers
Imp. Feint
Imp. Initiative
Imp. Two-Weapon Fighting
Leadership
Team Flanking
Two-Weapon Fighting

He became Leadership-centric, and the feats followed that course. They both have 8D6 of SA so i took Imp. Feint, but didn't use it much. Team Flanking is third party material, but there is now a WotC feat that does exactly the same thing.

Angmar

Craven
Daylight Adaptation (R)
Deadly Precision
Dirty Rat
Greater Two-Weapon Fighting
Imp. Initiative
Imp. Two-Weapon Fighting
Staggering Strike
Team Flanking
Two-Weapon Fighting

Deadly Precision is one of those feats that seems better than it really is.
armnaxis

04-17-07, 04:58 AM
Telben (Wiz6/Divine Oracle 8/Archmage2 in Age of Worms)

Elven Lore [Greyhawk Regional Feat, Campaign Bonus Feat]
Spell Focus: Evocation
Spell Focus: Divination
Skill Focus: Spellcraft
Skill Focus: Knowledge (Religion)
Spell Penetration
Greater Spell Penetration [Campaign Bonus Feat]
Craft Wondrous Item


Freigar (Favored Soul of Kord 7 in Savage Tide)

Arena Blood [Savage Tide Bonus Feat]
Power Attack
Cleave [Human Bonus Feat]
Improved Initiative
Initiate of Kord [Found in Dungeon Magazine]
IonizedChicken

04-17-07, 06:53 AM
My other characters are too low level for me to write anything good:
Swordsage 10/Fighter 1/Warblade 1/Bloodclaw Master 3
Two Weapon Fighting
Iron Heart Aura (ToB)
Adaptible Style (ToB)
Shadow Blade (ToB)
I. Natural Attack (U. Strike) (MM)
I. Two Weapon Fighting
Stormguard Warrior (ToB)
Snap Kick (ToB)
G. Two Weapon Fighting

The feats I think are the best are: Snap Kick, Shadow Blade, Stormguard Warrior and maybe Adaptive Style. Really awesome stuff.
D-Dus

04-17-07, 08:37 AM
Current character (see sig):
- Dragontouched
- Extra Turning
- Augmented Healing
- Initiate of Tamara
- Domain Spontaneity (Healing)

Previous character (Fighter/Stonelord)
- Weapon Focus
- Weapon Specilization
- Combat Expertise
- Improved Initiative
- Improved Toughness
- Endurance
- Die Hard
Werebat

04-17-07, 09:20 AM
OK, here's my feats for my current character:

Krass the Chainfighter:
1. Combat Expertise
2. Combat Reflexes
3. XWP: Spiked Chain
4. Improved Trip
5. WF: Spiked Chain
6. WS: Spiked Chain
7. Force of Personality
8. Iron Will
9. Power Attack
10.Cleave
11.Great Cleave
Zherog

04-17-07, 10:59 AM
Initiate of Kord [Found in Dungeon Magazine]

I believe you mean Dragon, and if so...

SWEET!

I wrote that article! It's so cool to know somebody is using it (other than my wife).
elondir

04-17-07, 11:12 AM
Arranged by type:

GENERAL:
attune magic weapon
battle caster (coupled with armored wizard fighter substitution level)
extra rings
leadership
landlord
practised spellcaster
rapid infusion
martial weapon proficiency (greatsword)

FIGHTER:
power attack
cleave
point blank shot
precise shot
weapon finesse
weapon focus (greatsword)

METAMAGIC:
empower spell
twin spell
repeat spell
extend spell
persistent spell
maximize spell
heighten spell

ITEM CREATION:
craft wondrous item
craft magic arms and armor
extraordinary artisan
legendary artisan

RESERVE:
fiery burst

EPIC:
epic spellcasting

EXALTED:
Nymph's Kiss
ArchonJohn

04-17-07, 11:54 AM
Four of the greatest Feats...

Luck of Heroes
Improved Toughness
Craven
Telling Blow
jaelis

04-17-07, 12:02 PM
Four of the greatest Feats...

Luck of Heroes
Improved Toughness
Craven
Telling Blow

OK, but just to be clear... you played a character that actually took those feats?
AllisterH

04-17-07, 12:26 PM
I've played a fair number of characters since the initial release of 3.0 and this is what I remember.

1) General
Improved Initative - didn't matter if it was a spellcasting or a non-spellcasting class. I always took this as my first feat. I just like going first in the order and pretty much EVERY combat, this feat gets used so I consider it a great investment on my part.

2)Spellcasting
Skill Focus (concentration) - Be it divine or arcane, when I play a spellcaster, this is my second feat that I pick up.Hell, I've taken this even for my paladin when I first started a 3.5 campaign.

After that, it really comes down to what type of spellcaster and there have been different considerations. The only thing I remember for sure is that any preparation spellcaster I played, I always took Scribe Scroll

This is worth its weight in gold I've found.

