List O' Professions [Archive] - Wizards Community

Post/Author/DateTimePost
whitishknight

06-24-07, 07:42 PM
Hello. I've tried searching the boards, but I haven't been able to find a list of profession examples. Sure the skill is a generic money-maker, but the fact that a profession can help make a character more dynamic made me wonder if anyone made a list of example professions.

So if not, here's a list of professions from the PH and off the top of my head. If anybody has anything to add, it'd be very much appreciated.

A
Accountant
Acrobat
Acupuncturist
Advocate
Ambassador
Apothecary
Architect
Armorer/Armorsmith
Artist
Astrologer
Athletic Trainer
Auctioneer
B
Babysitter
Baker
Banker
Barber
Barrister (lawyer)
Bartender
Beggar
Blacksmith
Boater
Bookbinder
Bookkeeper
Bouncer
Bowyer (bow maker)
Brewer
Bricklayer
Broker
Butler/Maid
Butcher
C
Candlemaker
Carpenter
Cartographer
Chandler
Chiropractor
Clerk
Clothier
Cobbler (shoemaker)
Coiffeur
Cook
Cooper (barrel maker)
Coppersmith
Courier
Cutler
D
Dentist
Dietician
Doctor
Driver
Diplomat
Dockhand
Dyer/Bleacher
E
Exotic Dancer
Explorer
Embroiderer
Engineer
Engraver
Executioner
F
Farmer
Farrier
Fisher/Fisherman/Fishmonger
Footman
Forester
Fletcher (arrowmaker)
Fortune-Teller
Furrier (fur maker)/Skinner
G
Gaffer
Gardener
Gambler
Gemcutter
Glass Blower
Grain Merchant
Goldsmith
Governess
Gravedigger
Groom/Animal Handler
Guard
Guide
H
Haberdasher
Herald
Herbalist
Herder
Homekeeper
Horner
Hunter/Trapper
I
Innkeeper
Interpreter
Interior Designer
J
Janitor
Jester
Jeweler
Judge
K
Keeper
Knitter
L
Laborer
Lawyer
Librarian
Lumberjack
Laundress
Leatherworker
Locksmith
M
Manager
Magistrate (judge)
Mason
Messenger
Minstrel
Moneylender
Mathmetician
Masseuse
Midwife
Miller
Miner
Mortician
N
Navigator
Needlemaker
Nurse
Nutritionist
O
Optometrist
P
Painter
Peddler
Physician
Playwright
Politician
Potter
Pharmacist
Pimp
Porter
Prospector
Prostitute
Psychic
Psychologist
Q
R
Rat Catcher
Rancher
S
Seamstress
Servant
Sheep-shearer
Shipwright
Spinster (threadmaker)
Spy
Stonecarver
Storyteller
Stevedore (boat-loader)
Surgeon
Sailor
Salesman
Scribe
Siege Engineer
Stablehand
T
Tailor
Tanner
Teacher
Teamster
Tourist Guide
Tutor
U
Undertaker
V
Valet
Veternarian
Vintner (wine-maker)
W
Warden
Wagonwright (wagonmaker)
Weaver
Wheelwright (wheel-maker)
Reply With Quote
Warehouse Worker
Woodcutter/Woodworker
X
Y
Z
arjomanes

06-25-07, 01:50 AM
some more professions

Acrobat
Ambassador
Apothecarist
Armorer
Artist
Astrologer

Baker
Barber
Barrister (lawyer)
Bookbinder
Bowyer (bow maker)
Bricklayer

Candlemaker
Cartographer
Clerk
Clothier
Cobbler (shoemaker)
Cooper (barrel maker)

Diplomat
Dockhand
Dyer

Embroiderer
Engineer
Engraver
Executioner

Fletcher (arrowmaker)
Fortune-Teller
Furrier (fur maker)

Gardener
Grain Merchant
Goldsmith

Herald

Interpreter

Jester

Laundress
Leatherworker
Locksmith

Magistrate (judge)
Mason
Messenger
Minstrel
Moneylender

Navigator
Needlemaker

Painter
Peddler
Physician
Playwright
Politician
Potter

Rat Catcher

Seamstress
Servant
Sheep-shearer
Shipwright
Spinster (threadmaker)
Spy
Stonecarver
Storyteller
Stevedore (boat-loader)
Surgeon

Tutor

Vintner (wine-maker)

Wagonwright (wagonmaker)
Weaver
Wheelwright (wheel-maker)
lint trap

06-25-07, 01:39 PM
I think there's a list in the DMG II of different professions and demographics.
fatesfoe

08-27-07, 05:05 PM
Here's a list I've compiled from DMG II, Arms and Equipments Guide and a couple of other sources (including the lists above, many thanks to the OP).

