| Post/Author/DateTime | Post |
|---|---|
| irzg9zh3psgq3m0906-06-07, 11:25 AM | Can you jump over your speed limit? Like if a character has a base speed of 30, runs 20 feet for a running start, makes a jump check and gets 20, can he jump 20 feet or is he limited by his 30 speed, allowing him only 10 more feet? |
| Pindar06-06-07, 11:32 AM | The jump gets split up over two rounds in that case. So that you would end your turn mid-jump then finish the jump in the following round. |
| Selgard06-06-07, 11:34 AM | I would be tempted to say yes, except: you have to pay for that movement somewhere. otherwise those with really, really far jump distances (like monks) will be taking advantage of it to cross distances they otherwise couldn't. "i run 15 squares and jump another X squares" and next round do it again, effectively increasing your movement by X. Though it would lead to odd Matrix-pause type motions I might agree to let a character do it every other round, by paying for the movement This round in movement the Next. (though this would be a pain to keep track of). I.e. if your movement is 30 and you moved 15 and jumped 30, you'd have to "spend" that 15 out of your next turn, etc. or i'd just rule.. No. Unless you are jumping Down.. in which case you probably take damage for it, anyway :) |
| tarkin06-06-07, 12:06 PM | The jump is split over two rounds. No it is not a 'matrix like freeze'. Selgard is confusing player time with character time. The turn system is their for the players convience, it is NOT supposed to be an accurate representation of what is going on. That is, no, we don't take turns attacking. Instead we all go at once. The people with the higher init finish (but don't start) before the slower people do. The end of the round is not a time period, instead it is a microsecond. We are in effect stoping paying attention to the character while he is in the middle of the jump, he himself is not floating in mid air. Once we have dealt with everything everybody else is doing, then we return to where we left him. I.E. We stop in mid turn, even though he is not stopping. Then we return when we have time. |
| TheGogmagog06-06-07, 12:43 PM | Pingard and Silgard's first interpretation are correct. You complete your jump and movement at the beginning of your next turn. This is explained in the Jump skill. It's also worth pointing out you can't 'choose' to end your movement mid-air. Your example would be accurate if he attacked, and then only had single movement available to him. You can't move-jump and then perform a standard action (attack) mid-air. Likewise, you must begin your next turn resolving the jump movement, not with some other mid-air action. At least not without a feat that specifically allows such actions. |
| Lawlicron06-06-07, 12:58 PM | Isn't there a monster in the MM3 that jumps farther than it can actually move? I think in its entry it stated it regularly jumps as to gain more ground rather than just taking a move action. This would lead me to believe you can jump farther than you can actually move in a round. |
| Vegepygmy06-06-07, 01:00 PM | You can't move-jump and then perform a standard action (attack) mid-air.You can, however, jump as part of a Charge and attack in mid-air. :) |
| irzg9zh3psgq3m0906-06-07, 06:04 PM | Thanks for all the replies. So it looks like it'll be a two-round action. The specific example I had in mind was a character with speed of 20 to perform a leap attack, but to jump without penalty he has to have a 20 ft. running start. He'll have to run 20 ft. on the first round and leap attack the second round then. |
| tui06-06-07, 06:12 PM | Thanks for all the replies. So it looks like it'll be a two-round action. The specific example I had in mind was a character with speed of 20 to perform a leap attack, but to jump without penalty he has to have a 20 ft. running start. He'll have to run 20 ft. on the first round and leap attack the second round then. I don't have the text for Leap Attack in front of me right now, so there might be something in there that says this isn't so, but generally "Charging is a special full-round action that allows you to move up to twice your speed and attack during the action." |
| irzg9zh3psgq3m0906-06-07, 06:57 PM | Silly me, how could I forget such a simple rule.:embarrass |