3)Non-spellcaster I don'tplay archers (my characters have a bow but unless I'm a fighter with feats to spare, I don't use any feats on it)

Weapon Focus
Power Attack/Weapon Finesse
Combat Reflexes

As to how common do I use them, pretty much every battle, they get used even combat reflexes since we rarely have a BBEG without major backup.
jaelis

04-17-07, 12:51 PM
Well, I know you'll remember the feats you like best. But I'd like a list of all the feats people take, even ones they just needed for prereqs or that they ended up regretting. So I get a snapshot of what feats are used, not just what people like. So I'd rather see a list of what your one current character has, rather than a summary of your favorites from many previous characters.
armnaxis

04-17-07, 03:17 PM
I believe you mean Dragon, and if so...

SWEET!

I wrote that article! It's so cool to know somebody is using it (other than my wife).

um yeah, Dragon. You wrote that article? A nice one, for sure. I always wondered why clerics of so different alignments and causes all knew the same spells and had similar abilities...
Zherog

04-17-07, 04:42 PM
um yeah, Dragon. You wrote that article? A nice one, for sure. I always wondered why clerics of so different alignments and causes all knew the same spells and had similar abilities...

Yes I did, and thank you. I pretty much agree, and the whole Initiate Feat concept really solved the issue (at least in a "patching" sort of way) by giving each deity specific spells.

Glad you liked the article. Like I said, it's always nice to hear somebody is using the stuff I've designed. :)
Joesph_kurr

04-18-07, 01:28 PM
I've used any of the fallowing feats for a chacter at one time or another

weapon finnese
dodge
im. unarmed strike
im. trip
stunning fist
combat ref.
mobility
spring attack
2-wep. fighting(Improved/greater)
stealthy
rapid reload
im. grapple
hamstring
arteral strike
pyro
shadow weave magic
empower spell
combat expertise
power attack
snap kick
quicken spell
chain spell
im. familar
leadership
brew potion
inviz. needle

that's all the ones I remember useing and being really usefull. I'm sure there are others I've forgotten.
Bjorn Borg

04-19-07, 11:29 AM
I am currently playing a halfling wizard3/rogue3. I plan on making him an arcane trickster. He has the following:

Improved Initiative
Quick Draw (due to a flaw)
Flick of the Wrist (due to a flaw) (song and silence)
Point Blank Shot
Precise Shot

I am planning for him to have these below as he levels (Wiz5/Rog4/AT10):

Practiced Spellcaster (complete arcane)
Craft Wand or Extend Spell (haven't decided yet)
Deadeye Shot (ph2)
Shadow Striker (ph2)
Cunning Evasion (ph2)
ibayboy

04-23-07, 03:19 AM
:bump:

I was enjoying this thread.
Zippis

04-23-07, 09:57 AM
Half-Orc Rogue 2/Monk2/Swordsage 1/Warblade 1 heading for Master of Nine PrC

Improved Initiative
Dodge (monk1 UA style)
Two-Weapon Fighting
Combat Reflexes (monk2)
Adaptive Style
jaelis

04-24-07, 09:47 AM
With about 300 feats from 22 different posters, that's probably a big enough sample to make some observations. A few things jump out:

- A really popular feat gets taken about about 5% of the time. If you figure an average of 10 feats total for a character, that suggests about half of all characters take it. (Which seems roughly right from Imp Init and Weapon Focus in my sample, though I didn't count.) That's pretty impressive.

- There are a handful of popular feats. But most people take a wide variety. 80% of the feats on my list were taken by only one or two people. Of course, there are about 3000 feats listed on the WotC consolidated list, so my sample probably already represents the most popular 5%.

Anyway, a bigger sample would be better. I'll keep tabulating if people keep posting. And thanks again to all who have participated!
Big_Mac

04-24-07, 03:09 PM
This is for My Fighter 8 / Devish 4

Dodge
Improved Initiative
Mobility
Run
Spring Attack
Weapon Focus (Greatsword)
Weapon Specialization (Greatsword)
Whirlwind Attack
Close-Quarters Fighting
Combat Expertise
Dash
Improved Toughness
AC Bonus (Der)
Dervish Dance (Der)
Movement Mastery (Der)
Slashing Blades (Der)
Fast Movement (Der)
Dance of Death (Der)

Wizard 12 in the campaign I am in.

