Legendary Artisan? [Archive] - Wizards Community

Post/Author/DateTimePost
Fenrir_Greyback

03-28-08, 04:23 PM
OK so here's me question.

You take legendary artisan feat two times and the description says that you can take it more than once, and the affects stack. Does this mean that it's a cumulative 25% +25% =50% reduction on XP cost? Or is it 25% off, then 25% of that remaining 75% of the first 100% cost that is cut off?
rjsilverthorn

03-28-08, 04:37 PM
OK so here's me question.

You take legendary artisan feat two times and the description says that you can take it more than once, and the affects stack. Does this mean that it's a cumulative 25% +25% =50% reduction on XP cost? Or is it 25% off, then 25% of that remaining 75% of the first 100% cost that is cut off?

Actually, you can't take them more than once, thats corrected in the Eberron Errata.

Page 49: Feats Table—Item Creation Feats
Remove the superscript “2” after the feats Exceptional
Artisan, Extraordinary Artisan, and Legendary Artisan.
Each feat can be taken once only, not multiple times.
Nezkrul

03-29-08, 12:17 AM
also as a general rule of thumb, apply percentages before applying divisors. (in the event you get Fast Crafting class feature)
Fenrir_Greyback

03-29-08, 07:57 AM
Actually, you can't take them more than once, thats corrected in the Eberron Errata.

There's so much errata that me group doesn't play it. If we read it out of the book, it goes. If they wrote it once, and published it, then by golly, there's a reason for it.
Lotus Crane

03-29-08, 08:11 AM
If they wrote it once, and published it, then by golly, there's a reason for it.
Lack of playtesting? Incompetent editors? The swordsage supposedly having 6+Int x6 skill points at 1st level is one of the more recent famous examples of something being published without reason.

That being said, prior to the errata, it was commonly understood that you stacked (added) the percentages straight up, so yes, if you took the same artisan feat 4 times, it reduced that particular aspect by 100%.
Merestil Haye

03-29-08, 08:36 AM
The errata are there for a reason.

Consider the Exceptional Artisan The feat, as written says to reduce the base time; that would mean the time calculated from the base price.

If a character took that feat four times, how long would it take him to make an item? Any item (assuming he has the ability to create the item normally)? No time at all. Just the decision to do so and the resources.

An Artificer 20 can have those feats four times each, and that's before considering flaws. Thus he could just decide to create something, and lo! it appears at no cost. All he has to do is make the UMD check. If he fails, he loses all the monetary resources and xp put into the item; which would be none.

Do you really want that sort of power loose in your game?

I strongly suggest changing your stance over this particular erratum.
baronvonboxy

03-29-08, 09:36 AM
read the Feat itself, it does not say it stacks. The 2 was a typo
Jaxgaret

03-29-08, 10:24 AM
Alternatively, if your group does decide to allow it (which I don't recommend), you would be well behooved to follow normal percentage calculations - i.e., if you took the feat twice, it would reduce the total to 56.25% of normal, and then a third time would reduce it to 42.19% etc.

That would be the only sane way to allow it at all.
dndlocke

03-30-08, 07:12 PM
Fast crafting class feature? which class?

Also on top of all this fun stuff, I got a question to ask.
My dm allows anything really, he thought apparently item crafters would mean less damage potential, so either way I took a class from an encyclopedia arcane book, pretty decent, not quite broken. But yeah Let's say I took
legendary artisan, extraordinary artisan, magical artisan (brew potion), magical artisan (craft wonderous) I am an Arcane Craftsman by character concept from quint, and an Alchemist by paths of wizardly prowess, also from quint.

What would my total cost reduction be? craftsman gives 10% off craft wonderous, alchemist gives instead of 1/2 base price for potions, its 1/4. magical artisan knocks 25% off cost, its from Faerun core. any errata concerning that as well?

Any help, appreciated.
Nezkrul

03-31-08, 01:14 AM
Fast crafting class feature? which class?

Maester is the first example that comes to mind. And I was wrong, after doing math in my head I don't believe that it matters how you apply the percentages/divisors. It only becomes a problem if they all work off the unmodified base.

And yes, the very first character I made in Eberron was an Artificer 20 with 4 of each feat, and my DM approved it without first reading the feats, and in the first game session, I built a bunch of items instantly for free and he was like "WHAAA??!?"
dndlocke

03-31-08, 02:35 AM
The percentages work off of whichever, the 1/4 instead of 1/2 base price should come first I think? But all in all I think its just adding percentages, but is it 10% off item then 25% off whats left? or does it all stack? I think it all stacks because I don't want to do that much work lol.
Nezkrul

04-02-08, 09:18 PM
the way we play (read: the sane way to play) is to apply your largest divisor or percentage drop to the base first, then apply the next one to the new "base" you have to work with, and so on.

This is the only "fair to the DM" way to play this.