| Post/Author/DateTime | Post |
|---|---|
| Roland_of_the_Eld08-14-07, 09:53 AM | What exactly is this feat? I know it gives homonculi abilities, but how? Thanks |
| Roland_of_the_Eld08-14-07, 11:02 AM | How about we start with prerequisites. Does anyone know what the prerequisites are for this feat? |
| foxtail08-14-07, 11:21 AM | Improved Homunculus You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities. That's from the Wizards' feat index, and since Magic of Eberron isn't part of the SRD, that's about all I'm allowed to tell you. I'd assume a prerequisite would be "having a homunculus." |
| TiwazTyrsfist08-14-07, 11:38 AM | The feat is in Magic of Eberron Basicly, as you improve your homunulus in the normal manner (expending gold and xp to add HD) you get to add extra bonuses to it. Based on the Homunculus's HD it gains an AC bonus and a number of special abilites. The abilities include things like giving it a fly or swim speed, adding HP, adding a magic weapon ability (like flaming) to it's built in weapons, or giving it sneak attack. There was also discussion in the Eberron boards a while back about allowing other things in place of the normal listed abilities. One good example was allowing a packmaster 'monc to function like a Bag of Holding IV, or improving the quiver on an arbalaster. The ability to make a Homunculus is the main prereq. |
| Roland_of_the_Eld08-15-07, 08:02 AM | Cool, thanks. I may have to go look at Magic of Eberron. |