Craft Magic Arms and Armor
Craft Wand
Craft Wondrous Item
Improved Initiative
Point Blank Shot
Precise Shot
Scribe Scroll
Silent Spell
Spell Mastery
Rapid Reload

Fighter 1 / cleric 11

Cleave
Great Cleave
Improved Critical
Improved Initiative
Power Attack
Quicken Spell
Weapon Focus
Domain War (Clr)
Improved Toughness
Domain Retribution (Clr)

Rogue 7 /Ranger 5
Endurance
Point Blank Shot
Precise Shot
Rapid Shot
Track
Two-Weapon Fighting
Weapon Finesse
Favored Enemy (Rgr)
Sneak Attack (Rog)
Evasion (Rog)
Uncanny Dodge (Rog)
Nimble Fingers
Wild Empathy (Rgr)
Combat Style (Rgr)
Animal Companion (Rgr)
Trapfinding (Rog)
Trap Sense (Rog)
Improved Buckler Defense

Sorcerer 8 / Dragon Disciple 4
Combat Casting
Improved Initiative
Draconic Breath
Draconic Heritage
Draconic Power
Practiced Spellcaster
Spell Rehearsal

That the whole party and all of the feat selected.
Joesph_kurr

04-24-07, 06:02 PM
It's good to see this thread has not died I like stuff like this and will return latter to add more:D
Yue Ryong

04-24-07, 06:12 PM
I habitually play rogues, so I tend to skew towards 'sneaky' feats. The big ones for my characters are (in approximate order of regularity):
Combat Expertise & Weapon Finesse
Evasive Reflexes (ToB), Dodge & Mobility (if only to qualify for Shadowdancer & HiPS)
Cunning Evasion
And, if I pull my usual trick & grab a Monk's Belt - Deflect Arrows
Chimaera2000

04-24-07, 07:24 PM
My gestalt warforged artificer//swordsage/warblade took:

* Mithril Body (Eberron Campaign Setting, Monster Manual III)
* Carmedine Monk (adapted for swordsage; Champions of Valor)
* Exceptional Artisan (Eberron Campaign Setting)
* Shape Soulmeld (Mage Spectacles; Magic of Incarnum)

My paladin/cleric/Church Inquisitor is taking:

* Intuitive Attack (Book of Exalted Deeds)
* Serenity (Dragon Magazine #306, I believe)
* Practiced Spellcaster (Complete Arcane, Divine)
* Divine Spell Power (Complete Divine)
* Craft Wondrous Item
* Craft Magic Arms & Armor

Yes, I'm an on-again, off-again powergamer; what can I say?
Astron the Wizard

06-27-07, 10:03 PM
Latest Character:
Weapon Finnesse (is that how you spell it?)

2nd latest character:
quick draw
jaelis

06-27-07, 10:38 PM
Updated the list, thanks again for the posts!
NeueRegel

06-27-07, 10:57 PM
Improved Initiative
Combat Reflexes

Combat Expertise
Dodge
Mobility
Spring Attack
Whirlwind Attack

Power Attack
Great Cleave

Weapon Finesse
Exotic Weapon Proficiency: Thinblade, elven
Greater Weapon Focus: Thinblade, elven
Greater Weapon Specialization: Thinblade, elven
Improved Critical: Thinblade, elven

(In this one, to clarify, she took all of the prereqs too, I just cut and pasted from the sheet the ones that count, so of course she has "normal cleave" and "normal weapon focus", etc.)

==============================

Improved Initiative
Arcane Strike
Spell Penetration
Greater Spell Penetration
Combat Expertise
Power Attack
Exotic Weapon Proficiency: Sword, bastard
Weapon Focus: Sword, bastard
Weapon Specialization: Sword, bastard
Improved Critical: Sword, bastard

==============================

Martial Wpn Prof Rapier
Wpn Finesse
Improved Initiative
Combat Expertise
Improved Disarm
Wpn Focus, Rapier
Arcane Strike
Improved Crit, Rapier
runestar

06-27-07, 11:03 PM
I know there is a feat which no one would ever take...

Skill focus: speak language...:P
Avatar of Kokusho

06-28-07, 07:56 AM
Hmm

Combat Casting
Spell Focus (whatever)
Quicken Spell
Maximize Spell
Silent Spell
Still Spell
Skill Focus (Spellcraft)
Twin Spell
Split Ray
Empower Spell
Spell Penentration
Persistent Spell
Divine Metamagic (Quicken Spell)

Then later...
Improved Metamagic
Improved Spell Capacity
Epic Spellcasting
Epic Spell Penetration
Intensify Spell
Multispell
DragonDan

06-28-07, 08:42 AM
Currently playing a Rog2/Wiz5/SWS5/AC1 lvl13.

Feats:
Point Blank (1st lvl)
Scribe Scroll (free)
Practiced Spellcaster (3rd lvl)
Acidic Splatter (free at Wiz5, character lvl6)
Combat casting (yes, unfortunately it's needed for Abjurant Champ, which is a great PrC; 6th lvl)
Precise Shot (free at SWS 3)
Craft Wonderous Item (9th lvl)
Improved Init (12 lvl; got tired of going last, now with this feat + Dagger of Warning + Bracers of Blinding Strike + Dex of 20 = my init is +16; still not the highest in my group :( ).

