Great Through [Archive] - Wizards Community

Post/Author/DateTimePost
Revencher

08-20-07, 12:06 PM
In oriental adventures there is a feat called great through and u need it for a martial arts style but i cant fiend any description of the feat in any book am i ? Blind? any 1 know what this feat does?
InkBlot

08-20-07, 12:56 PM
It might be because you're spelling it wrong. It should be Great Throw.

Try searching Wizard's website for the consolidated feat list. Then look for Great Throw (and similar names) on that list.

If you want to build a character who's fighting style involves throwing people, then pick up Tome Of Battle: The Book Of Nine Swords. One of the nine martial arts styles from that book is all about throwing people around. It's also an all around good book (and previews the sort of design philosophy going into 4th Edition).
Tempest Stormwind

08-20-07, 05:01 PM
Great Throw was omitted from Oriental Adventures, but appears in the Oriental Adventures errata document. It basically lets you give up your Improved Trip bonus attack to instead choose where your target lands, within your threatened area (except unlike Improved Trip, it only functions while unarmed).

Personally, I feel that it, and most of OA, do an absolutely terrible job emulating soft martial arts. The use of feat chains as fighting styles is god-awful (for instance, monks don't get enough of these feats, meaning that a monk can pretty much never qualify for some of the styles!), and the final impact is decidely too weak for the level you must be to qualify. Very few of the required feats synergize well with each other on any of the styles, and you don't get any wiggle room in your build. It's everything that's wrong with the monk, multiplied.

I second InkBlot's suggestion: Abandon your monk and play a swordsage (Tome of Battle), focusing on Setting Sun. This is the *only* successful implementation of soft martial arts (throws, reversals, etc) that has ever managed to be both fun and useful in D&D.