Forced Range of Movement (Feat) [Archive] - Wizards Community

Post/Author/DateTimePost
Master_Vega

02-27-08, 12:04 AM
Just thought of this feat tree tonight... I thought it was interesting, so I'll share it with you guys.
Keep in mind this is a first draft, and I haven't considered just how badly this could be exploited. Constructive criticism is most welcome.
Hope you enjoy!

Forced Range of Movement
Prereqs: Strength 14, Dexterity 14, BAB 6
Benefit: You raise the maximum dexterity modifier allowed by your armor by a number equal to half your strength modifier.
As an immediate action, you can choose to raise the maximum dexterity of your armor by your full strength modifier, but dodging in this uncontrolled way damages your armor as though it were hit by one of your lethal unarmed attacks (except that this damage bypasses damage reduction and hardness). Once you choose to lift your armor's Dexterity limitation by your full strength modifier, you must do so until your next turn.
Special: A fighter can select this feat as one of his bonus feats.


Improved Forced Range of Movement
Prereqs: Forced Range of Movement, BAB 12
Benefit: Reduce the armor check penalty of your armor by your strength modifier.
Special: A fighter can select this feat as one of his bonus feats.
Shaggy_Shaggs

02-27-08, 12:11 AM
A high dex war hulk could get perhaps too much use out of this, but then war hulks seem problematic in general.
Master_Vega

02-27-08, 12:13 AM
Warhulks are the ones with +0 BAB every level and +2 str every level (what in the broken!?), right?

Otherwise, how is the feat? Thanks for the reply. :P
Shaggy_Shaggs

02-27-08, 12:18 AM
The BAB requirement doesn't make a whole lot of narrative sense, but being in as a balancing point seems alright... maybe a bit high. Conceptually I can see the feat working - the character is just so strong they can come up with the leverage to force stiff joints and such, but risk fatiguing/tearing the material when they do so.Once you choose to lift your armor's Dexterity limitation by your full strength modifier, you must do so until your next turn.This I don't quite get the relevance of.
Master_Vega

02-27-08, 12:23 AM
What I was trying to say there was that you can choose to, instead of only increasing the maximum dexterity of your armor by half your strength bonus, increase it by your full strength bonus. However, once you choose to do this, you cannot undo it until your next turn... It's kind of like Power Attack.

Would you suggest any changes to the requirements, perhaps something that makes more thematic sense?