heal undead? [Archive] - Wizards Community

Post/Author/DateTimePost
Rerecros

05-07-07, 09:02 PM
Is there any non-magical way to heal undead?
Argo

05-07-07, 10:17 PM
Needle & thread?
Vharuck

05-07-07, 10:54 PM
Seeing as how there's no non-magical way to heal living (at least not HP wise).
AtmaWeapon

05-07-07, 10:58 PM
Well, if you take a skeleton dog, and a really good handle animal check, you could probably...

*Someone comes up and whisper's in Atma's ear*

Oh, HEAL, not heel.

No, you're basically out of luck on that one.
Angerland

05-07-07, 11:23 PM
Seeing as how there's no non-magical way to heal living (at least not HP wise).

you mean except for Natural healing right?

Natural Healing
With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

---from the SRD
runestar

05-07-07, 11:32 PM
Seeing as how there's no non-magical way to heal living (at least not HP wise).
Lords of darkness has the healing salve, which heals 1d8 hp per application.:)
ShinAkuma2

05-07-07, 11:33 PM
Well, that's not you healing a person, that's a person naturally healing himself.
TheRealOrion

05-07-07, 11:58 PM
This brings up something that I've seen over and over again, the idea that you can harm undead by casting healing spells on them and vice versa. The logic goes that healing is "positive energy" and undead work with "negative energy," therefore they'd react to heal/harm spells the opposite of how living creatures would, sort of undead bizarros, if you will. This idea has bounced around games since forever, but I've never seen a rule that said this was the case.
runestar

05-08-07, 01:16 AM
It says so right in the PHB and MM.:)
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
and
Cure Light Wounds
Conjuration (Healing)
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.