High level fighter feats [Archive] - Wizards Community

Post/Author/DateTimePost
hreslingozer

02-24-07, 09:54 PM
I'm seeking to help balance the fighter at high levels by designing some high level feats that increase damage output and effectiveness. (we've already houseruled that fighters should get feats at 1,2 ,4,5,7,8,10,11,13,14,16,17,18,19, and 20, for a total of 15 feats vs. 11 in the natural progression)

Here are two feats. Your thoughts, and looking for your ideas for more feats like this;

Sword and Shield Expert

Prerequisites: Weapon Focus with sword, Weapon Specialization with sword, Greater Weapon Focus with sword, Shield Specialization, Shield Slam

You gain the following abilities:

Shield stun: Once per day, you can declare an attack with your shield to be a stunning attack. If the attack hits, the opponent makes a saving throw (DC 10 + 1/2 character level +Str mod) or be stunned for 1 round in addition to taking damage. You may continue with a full attack with your sword/shield if you have remaining attacks this round.

Shield from blast: Once per day, when you are forced to make a reflex save against energy damage, you can roll an attack roll with your shield. If the attack roll is higher than your reflex save, the roll replaces your reflex save as you deflect the energy with your shield.

Sudden Sword: Once per day with a full attack action, you may declare that you are using your shield to offbalance a foe before your sword hits. You roll an attack with your shield. If the attack hits, your opponent is treated as being flatfooted against all other attacks by you that round.

ie. High level:

Killing Blow

Prerequisites: Weapon Focus with weapon, Weapon Specialization with weapon, Greater Weapon Focus with weapon, Improved Critical, Power Critical, Fighter level 16

Once per day, the fighter may declare the use of a Killing blow for a single attack. If the attack hits, the target must make a Fortitude saving throw (DC = fighter's attack roll) or be killed by the blow.

This, I think, would help balance the fighter at high levels somewhat. It would free his feat progression to give much more choice, and high level feat progressions would give the extra nastiness the fighter needs.
runestar

02-24-07, 11:08 PM
You could move some of the epic lv feats down to non-epic, and give them high bab prereqs so people can't take them too early. I don't think allowing feats like overwhelming crit, epic weapon focus/spec or even epic toughness can be game-breaking. Thus, they would be epic feats for all other classes, but simply high-lv fighter only feats for fighters.