| Post/Author/DateTime | Post |
|---|---|
| menmelnjourney07-29-07, 06:40 PM | I can't remember what book I saw the feat. Anyone know, or am I just wishing? |
| Agroth522307-29-07, 06:50 PM | I can't remember what book I saw the feat. Anyone know, or am I just wishing? Probably just wishing. I would be nice, but still. |
| Morwen07-29-07, 06:53 PM | The Epic Level Handbook has the Superior Initiative feat, which gives you an additional +4 bonus to Initiative checks on top of that provided by Improved Initiative. |
| menmelnjourney07-29-07, 06:55 PM | Thanks a million Morwen! That's just what I needed. :) |
| elonin07-29-07, 08:46 PM | There's a feat (can't remeber name) that gives you a reroll of initiave once per day. It has improved initiave as a prereq. |
| TiwazTyrsfist07-29-07, 09:16 PM | Lucky Start, from Comp. Scoundrel. And actually, it doesn't require Imp. Initiative. |
| Nephlite07-29-07, 09:34 PM | Lucky Start, from Comp. Scoundrel. And actually, it doesn't require Imp. Initiative. Don't forget Danger Sense from Compete Adventurer does. And it does allow you to reroll Init. |
| ShinAkuma207-29-07, 09:43 PM | Lucky Start, from Comp. Scoundrel. And actually, it doesn't require Imp. Initiative. That's a different feat. He's thinking of Danger Sense, found in Complete Adventurer and Miniatures Handbook. |
| Fallenangel35907-29-07, 10:42 PM | Note, quick recognoiter and gifted general both give +2 to initiative, along with other bonuses |
| elonin07-30-07, 07:16 AM | I love quick recoinoter, and I grab it whenever I'm playing a stealth baed character. |
| Valoy_Muniz07-30-07, 04:43 PM | Also if you turn tour familliar into a Air elemtal via the spell on this website you get a addional +4 int. |
| Raymond_Luxury_Yacht07-30-07, 06:30 PM | The Epic Level Handbook has the Superior Initiative feat, which gives you an additional +4 bonus to Initiative checks on top of that provided by Improved Initiative. You've got to be level 21 to take it, though. |