Garland Kings Feats ((Part of a Series)) [Archive] - Wizards Community

Post/Author/DateTimePost
Yeliv

09-25-07, 06:09 PM
((This is the first batch of feats that I've developed for my Garland Kings series, see the class boards for my classes))

The Garland Kings- Feats

Devotee of Xocotl:
Requirements: Howl of the Jaguar
Benefit: The macuahuitl deals an additional 1d6 fire damage with every hit. In addition, once per day the user of this feat can throw the macuahuitl and it will act as if it had the Throwing and Returning properties for one round.

Zealot:
Requirements: +15 BAB, macuahuitl proficiency
Benefit: If the owner of this feat takes enough damage to trigger death by massive damage he can ignore it once per day.

Smoking Mirror Devotee:
Requirements: Ritual of the Smoking Mirror
Benefit: Once per day the user of this feat can usher a word that shatters all weapons that have been made brittle by the Smoking Mirror Ritual unless the weapon's wielder makes a successful Reflex save (DC 20+user's Wis mod)

Descending Strike:
Requirements: Sneak Attack 3d6
Benefit: If the user of the feat is above the target by at least ten feet he can drop down on his foe, knocking them prone unless they make a Strength check ((DC 10+ user’s Str Mod + ¼ character level). Their sneak attack damage is multiplied by two. This can be used once per day.

Black Jaguar Hide:
Requirements: Jaguar Hide +6, Evil alignment
Benefit: The character gains DR 10/good

Blessed Jaguar Hide:
Requirements: Jaguar Hide +6, Good Alignment
Benefit: The character gains DR 10/evil

Tough Jaguar Hide:
Requirements: Jaguar Hide +6, Neutral
Benefit: The character gains DR 10/evil or good ((character’s choice))

Macuahuitl of Mextli:
Requirements: Macuahuitl proficiency, BAB +8
Benefit: The macuahuitl can, once per day, be used to stun an opponent for 1d4 rounds, no save.

Reckless Tackle:
Requirements: Medium size, BAB+13, Str 15
Benefit: The user can tackle his opponent as a full-round action, giving his foe an attack of opportunity. However, if he still lives, the foe is prone and the user gets a full attack, regardless of his weapon. This can be used as many times as the user’s Con mod per day.

Favored of Macuilxochitl:
Requirements: Dodge class feature, Uncanny Dodge, Evasion, BAB +13
Benefits: If the user makes a successful reflex save to negate damage he can heal himself for half of the damage that the attack would have done. This can be used once per day.

Tremulous Blow:
Requirements: Str 18, macuahuitl proficiency, BAB +12
Benefits: The user can strike the ground and knock all foes in a 20’ radius prone. Any foes who are underground at the time take 3d6 damage in addition to being stunned for 1d6+1 rounds. This can be used as many times as the user’s Con mod.
Yeliv

11-27-07, 11:54 PM
Nobility Feats

Allegiance to Emperor
Requirements: Nobility, BAB +4
Benefits: Faith in the Emperor gives the user of this feat a permanent +4 bonus to Fortitude at a -1 penalty to Will.

Arrogance
Requirements: Nobility, Base Will Save of +6
Benefits: Once per day the user of this feat can automatically pass a Will save. For the next 3 rounds he takes a -2 penalty to all Will saves.

Noblemen Charge
Requirements:Nobility, Base movement speed of 40 or more.
Benefits: Once per encounter the owner of this feat gains a +4 bonus to Reflex save after moving more than 30 feet in a round.

Murderous Stare
Requirements: Nobility, Str 18 or higher
Benefits: As a full-round action the user of this feat can paralyze a foe with fear for 2 rounds unless they pass a Will save ((DC 10+ 1/2 Character level+Str Mod))

Weapon Proficiency: Imperial Macuahuitl
Requirements: Nobility, BAB 17 or higher, Macuahuitl proficiency
Benefits: The owner of this feat is able to carry and wield the titanic Imperial Macuahuitl. This weapon stands 5 1/2 feet long and is made of sold wood save for six long obsidian spikes running down the upper half.
Imperial Macuahuitl
Size: Medium Two-Handed Exotic
Damge: 1d12 Slashing/Piercing
Threat Range: 18-20/x3
Weight: 10 lbs
Reach: 10 feet/5 feet
Cost: 90 gp
Obsidianjaerc

11-28-07, 09:57 AM
As tempting and flavorful as it is to write abilities and specifically feats that give you both a mechanical bonus and penalty it's not sound design.

Why does Noblemen Charge require a base movement speed of 40.

Why does Murderous Stare paralyze for 2 rounds? Is it a fear effect? Is it magical? Why does it have such a high Str requirement? Why is that req an even number?

I assume the feat for the Macuahuitl is actually Exotic Weapon Proficiency?

Unless these feats are granted through some ritual or special magical ability by being Noble in the Garland King world, is there any reason that the effects they provide should be limited to a noble character?
Yeliv

11-28-07, 06:29 PM
Haven't finished the Axteli Race, the race that is the base for the Garland Kings. Nobles are a sub-race, but I agree, perhaps I should change the requirement from Nobles only.