I don't know what to take at lvl 15 :confused:

Dan.
spyderfreek

06-28-07, 10:42 AM
See Sig for Character, the last two feats on the list are the next ones I will be using.

Point Blank
Precise Shot
WF: Longbow
Rapid Shot
Improved Rapid Shot
Improved Precise Shot
Many Shot
Defensive Archery
Improved Initiative
WS: Longbow
Ranged Weapon Mastery
Orenmir

06-28-07, 11:15 AM
Half Frost Giant -- Fighter 8/Occult Slayer 1

current feats:
Power Attack
Dodge
Weapon Focus
Weapon Specialization
Improved Initiative (always best to get the 1st move on a caster)
Endurance
Steadfast Determination (a must for any PC with high Con and low Wis)
Cleave
Improved Critical
Large and in Charge (a must for any large melee PC -- and, boy is it fun!)

future feats:
mage slayer (combined with Large and in Charge -- death trap for casters)
melee weapon mastery
occult opportunist
improved toughness
lightning reflexes (in case I keep getting hit by fireballs!)
Luck of Heroes
GatorBurf

07-05-07, 04:43 PM
My Half-Orc Fighter 9/ Beastmaster 2:

Improved Initiative
Two Weapon Fighting
Improved Two Weapon Fighting
Quick Draw
Exotic Weapon Prof. (orc double axe)
Weapon Focus (orc double axe)
Weapon Spec. (orc double axe)
Necropotent
Skill Focus (Handle Animal)


And my gestalt Gnome Warlock/Dragon Shaman Lvl. 10:

Ability Focus (Breath weapon)
Battle Caster
Weapon Focus (Eldritch Blast)
Point Blank Shot
ibayboy

07-09-07, 06:08 AM
We currently run two characters each in the Savage Tide Adventure Path. Mine are...

Goliath Warblade5/Monk2(Denying Stance var.)/Warblade3

Arena Blood (campaign Bonus)
Cleave
Combat Reflexes (Mnk B)
Imp. Crit: Greatsword
Imp. Grapple (Mnk B)
Imp. Unarmed Strike (Mnk B)
Iron Will (WrBld B)
Leap Attack
Power Attack

Power Attack and Leap Attack get the most use, at the start of each fight most times. I don't regret taking Imp. Crit, i've lost count how many 17's i rolled since he got it!

Aasimar Warmage8/Swordsage2

Academy Graduate (campaign Bonus)
Imp. Initiative
Practiced Spellcaster
Skill Focus: Concentration
Storm Bolt
Sudden Empower (WrMge B)

Imp. Init. has kept him first in the order almost every fight. Storm Bolt reserve feat was great at lower levels but is starting to loose its effectiveness since his spell level stopped going up due to Swordsage levels, but Jade Phoenix Mage next level will change that i hope. Concentration focus tied in well with the Diamond Mind counters he took.

Both characters have levelled-up repeatedly since i posted so the Warblade now has...

Blade Meditation (B)
Close Quarters Fighting

and the Warmage now has levels in Jade Phoenix Mage with...

Spell Penetration
animus

08-21-07, 10:32 PM
power attack
practiced spellcaster
quick draw
battle blessing
augment healing
Zyphus

08-21-07, 11:06 PM
No named Warforged, 1 Rogue/2 Cleric/2 Fighter/2 Exorcist of the Silver Flame:
Adamantine Body
Power Attack
Improved Bull Rush
(the ones required for Warforged Juggernaut)

Dawn, Human, 6 Monk
Gith Psychology (DM made)
Blind Fighting
Breadth of Knowledge (FR? +1 skill point per level, 4 at 1st)
Stunning Fist (DM allowed loose requirement for Monk)
so the Monk ones were the other choices :)

Windar, Dwarf, 1 Rogue/3 Druid (Hunter variant)
Combat Reflexes
Mounted Combat

Luceum, Human, 3 Cleric/3 Wizard/1 True Necromancer
Spell Focus:Necromancy
Corpsecrafter
Practiced Spellcaster: Wizard
Practiced Spellcaster: Cleric
jaelis

08-22-07, 12:41 AM
Thanks for the posts, see updates on OP.
ibayboy

08-22-07, 03:19 AM
Originally Posted by ibayboy
We currently run two characters each in the Savage Tide Adventure Path. Mine are...

Goliath Warblade5/Monk2(Denying Stance var.)/Warblade3

Arena Blood (campaign Bonus)
Cleave
Combat Reflexes (Mnk B)
Imp. Crit: Greatsword
Imp. Grapple (Mnk B)
Imp. Unarmed Strike (Mnk B)
Iron Will (WrBld B)
Leap Attack
Power Attack

Power Attack and Leap Attack get the most use, at the start of each fight most times. I don't regret taking Imp. Crit, i've lost count how many 17's i rolled since he got it!

