Feats for a Necromancer/Arcane Trickster [Archive] - Wizards Community

Post/Author/DateTimePost
GSonic7

01-05-08, 12:13 PM
Right now, I'm a Rogue 3/Wizard 5/Arcane Trickster 3. Basically, in the surprise/first round, I cast Undead Torch on my undead "minions" (either created by me or taken over with Command Undead and failed will saves) (Ghost that drains abilities, Ghast, and Young Adult Red Dragon Skeleton). After that, I'll get out my wands (Scorching Ray and Orb of Cold) and blast with them. With Sneak Attack and empowered Scorching Ray (from an item), thats the equivalent of 41d6 damage in a full round.

Right now, my feats are:
Scribe Scroll
Spell Focus (Necromancy)
Skill Focus (UMD)
Two Weapon Fighting
Craft Wand
Dual Wand Wielder
(And one other that I can't remember - I don't have my sheet with me)

Anyway, as soon as the party Psion can, he's going to Psychically Reform me, and I'm going to get rid of Skill Focus (UMD), as that was mainly for before I took levels in Wizard. We'll be reaching level 12 soon, and I'm going to take another level in Arcane Trickster, but I can't think of good feats to get. My character is CE (played more like CN (not CS), but my DM changed him to CE because of his undead), and the ending story (for when we retire the characters) is that he's going to go off and try to become a Lich.

One feat I'm thinking about is one of the Tomb Born feats (I don't remember the exact names) from Libris Mortis. The two I'd take would lead to me being healed by Negative Energy (I've researched Arcane versions of the Inflict spells, albeit at one level higher) and harmed by Positive Energy, and then not having to sleep.

Any advice?