Knowledge (geography) Help! [Archive] - Wizards Community

Post/Author/DateTimePost
Daehan

03-31-08, 10:34 AM
Hello,

I'll be a Horizon Walker soon, but I wanted to know what some of you have done with your Knowledge (geography). I am having some trouble coming up with ways to make it useful.

Here are a few ways I could see using it: direction finding, determine what environment a creature normally resides in (to utilize the horizon walker's bonus against creatures of certain terrains), and possible to determine what critters to expect while traveling in some environments.

Let me know what you have done with knowledge (geography), thanks.
Krusk

03-31-08, 11:22 AM
This skill covers all of "lands, terrain, climate, people"

So you could in effect use it to learn about the basic cultures of a specific people. "Oh we are heading to ___. Well they have this as a cultural norm, so do[n't do] ______."
Kouk

03-31-08, 11:37 AM
I find that if you really want to make use of obscure Knowledge skills, you gotta be creative and make it happen.

Party needs to rest and you're in the wilderness: "Hey, I seem to recall there was a defensible shallow cave or outcropping of rocks around here..."

Party traveling overland: "Hey, I think there was a relatively unknown trail that goes in about the same way we're headed..."

Party needs to assault a mountain camp: "Hey, I think these boulders would be loose or easy to break free because of the composition of this mountain range..."

Party needs to break into a fortress: "Hey, I think we might be able to tunnel under easily because this area might have lots of underground passages and/or soft ground..."

DM has to work with you a bit on some of those, but if you're taking that PrC he probably should :P

EDIT: Here's some more!

Party encounters group of creatures: "Hey, somebody tell me what those are. Oh? They're that huh? Since we are in these hills, that must be the XXXXX tribe, which values horns/muscles/women/bright colors more than anything! If we disguise ourselves we may be able to talk to them better."

Party encounters creatures guarding a cave: "Hey, somebody tell me what those are. Oh? They're that huh? Since we are in these woods, those must be the XXXXX tribe, which hates goblins with an unnatural passion and will chase them down if they see one. Maybe we can use illusions to lure them away?"

The same principle works for about any Skill.

"Hey, I'll Climb that tree to take a look around."

"Hey, I'll try to Spot which one looks like he's in charge/the strongest."

"Hey, I'll use my knowledge of Woodworking to Craft us a crude ladder to get over this wall."

And so on. Just roll high, and there's no telling what you'll accomplish :D
Daehan

03-31-08, 01:45 PM
Great suggestions, we have been exploring a completely unknown region so it has been difficult to justify knowing specifics about the inhabitants (people) of this region. That and we have been dugeoncrawling for most of it, though my first terrain is going to be underground so that should help in the dungeons a little.
Cartigan

03-31-08, 02:27 PM
Never had a geography class? And geography doesn't cover doing stuff in caves/dungeons - that's dungeoneering (though geography could cover finding the caves).
Daehan

03-31-08, 03:30 PM
Never had a geography class? And geography doesn't cover doing stuff in caves/dungeons - that's dungeoneering (though geography could cover finding the caves).

What was the point of this post?

Anyways, I am aware of what you use knowledge (dungeoneering) for. I guess I was referring to using the underground terrain mastery to help gain some information and to be able to get the bonus to attack and damage as often as possible. Yes not everything in a dungeon is going to have the underground environment, but it might be more frequent than the other terrains.

Also, his knowledge of geography somehow gives him a bonus to attack and damage against creatures from a particular environment. This would lend me to believe that geography does indeed help him identify aspects of some creatures that you would normally use other knowledges for, such as dungeoneering for oozes and slimes which are from an underground environment.

So I guess I disagree with you Cartigan that dungeoneering is the only thing that can be used in dungeons.

Edit: In case you missed my first post, this is in reference to knowledge (geography) being used by a Horizon Walker.
Krusk

03-31-08, 04:45 PM
Great suggestions, we have been exploring a completely unknown region so it has been difficult to justify knowing specifics about the inhabitants (people) of this region. That and we have been dugeoncrawling for most of it, though my first terrain is going to be underground so that should help in the dungeons a little.

I would say this is specifically represented by ranks in know geography. If it were common knowledge anyone would know it without a role. Geography will tell you about the obscure or less well known ones.
Kouk

03-31-08, 09:05 PM
Great suggestions, we have been exploring a completely unknown region so it has been difficult to justify knowing specifics about the inhabitants (people) of this region. That and we have been dugeoncrawling for most of it, though my first terrain is going to be underground so that should help in the dungeons a little.

If it is difficult to justify knowing things that you can know with Knowledge (Geography), keep making rolls until you learn something :P

DM: You see a group of lizard-like creatures wielding weapons coming toward you.

You: Can I identify what tribe they are from with Knowledge (Geography)?

-----

DM: You come to a small town full of ramshackle buildings, and the people seem to be avoiding you.

You: Can I learn why they might be acting this way with my Knowledge (Geography)? Do I know why the buildings are messed up? Maybe there was an earthquake a little while ago or something that shifted the landscape?