| Post/Author/DateTime | Post |
|---|---|
| yeti106909-18-07, 01:52 PM | Hello everybody! Today's experiment is to see if I(we) can subsume the nigh-useless [i]Goad[\i] feat in the Complete Adventurer by replacing it with something akin to the Knight's [i]Test of Mettle[\i] ability. My initial idea is as follows: [b]Goad[\b] Prerequisites: Cha 15, BAB +4 Benfit: Same as Test of Mettle except as noted: -radius of effect becomes 5 ft./level instead of 100 ft. -usable 1+Cha modifier (minimum 1) times/day instead of using knight's challenges -lasts for 1+Cha (min. 1) rounds -no additional uses if you fall in combat from using this So, this functions as a slightly weaker Test of Mettle in that it can be used fewer times each day, has a smaller radius of effect (until level 20), and lasts for fewer rounds. Allows paladins, crusaders and Cha-based fighters (as few as those are) to actually fulfill the tanking role. And this fits exceptionally well, I think, with OneWinged4ngel's Rebalanced Paladin. What does everyone think about this? |
| Sothas09-18-07, 02:08 PM | i would have to say keep it 5 or 10 ft. 99% of feats don't increase in power as you level, thats why you have "improved" or "greater" versions of the feats. other than that :thumbsup: |
| yeti106909-18-07, 02:14 PM | While that is true, the fact that feats do not increase in power is a point of irritation for myself (and many others on these boards). That said, if I were going to choose a flat radius for this to effect it'd probably be 20, 30, 50 or 60 ft. since 5 or 10 is just not going to hit much of anything. What about this? |
| Sothas09-18-07, 03:52 PM | yeah, 30 would work |