Intimidate skill [Archive] - Wizards Community

Post/Author/DateTimePost
Shadowfax7

02-06-08, 08:36 PM
In some book I have seen a use for Intimidate which allows it to be used faster than 1 minute (I believe it was in 1 round ??), but requires a -10 to the skill check to do so (BTW I am not talking about Demoralize Opponent).

In what book was this ??
Firaeki

02-06-08, 09:28 PM
I can see intimidate being used instantly in the right situation.

Example:

The party captures two guards, and interrogates them. They act tought, so a player decides to intimidate one by shrugging, and in a passive and nonchalant fashion say "Well, I guess we have no further use for you two then". He then, in an equally calm manner, guts one of the guards while he's bound in a coup de grace.

I'd say if he rolled an intimidate check when that was over, it would basically be instant and with a bonus if the guard liked the other one, or is scared of dying.
Shadowfax7

02-07-08, 07:03 AM
The question I am asking is about an actual published rule I saw.
Asurya

02-07-08, 07:27 AM
quote SRD (on Intimidate): Changing another's behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action.

the only other relevant piece of info I can think of is:
quote SRD (on Diplomacy): A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

therefore, it's not unreasonalble (nor unbalanced) to make a rush Intimidate check on the same model, but it would still be a houserule.
Argaud

02-07-08, 08:33 AM
Intimidate can be used in combat as a standard action, to force a victim to become shaken for one round.

There are feats, class abilities and skill tricks that allow form more than shaken, to affect groups, to do it at long range, etc, etc. Intimidation has gotten complicated with the splatbooks.
Orenmir

02-07-08, 10:55 AM
There is a published variant of the Intimidate skill called Duel of Wills from ToB. I don't remember the details off-hand. I know it takes place before initiative. There are many outcomes including +1 to attacks, -1 to AC and so forth. It's a very useful application of Intimidate, especially for melee types.
Father Dale

02-07-08, 12:13 PM
There are two uses for the Intimidate skill in the PHB. One is to demoralize an opponent in combat; this takes a standard action.

The other, primary use is to alter another's behavior. In this sense it is akin to a Diplomacy check. This use takes at least 1 minute.

I'm not aware of any published rules for allowing the use of a 'rushed' Intimidate check. Even Complete Adventurer did not have any such listing for Intimidate.

The PHB/SRD allows for a 'rushed' Diplomacy check. Like Intimidate, Diplomacy normally requires at least 1 minute of interaction. But if you take a -10 penalty on the check, you can do a Diplomacy check with 1 full round action.

Thus, it would not be unreasonable to allow a 'rushed' Intimidate check, such that it imposes a -10 penalty on the check and takes a full round action.

I'd note that a -10 penalty to an Intimidate check is usually more severe than a -10 penalty to Diplomacy, since the Diplomacy DC's are static whereas the Intimidate DCs are HD based opposed rolls. So this wouldn't be a game breaking thing to allow...
Shadowfax7

02-07-08, 09:11 PM
Thanx all.

I am pretty sure that the -10 for a rushed Diplomacy check is what I was erroneously remembering as an alternate rule for a rushed Intimidate check.
StruckingFuggle

02-08-08, 02:39 AM
The party captures two guards, and interrogates them. They act tought, so a player decides to intimidate one by shrugging, and in a passive and nonchalant fashion say "Well, I guess we have no further use for you two then". He then, in an equally calm manner, guts one of the guards while he's bound in a coup de grace.

At which point the DM says "congratulations, you just killed the one who knew the most."

:P