Aasimar Warmage8/Swordsage2

Academy Graduate (campaign Bonus)
Imp. Initiative
Practiced Spellcaster
Skill Focus: Concentration
Storm Bolt
Sudden Empower (WrMge B)

Imp. Init. has kept him first in the order almost every fight. Storm Bolt reserve feat was great at lower levels but is starting to loose its effectiveness since his spell level stopped going up due to Swordsage levels, but Jade Phoenix Mage next level will change that i hope. Concentration focus tied in well with the Diamond Mind counters he took.

Both characters have levelled-up repeatedly since i posted so the Warblade now has...

Blade Meditation (B)
Close Quarters Fighting

and the Warmage now has levels in Jade Phoenix Mage with...

Spell Penetration

Still playing these two. Now the Warmage8/Swordsage2/Jade Phoenix Mage5 has added...

Retributive Spell.

This feat lets you prepare a spell that you can cast as an immediate action, when someone hits you in melee. So far it has only gone off once but the dude suffered.

and the Warblade13/Monk2 has added...

Blind-Fight (B)
Vexing Flanker
AtsuiShoto

08-23-07, 02:32 AM
Weapon Focus x2
Improved Shield Bash
Shield Specialization
Agile Shield Fighter
Power Attack
Leap Attack
Shield Ward
Blood Spiked Charger
Extra Rage
Weapon Specialization
Dyax

10-16-07, 07:35 AM
4 lvls of feats every human fighter should have unless there weapon is a bow,then ignore what you are about read


1st weapons focus
1st power attack-need it to get cleave
1st cleave-this is a must have for all mellee fighters
2nd dodge or two weapon fighting
3rd mobility or improved two weapon fighting
4th weapon special

its just that simple
Dog_O_War

10-16-07, 12:10 PM
Yeager Stormhold - Human Fighter 4
Educated (faerun CS)
E.W.P. Bastard sword
Improved Unarmed Strike
Two-Weapon Fighting
Improved Grapple
Improved Initiative

Derrick Blackwood - Half-Elf Ranger (Complete Champion Variant - Champion of the Wild) 8
E.W.P. Bastard sword
Dodge
Combat Relfexes
Mobility
Natural Bond

Barrok - Half-Orc Fighter 8
Weapon Focus Orc Double-Axe
Two-Weapon Fighting
Improved Initiative
Alertness
Weapon Specialization Orc Double-Axe
Two-Weapon Defence
Dodge
Mobility

Jack - Human Bard 4/Ranger 3/Shadow Dancer 3
Dodge
Mobility
E.W.P. Bastard sword
Combat Reflexes
Sub-Vocal Song (or whatever the feat is called)

Sir Drake Kiev - Human Paladin 7/ Fist of Raziel 2
Weapon Focus Longsword
Endurance
Extra Turning
Pious Soul (or whatever it was called from the BoED; I was originally going for Pious Templar but DM said no - so I changed the feat)
Divine Vigor

Crezskul - Half-Orc Rogue 4/Fighter(Unearthed Arcana variant - Thug) 4
Thug (faerun)
Improved Initiative
Weapon Focus Falchion
Skill Focus Intimidate
Quickdraw

Sir Raevin Kilborn - Human Fighter 2/Wizard-Diviner 3
Weapon Focus Longsword
Quickdraw
Point Blank Shot
E.W.P. Firearms (as per the renaisance weapons from the DMG)
Two-Weapon Fighting

Some of the feats may not be the "exact" one listed; I will edit this when I have my character sheets in front of me (slacking at work right now)

I love the bastard sword incase you can't tell. I also tend to make characters that have a focus in combat (usually TWF), but sometimes I will stack initiative or speed to my advantage (as is the case with Crezskul and Drake).
Crezskul tends to get sneak attack alot from going first in combat, (not to mention criticals from a keen falchion).
Drake is a paladin with charging smite (from PHBII) and has a 40ft move with divine vigor.
Operation_Shoestring

10-17-07, 03:10 AM
Your method has one flaw. Personally i consider Dodge to be a lousy feat. however, i need dodge to gain access to many other feats which are much more useful and may thus take dodge even though i think it's sucky.

Thus dodge will show popularity out of sync with it's actual usefulness.
ShadowF

10-17-07, 03:57 AM
Level 9 Human Ninja
H: Dodge
1: Mobility
3: Combat reflexes
6: Spring attack
9: Elusive Target [Tactical feat]

level 8 fighter

H: power attack
1: point blank
1: Improved Sunder
2: precise shot
3: Improved Bull Rush
4: Powerful Charge
6: Shock Trooper
6: woodland archer
8: Combat Brute

Aasimar 9 Level Knight
1: Shield Profiecency
3: Shield Wall
6: Shield Ward
9: Block Arrow
ShadowF

10-17-07, 04:20 AM
Human 2 Fighter/ 8 Wizard/ 10 spellsword.

