| Post/Author/DateTime | Post |
|---|---|
| Aleolus02-01-08, 01:00 AM | OK, here's a feat I came up with while I was bored. Improved Endurance Prerequisites: Endurance, Con 17+ Benefit: You are immune to the effects of hot and cold environments, and can exist comfortably in areas between -90 and 130 degrees Fahrenheit. In addition, you can sleep in any armor without becoming fatigued the next day. |
| narack02-01-08, 07:36 AM | OK, here's a feat I came up with while I was bored. Improved Endurance Prerequisites: Endurance, Con 17+ Benefit: You are immune to the effects of hot and cold environments, and can exist comfortably in areas between -90 and 130 degrees Fahrenheit. In addition, you can sleep in any armor without becoming fatigued the next day. Good feat. it's just perfect for people that want keep their heavy armor. Make it really useful for long road adventure while sleeping unsafe place all time, and the comfortability is nearly Endure Elements except that endure element is –50 and 140 degrees Fahrenheit another one Greater Endurance Prerequisites: Endurance, Improved Endurance Con 19+ Benefit: You are now so endurance that even the worst wound doesn't seems to affect you. You now have temporary hp equal to your character level + 5. These hp are the first to be reduce. if you did not take any kind of damage to you hp or negative energy spell that affect constitution in the last hour, those hp are regenerated completely. These temporary hp are not stackable with any other temporary hp you could gain otherwise (spell, ability, item). |
| Obsidianjaerc02-01-08, 11:24 AM | These feats have a) been covered and b) aren't attractive choices. Sorry to be the bearer of bad news. |