| Post/Author/DateTime | Post |
|---|---|
| rexaroo07-01-07, 07:07 PM | anybody out there have interesting, fun, and SIMPLE rules for haggling? i was looking for something that would make a dice rolling game for say 3 turns or so of haggling. maybe with using the diplomacy skill to gain an extra die. there was something like in in the old athas world but i'm not as interested in athas as i am in haggling. thanks :) |
| Dalthbar07-01-07, 07:48 PM | We don't have actual "rules" for it, but we basically roll and appraise check to figure out if the PC even knows what the "actual" value is for the item. From there, we'll use our diplomacy check and depending the roll made and the NPCs attitude, the value will be adjusted from -10% market value for exceptionally high rolls with a friendly NCP to +25% or more. |
| angryscrub07-01-07, 08:51 PM | i'm pretty sure complete adventurer has rules for using diplomacy to haggle. |
| Dheran07-02-07, 03:12 AM | angryscrub is right; Complete Adventurer has haggling rules. They're very limited, though: you can negotiate a buying price that's 9/10 of market price. (The converse is that you should be able to sell items at 10/9 of the standard 50% value, or about 56%, but that's not explicitly stated.) These discounts aren't going to make or break a campaign, seeing how they're much less effective than current real-world bargain hunting and I've never heard of someone destabilizing an economy by making a good bargain. Making a bad bargain, as Pete Wilson (Governor of California at the time) did by locking in energy prices at the height of the Enron shenanigans, is another matter. Still, it's better than the inflexible rules that existed before CA came out. |
| The_Unseen_Illusion07-02-07, 06:50 AM | Here's a simple system. Have PC roll a DC 15 diplomacy check to see if he can successfully talk the trader into changing the price. If he succeeds, both the seller and the buyer rolls opposed Diplomacy checks. For every 5 points you beat the other person, reduce the price of the item by 5%, up to a maximum of say 30-40%. Also, for every 5 points you fail the opposed check, raise the sales price by 5%. I dont know if you'll use it though, I just made it up =) |