H: Improved toughness
1: Insightful Reflexes
F1: Combat expertise
F2: Weapon focus(ls or gs)
3: Battle Casting
6: Combat Casting
W5: Maximize spell
9: Deceptive Spell
12: Energy Affinity
SS2: Improved Crit(ls or gs)
15: Weapon Special(ls or gs)
18: Improved WF(ls or gs)
The_Sentin3l

10-17-07, 04:29 AM
Half-Elf Swashbuckler 10 / Ronin 1

Racial Weapon Proficency (houseruled so it would apply to elf weapons, even though I'm only a half-elf)
TWF (Favourite feat so far)
Quick Draw
Oversized TWF

Great character so far.
jaelis

10-17-07, 09:39 AM
Your method has one flaw. Personally i consider Dodge to be a lousy feat. however, i need dodge to gain access to many other feats which are much more useful and may thus take dodge even though i think it's sucky.

Thus dodge will show popularity out of sync with it's actual usefulness.

You're certainly right that you can't use the survey numbers as a measure of a feat's usefulness. Your dodge example is correct, and also there are cases like natural spell, where a feat is extremely useful but only to a limited number of characters. As compared perhaps to Improved Initiative, which is maybe less powerful in absolute terms, but is of some use for any character.

But like my OP says, I'm not trying to use this as a gauge of feat power, but just as a gauge of what feats get taken. It's still a flawed measure since it is a self-selected survey of a non-representative population, but I think it still provides some interesting results.
ibayboy

10-17-07, 03:18 PM
We currently run two characters each in the Savage Tide Adventure Path. Mine are...

Goliath Warblade5/Monk2(Denying Stance var.)/Warblade3

Arena Blood (campaign Bonus)
Cleave
Combat Reflexes (Mnk B)
Imp. Crit: Greatsword
Imp. Grapple (Mnk B)
Imp. Unarmed Strike (Mnk B)
Iron Will (WrBld B)
Leap Attack
Power Attack

Power Attack and Leap Attack get the most use, at the start of each fight most times. I don't regret taking Imp. Crit, i've lost count how many 17's i rolled since he got it!

Aasimar Warmage8/Swordsage2

Academy Graduate (campaign Bonus)
Imp. Initiative
Practiced Spellcaster
Skill Focus: Concentration
Storm Bolt
Sudden Empower (WrMge B)

Imp. Init. has kept him first in the order almost every fight. Storm Bolt reserve feat was great at lower levels but is starting to loose its effectiveness since his spell level stopped going up due to Swordsage levels, but Jade Phoenix Mage next level will change that i hope. Concentration focus tied in well with the Diamond Mind counters he took.

....

Both characters have levelled-up repeatedly since i posted so the Warblade now has...

Blade Meditation (B)
Close Quarters Fighting

and the Warmage now has levels in Jade Phoenix Mage with...

Spell Penetration

....

Still playing these two. Now the Warmage8/Swordsage2/Jade Phoenix Mage5 has added...

Retributive Spell.

This feat lets you prepare a spell that you can cast as an immediate action, when someone hits you in melee. So far it has only gone off once but the dude suffered.

and the Warblade13/Monk2 has added...

Blind-Fight (B)
Vexing Flanker



More levels, only 2 more chapters to go...

The Warblade16/Mnk2 has...

Adaptive Style

and the Warmage11/Swordsage2/JadePhoenixMage5 has...

Searing Spell
tyrecian

10-18-07, 01:55 AM
Sivan the Cleric of Heironious
Scribe Scroll (cleric)
Improved Initiative (did me no good, as i was a healbot/buffbot PC, i ended up being totally reactionary, preferred low end of the init order)
Brew Potion (totally wasted in retrospect, but we lvled slowly at every 5 weeks, and i could make potions of the wizzy's spells for the rogue, since he didnt believe in buffing and i didnt have enough rounds to heal anyways, should have taken craft wond. item)
Craft Wand (i love wands for beefing up PCs, and in the end i had a wand of Bull's Str., Bear's End, Lesser Vigor, Cat's Grace, & Heal Mod wounds)
Spell Focus [Conjuration] (was going Thermaturgist route, TPK at lvl 9 though)

The replacement Wizard
Xanis the Gray Elven Wizard
Improved Initiative (worked great with this PC)
Craft Wand (always a drag for some, but highly useful for healing and buffing, and cheap; my party HATES the fact that i make wands. They argue against wands retardedly, once the ex-Navy caster (mystic thurge) actually told me that his X-bow was better than a wand of magic missiles. The DM was always totally neutral and never gave advice, but even he laughed at that one)
Craft Wondrous Item (took down prices, since was replacement for entire party's starting treasure, DM boon)
Leadership (got an archer Cleric to assist, buffbot/healer)
Empower Spell Metamagic (always great, combined with scorching ray at 7th level caster to make a wand at 4th level spell, turned out to be a nice wand indeed)
Sudden Maximize Metamagic (worked great with ball of lightning, from the Spell Compendium, which another PC bought and we were able to use late in campaign)

(last two PCs were played in core only games, with the exception of the tail end of the wizard, where i got the Comp Arcane in the mail :) and was able to get sudden maximize and some spells; and another PC got the Spell Compendium... Both PCs were playing the Age of Worms Adventure Path)
Colmarr

10-18-07, 02:38 AM
Jamven Chorster - Wizard (Necro)/Rogue (heading for Arcane Trickster)
Jamven focused on rays, thus his heavy investment in "ranged attack feats".