Advocate/Barrister
Alchemist
Apothecary
Architect
Armorsmith
Baker
Blacksmith
Bookbinder
Brazier
Butler/Maid
Bowyer/Fletcher
Brewer
Broker
Butcher
Carpenter
Cartographer
Cartwright
Chandler
Clerk
Cobbler
Coiffeur
Cook
Cooper
Coppersmith
Courier
Cutler
Dyer/Bleacher
Engineer
Entertainer
Farmer
Farrier
Fisherman
Fishmonger
Footman
Furrier/Skinner
Gaffer
Gemcutter
Goldsmith
Governess
Guard
Guide
Groom/Animal Handler
Haberdasher
Herder
Horner
Hunter/Trapper
Innkeeper
Jeweler
Laborer
Laundress
Locksmith
Mason
Mercer
Messenger
Midwife/Nursemaid
Miller
Miner
Money changer
Navigator
Oil merchant
Painter
Parchmenter
Pewterer
Plasterer
Porter
Potter
Physician
Roofer
Ropemaker
Saddler
Sage
Sailor
Sailmaker
Sculptor
Scribe
Shipwright
Silversmith
Soap maker
Spice merchant
Stabler
Stevedore
Tanner
Tailor/Seamstress
Taverner/Barkeeper
Teamster
Thatcher
Undertaker
Valet
Vintner
Weaponsmith
Weaver
Wheelwright
Woodcutter
Clearly_Toughpick

08-28-07, 08:46 AM
How about the oldest profession in the world?

Also:
Healer
Inventor
Lawman (e.g. policeman, marshall)
Mercenary
Merchant
Mining engineer (I would also argue for Construction engineer as distinct from Architect)
Steward
Tinker
Translator
Waggoner

While I'm on the subject, I think that quite a lot of the Professions mentioned in the PHB are closer to crafts than professions. The PHB distinguishes craft from profession by saying that if nothing is created by the endeavour then the skill is probably a profession. I would say that a craft is working with materials or nature (e.g. animals) or the natural environment, whereas a profession is working with people or words or ideas.

By that reckoning, the following are all crafts:
Alchemy, Bakery, Carpentry, Dyeing, Farming, Gem-cutting, Herding, Locksmithing, Masonry, Painting, Quill-making, Rope-making, Saddlery, Thatching and Weaponsmithing (and that is not an exclusive list).

Finally, I think the ability modifiers for these two skills are muddled up. Craft should be modified by Wisdom (representing the crafter's sensitivity to his materials/ animals/ environment) whereas Profession should be modified by Intelligence (representing the professional's ability with words, ideas and analysis). In the real world, you generally need to be intelligent rather than wise to succeed in a profession such as law, medicine or architecture.
oreththecentaur

08-28-07, 08:56 AM
Finally, I think the ability modifiers for these two skills are muddled up. Craft should be modified by Wisdom (representing the crafter's sensitivity to his materials/ animals/ environment) whereas Profession should be modified by Intelligence (representing the professional's ability with words, ideas and analysis). In the real world, you generally need to be intelligent rather than wise to succeed in a profession such as law, medicine or architecture.

I agree. Something i'll suggest to our DM.
fatesfoe

08-28-07, 12:00 PM
Having read through several Profession vs. Craft threads here I realize now that I may have opened up a major can of worms in my campaign. Fortunately, I aired my ideas here on the forums before presenting them to my group, so no harm, no foul.

Thanks Clearly_Toughpick for reiterating the distinction between a Profession and a Craft. In my rush to compile a list I didn't put enough thought into actual game application.

I've decided to run with the rule that a Craft utilizes raw materials and ends with a product of some sort, whereas a Profession does not directly involve the creation of a finished product; with creation being the operative word (farmer and miller are a bit tricky for me).

So here's the edited list of Professions and Crafts under this lens, tell what you think:

PROFESSIONS:
Advocate/Barrister
Architect
Butler/Maid
Broker
Cartographer
Chandler
Clerk
Coiffeur
Courier
Cutler
Engineer
Entertainer
Farmer
Farrier
Fisherman
Fishmonger
Footman
Governess
Guard
Guide
Groom/Animal Handler
Haberdasher
Herder
Hunter/Trapper
Innkeeper
Jeweler
Laborer
Laundress
Locksmith
Mercer/Merchant
Messenger
Midwife/Nursemaid
Miner
Money changer/Banker
Navigator
Oil merchant
Porter
Physician/Healer
Sage
Sailor
Scribe
Spice merchant
Stabler
Stevedore
Taverner/Barkeeper
Teamster/Waggoner
Undertaker
Valet
Woodcutter

CRAFTS:
Alchemist
Apothecary
Armorsmith
Baker
Blacksmith
Bookbinder
Brazier
Bowyer/Fletcher
Brewer
Butcher
Carpenter
Cartwright
Cobbler
Cook
Cooper
Coppersmith
Dyer/Bleacher
Furrier/Skinner
Gaffer
Gemcutter
Goldsmith
Horner
Mason
Miller
Painter
Parchmenter
Pewterer
Plasterer
Potter
Roofer/Thatcher
Ropemaker
Saddler
Sailmaker
Sculptor
Shipwright
Silversmith
Soaper
Tanner
Tailor/Seamstress
Vintner
Weaponsmith
Weaver
Wheelwright

I'm going to see how this flies with my PCs, before I can make a call on the appropriate Ability Stat usage, but the INT vs. WIS argument definitely has merit.