Feats that allow Tinny PC to carry more, weild larger weapons? [Archive] - Wizards Community

Post/Author/DateTimePost
Lord Otaku

07-23-07, 07:15 PM
Are there any Feats that allow a Tinny PC to carry more weight or wield larger weapons?
Part-Human2

07-23-07, 11:57 PM
The feat Natural Heavyweight (PlanarHB) doubles carrying capacity. You know about Monkey Grip feat from the other thread. The Wield Oversized Weapon feat (CW) is an Epic feat.

EDIT: Have you considered not physically wielding a humongous weapon but rather holding on to it by dear life while you Telekinetically wield it (see the Master of the Unseen Hand PrC, CW)?
mod5000

07-24-07, 02:03 AM
Wow... sorry for the sudden thread hijack (promise, no more,) but... Natural Heavyweight + Hulking Hurler.

You could destroy TWO planets with one stone!
tarkin

07-24-07, 10:47 AM
Note, as a general rule, it is a BAD idea for a smallish character to try to wield a bigger weapon.

Unleass you are Huge, Monkey Grip etc. are bad choices for feats.

Instead, it is better to go with alternative damage effects:

1. Magic items
2. Magic spells
3. Posions
4. Sneak Attack
5. Smiting
6. Monk Stunning blow

Keep in mind that as a smallish person, you tend to have a signficantly better chance of hitting someone

Play to your strengths, not your weaknesses.
Irving

07-24-07, 10:54 AM
There is an item that will permit your PC to carry more weight.

It's called a pack mule.
Lord Otaku

07-24-07, 01:34 PM
Note, as a general rule, it is a BAD idea for a smallish character to try to wield a bigger weapon.

Unleass you are Huge, Monkey Grip etc. are bad choices for feats.

Why is it a bad idea?
tarkin

07-24-07, 03:18 PM
The weapon size rules are exponential.

That means when a Huge creature gets an ability to use a Gargantuan weapon, it is a BIG deal.

But when a Medium creature gets the ability to use a Large weapon, it is not such a big deal.

If they make it cheap, then the Huge Creature (which are more often monsters) can take the ability and become WAY too powerfull.

So instead every ability that lets you use a bigger weapon tends to be expensive.

When the Huge creature uses that ability, it is fair to them.

But when some Medium creature, which gets much LESS than the Huge creature does, they get gipped.

Prime example is Monkey Grip.

Medium creature, using a Large weapon, damage goes from 2d6 to 3d6, at the cost of a -2 to hit (and a feat). But Powe Attack for -2 could get you +4 to damage, which is better than the 3.5 you get for the extra 1d6.

Now try a Huge creature using a Gargantaun weapon. Weapon damage goes from 2d6 to 4d6 at the cost of -2 to hit (and a feat). Note your damage goes up by 2d6, instead of 1d6.
risner

07-24-07, 07:55 PM
Why is it a bad idea?

Because unless you are a minimum of Large size, power attack is always mechanically better.
Irving

07-24-07, 11:25 PM
Note, however, that Power Attack doesn't apply in all situations... we've got a Large-sized party member, and I'm seriously pondering getting her a longbow (mighty, of course). 2d6+Strength damage at range has merit.
Steidas

07-25-07, 12:00 AM
Note, however, that Power Attack doesn't apply in all situations... we've got a Large-sized party member, and I'm seriously pondering getting her a longbow (mighty, of course). 2d6+Strength damage at range has merit.

Remember that for SOME reason the limit appears to be 4 Str.
Part-Human2

07-25-07, 01:53 AM
Remember that for SOME reason the limit appears to be 4 Str.

Appearances can be deceiving. For example the Arrow Demon (MMIII) has a Mighty Composite Longbow (+5 STR).