Weapon Focus (Ray)
Point Blank Shot
Precise Shoot
Spell Focus (Necromancy)
Skill Focus (Concentration)

Jerome Trevallian - Fighter (halberdier)
Jerome was a tripper and the party tank in a swashbuckling campaign. He didn't really fit in with the flair of the rest of the group, but they all paid attention when those crits landed.

Weapon Focus (Halberd)
Dodge
Power Attack
Combat Expertise
Improved Trip
Weapon Specialisation (Halberd)
Greater Weapon Focus (Halberd)
Mobility
Spring Attack
Iron Will
Improved Critical (Halberd)
risner

10-18-07, 04:35 PM
Spirit Shaman:
Alertness (=Spirit Shaman)
Nymph's Kiss (=1st level)
Craft Wondrous Item (=3rd level)
Zen Archery (=+1BAB; DEX=WIS; =6th level)
Versatile Spellcaster (2 for 1; =9th level)
Magic of the Land (K.Nat DC15+SL = Cure 2hp/SL WillNeg)

Monk/Fighter:
Improved Unarmed Strike (Free Pugilist fighter class from Dragon, no choice)
Endurance (Free Pugilist, no choice)
Weapon Focus (Unarmed)
Kung Fu Genius (DR319 p71)
Heavy Hitting (+2 nonlethal unarmed, Pugilist specialist fighter only feat)
Superior Unarmed Strike
Dodge
Weapon Specialization (unarmed)
Versatile Unarmed Strike (swift for B, P, or S)

Paladin:
Dodge
Mobility
Improved Buckler Defense {CWar100}
Two Weapon Fighting
Combat Expertise (-5 Atk = +5 AC)
Weapon Focus Longsword
Weapon Finesse (Light Weapons & Rapier use DEX instead of STR)
Leadership (Pegasus)
True Believer (single deity +2 insight bonus to a save 1/day)
Improved 2 Weapon Fighting

Crusader:
Skill Focus Knowledge Religion
Great Fortitude
Point Blank Shot
Precise Shot
Weapon Focus Javelin
Quickdraw (free, no choice)
Endurance
Brutal Throw
Leadership
jaelis

03-08-08, 01:06 AM
I updated the survey again. Any new takers? Guess I'll be giving up the effort come June, but maybe one more pass would be worthwhile.
Jaxgaret

03-08-08, 01:53 AM
Marshal2 / Fighter2 / Crusader6 / MythicExemplarOfCuthbert2:

Power Attack
Improved Bull Rush
Shock Trooper
Force of Personality
Powerful Charge
Leap Attack
True Believer [Cudgel That Never Forgets]

Warmage6 / ExaltedArcanist5 / Fatespinner4 / HolyScourge5 heading into Loremaster:

Purify Spell
Consecrate Spell
Luck of Heroes
Channel Charge
Practiced Spellcaster
Spell Focus (Good)
Greater Spell Focus (Good)
Rapid Metamagic
Versatile Spellcaster
Skill Focus: Knowledge (Arcana)
ibayboy

03-08-08, 06:33 AM
More levels, only 2 more chapters to go...

The Warblade16/Mnk2 has...

Adaptive Style

and the Warmage11/Swordsage2/JadePhoenixMage5 has...

Searing Spell

Great to see this thread revived.

Well we finished the Savage Tide campaign, and both my guys lived to 22nd ECL...

Warblade19/Monk2

Added Acrobatic Strike and (despite the lure of an Epic feat), Imp. Initiative.

Warmage13/SwordSage2/Jade Phoenix Mage6

Added Greater Spell Penetration.
ibayboy

03-08-08, 06:39 AM
And now the new game ..

