| Post/Author/DateTime | Post |
|---|---|
| Sagelyone02-03-08, 06:55 PM | I'm building a somewhat unorthodox rogue for my friends eberron campaign. So far we're level 6 (almost 7). He's human for the extra feat at level 1 and extra skill points (11 per level, /drool). The unorthodox part comes from the fact that he's dual wielding whip-daggers and doing a rather awesome job at it. So, naturally, i'll need exotic weapon proficiency whip as well as two weapon fighting, but what are some other juicy feat combos to consider? I was thinking of getting two weapon rend with whirlwind (total badass factor there). Also, my weapon choice might or might not lead me to want weapon finesse, but as it doesn't increase my damage at all, i might want to just get some extra strength gear and save the feat. Also, if there are any less combat oriented feats that are an absolute must I'd consider those as well. While I'm at it, is there any sort of magic equipment I should aim for or just go for higher +x value weapons/armor? I saw the blindfold of complete darkness (blindsight 30 feet) and thought that might be a worthwhile investment. |
| Sagelyone02-03-08, 09:44 PM | No one? come on, rogues should be somewhat common, there isn't anyone who has some good feat progression? |
| concerro02-03-08, 10:40 PM | Try posting on the CO boards. |