Hax Magic [Metamagic] - spell adjustment & comments needed. [Archive] - Wizards Community

Post/Author/DateTimePost
StruckingFuggle

10-25-07, 08:21 PM
Yup. :) A thought I had, that I'm wondering if can be made to be balanced or not...


Hax Spell [Metamagic]
Benefit: All typed bonuses granted by the adjusted spell become untyped bonuses.
A Haxed spell uses up a spell slot ??? levels higher than the spell’s actual level.


Too good? Not good enough? It seems to be in that nebulous area. And I have no idea where to set the adjustment.
Killydd

10-26-07, 01:25 AM
Powerwise, it seems similar to casting the spell twice and having the effects stack, which is similar in power to Maximize spell at +3.

On the other hand, getting a magic item with an unusual bonus type is double the price, which seems to be on par with a slightly lower adjustment.

The best way to judge, if you can find it, is to try to find spells that grant a bonus other than enhancement to anything.
navar100

10-26-07, 02:11 AM
Consider a Hax Greater Magic Weapon spell casted upon a weapon already benefiting from normal Greater Magic Weapon.

Hax Magic Vestment?

Hax Mage Armor?

Hax Greater Resistance?

Hax Greater Heroism?

If I recall correctly, a couple of years ago I offered a similar metamagic feat in that now closed :weep: 3E forum we frequented. It wasn't well received for precisely the reasons of the above first three spells.
Pechvarry

10-26-07, 12:01 PM
Maybe add a clause stating that a Haxed spell, despite being unnamed, cannot stack with a non-haxed version of itself? Even then, I could see some rather potent uses for this. Even as small as making Tensor's Transformation awesome on gishes who already have enhancement bonus items.

I've been playing epic recently, so I don't remember what balance is... I can't offer much more help.