Tiefling Rogue4/Swashbuckler7/ThiefAcrobat2/Fighter2

Combat Reflexes
Exotic Weap Prof: Spiked Chain
Daring Outlaw
Weapon Finesse (B)
Deadly Defense
Combat Expertise
Imp. Trip
Mage Slayer
Acrobatic Strike

Human (Half-Fey) Warmage13/SandShaper1

Imp. Flight
Skill Focus: Concentration
Spell Penetration
Touchstone: City of the Dead
Sudden Empower (B)
Farshot (Item)
City Magic
Rapid Metamagic
Sudden Enlarge (B)
SilverFoxKnows

03-08-08, 01:13 PM
Desert Dwarf (UA) Barbarian 15

Track
Weapon Focus- Dwarven Waraxe
Improved Initiative
Improved Critical
Shrug Off- 3rd party book- raise DR by 2 vs. B
Shrug Off- raise DR by 2 vs S
DerelictDroid

03-08-08, 02:41 PM
Char #1: Straight up Wizard (shock!): Specialist: Transmuter

Combat Casting (I know, I know, Skill focus: Concentration...too late)
Improved Initiative
Maximize Spell
Silent Spell
Spell Focus: Transmutation
Greater Spell Focus
Quicken Spell
Spell Penetration
Greater Spell Penetration
Leadership (Moon Dog)
Arcane Thesis (Disintigrate)


Char #2: Fighter

Point Blank Shot
Rapid Shot
Weapon Focus (Longbow)
Precise Shot
Weapon Specialization (Longbow)
Weapon Finesse
Leadership (Char #3 below)
Defensive Archery
Ranged Disarm
Many Shot

Char #3: Cleric/Sacred Exorcist
Sacred Boost
Extra Turning
Reach Spell
Right of Council

Char #4: Druid
Track
Spontaneous Healing
Mounted Combat
Ride by Attack

Char #5: Paladin
Improved Smiting
Improved Toughness
Weapon Focus (longsword)
True Believer
beepaladin

03-08-08, 08:09 PM
Char 1, a gestalted Paladin/Marshal

True Believer (PrC requirement)
Law Devotion
Weapon focus
Cuthbert's Smite


Second Character, a Knight
Close Quarters Defense
Combat Reflexes
Improved Buckler Defense
Hold the Line
mplindustries

03-09-08, 01:40 AM
Most recently, a Binder/Knight of the Sacred Seal:

Improved Binding
Knowledge Devotion
Mageslayer
Pierce Magical Protection
Power Attack
Weapon Focus
Point Blank Shot
Precise Shot

[From the Vestiges I bound, I frequently got Weapon Finesse and Combat Reflexes. It was a homebrew game and I chose a race that gave proficiency in a "Warbow" which did 1d12 damage. I think the DM realized after I started using it that it was overpowered, but apparently nobody every played an archer before... Anyway, my strategy was to use the aforementioned warbow and/or Otiax's Wind Blasts. I was going to take Two Weapon Fighting eventually so I could use both at once. My wind damage got pretty high with full power attacks + maxed knowledge skills with Knowledge Devotion]

Before that, I played a Warblade:

Combat Expertise
Deadly Defense
Improved Buckler Defense
Power Attack
Weapon Focus
Weapon Specialization

[It was the same homebrew setting and I chose a race that gave me proficiency in a setting specific weapon that was functionally identical to the Elven Courtblade [A two-handed finesse weapon]. I generally used Punishing Stance + Expertise + Deadly Defense to get +2d6 damage for effectively -2 to hit, then either power attack the rest, or full expertise and tank. It didn't last long though (only until level 8 (I think?) because I got a little bored. I hated the strikes for the most part because they don't work with Combat Expertise. I really just took warblade for the stances and extra skills.]

I just want to mention briefly that I see Improved Initiative is very common, but to be honest, I really think its a horrible feat. If I lose initiative, big deal...if I can't survive one action in a combat, I think I have problems other than my initiative. Likewise, if I can kill my enemies or cripple them so badly they can't hurt me just by winning initiative, I don't think they're worth worrying about in the first place. +4 when you have 20 points of variance just doesn't seem worth it.
gixanthrax

03-09-08, 10:26 AM
broderik( Shadow Whispergnome rogue 8)

dodge
mobility
spring attack
darkstalker(for next level)


hallimasch( human bard 6):

lingering song
extra music
versatile performer
spellcasting prodigy

bork (feral Half-ogre Fighter 2/ Barbarian 3)

Power attack
cleave
weapon focus greataxe
leap attack

boris frienndly (halfling rogue 6/ Ranger 2)

twf
quick draw
point blank shot
Tallia

03-10-08, 09:25 AM
Rogue 3 / Wizard (Illusionist) 8 / Fighter 2 / Mindbender 1 / Duelist 1 / Arcane Trickster 1

Improved Initiative
Alertness
Weapon Finesse
Dodge
Craft Magic Arms and Armour
Mobility
Leadership
Quick Draw
Craft Wondrous Item
Elusive Target

Rogue 2 / Fighter 5 / Deepwood Sniper 2

Point Blank Shot
Precise Shot
Quick Draw
Weapon Finesse
Dodge
Weapon Focus
Far Shot
Rapid Shot

Wizard (Conjurer) 5 / Cleric 3 / Mystic Theurge 1

Spell Focus (conjuration)
Practiced Caster (wizard)
Augment Summoning
Craft Wand
Planar Familiar