| Post/Author/DateTime | Post |
|---|---|
| whitishknight06-24-07, 07:42 PM | Hello. I've tried searching the boards, but I haven't been able to find a list of profession examples. Sure the skill is a generic money-maker, but the fact that a profession can help make a character more dynamic made me wonder if anyone made a list of example professions. So if not, here's a list of professions from the PH and off the top of my head. If anybody has anything to add, it'd be very much appreciated. A Accountant Acrobat Acupuncturist Advocate Ambassador Apothecary Architect Armorer/Armorsmith Artist Astrologer Athletic Trainer Auctioneer B Babysitter Baker Banker Barber Barrister (lawyer) Bartender Beggar Blacksmith Boater Bookbinder Bookkeeper Bouncer Bowyer (bow maker) Brewer Bricklayer Broker Butler/Maid Butcher C Candlemaker Carpenter Cartographer Chandler Chiropractor Clerk Clothier Cobbler (shoemaker) Coiffeur Cook Cooper (barrel maker) Coppersmith Courier Cutler D Dentist Dietician Doctor Driver Diplomat Dockhand Dyer/Bleacher E Exotic Dancer Explorer Embroiderer Engineer Engraver Executioner F Farmer Farrier Fisher/Fisherman/Fishmonger Footman Forester Fletcher (arrowmaker) Fortune-Teller Furrier (fur maker)/Skinner G Gaffer Gardener Gambler Gemcutter Glass Blower Grain Merchant Goldsmith Governess Gravedigger Groom/Animal Handler Guard Guide H Haberdasher Herald Herbalist Herder Homekeeper Horner Hunter/Trapper I Innkeeper Interpreter Interior Designer J Janitor Jester Jeweler Judge K Keeper Knitter L Laborer Lawyer Librarian Lumberjack Laundress Leatherworker Locksmith M Manager Magistrate (judge) Mason Messenger Minstrel Moneylender Mathmetician Masseuse Midwife Miller Miner Mortician N Navigator Needlemaker Nurse Nutritionist O Optometrist P Painter Peddler Physician Playwright Politician Potter Pharmacist Pimp Porter Prospector Prostitute Psychic Psychologist Q R Rat Catcher Rancher S Seamstress Servant Sheep-shearer Shipwright Spinster (threadmaker) Spy Stonecarver Storyteller Stevedore (boat-loader) Surgeon Sailor Salesman Scribe Siege Engineer Stablehand T Tailor Tanner Teacher Teamster Tourist Guide Tutor U Undertaker V Valet Veternarian Vintner (wine-maker) W Warden Wagonwright (wagonmaker) Weaver Wheelwright (wheel-maker) Reply With Quote Warehouse Worker Woodcutter/Woodworker X Y Z |
| arjomanes06-25-07, 01:50 AM | some more professions Acrobat Ambassador Apothecarist Armorer Artist Astrologer Baker Barber Barrister (lawyer) Bookbinder Bowyer (bow maker) Bricklayer Candlemaker Cartographer Clerk Clothier Cobbler (shoemaker) Cooper (barrel maker) Diplomat Dockhand Dyer Embroiderer Engineer Engraver Executioner Fletcher (arrowmaker) Fortune-Teller Furrier (fur maker) Gardener Grain Merchant Goldsmith Herald Interpreter Jester Laundress Leatherworker Locksmith Magistrate (judge) Mason Messenger Minstrel Moneylender Navigator Needlemaker Painter Peddler Physician Playwright Politician Potter Rat Catcher Seamstress Servant Sheep-shearer Shipwright Spinster (threadmaker) Spy Stonecarver Storyteller Stevedore (boat-loader) Surgeon Tutor Vintner (wine-maker) Wagonwright (wagonmaker) Weaver Wheelwright (wheel-maker) |
| lint trap06-25-07, 01:39 PM | I think there's a list in the DMG II of different professions and demographics. |
| fatesfoe08-27-07, 05:05 PM | Here's a list I've compiled from DMG II, Arms and Equipments Guide and a couple of other sources (including the lists above, many thanks to the OP). Advocate/Barrister Alchemist Apothecary Architect Armorsmith Baker Blacksmith Bookbinder Brazier Butler/Maid Bowyer/Fletcher Brewer Broker Butcher Carpenter Cartographer Cartwright Chandler Clerk Cobbler Coiffeur Cook Cooper Coppersmith Courier Cutler Dyer/Bleacher Engineer Entertainer Farmer Farrier Fisherman Fishmonger Footman Furrier/Skinner Gaffer Gemcutter Goldsmith Governess Guard Guide Groom/Animal Handler Haberdasher Herder Horner Hunter/Trapper Innkeeper Jeweler Laborer Laundress Locksmith Mason Mercer Messenger Midwife/Nursemaid Miller Miner Money changer Navigator Oil merchant Painter Parchmenter Pewterer Plasterer Porter Potter Physician Roofer Ropemaker Saddler Sage Sailor Sailmaker Sculptor Scribe Shipwright Silversmith Soap maker Spice merchant Stabler Stevedore Tanner Tailor/Seamstress Taverner/Barkeeper Teamster Thatcher Undertaker Valet Vintner Weaponsmith Weaver Wheelwright Woodcutter |
| Clearly_Toughpick08-28-07, 08:46 AM | How about the oldest profession in the world? Also: Healer Inventor Lawman (e.g. policeman, marshall) Mercenary Merchant Mining engineer (I would also argue for Construction engineer as distinct from Architect) Steward Tinker Translator Waggoner While I'm on the subject, I think that quite a lot of the Professions mentioned in the PHB are closer to crafts than professions. The PHB distinguishes craft from profession by saying that if nothing is created by the endeavour then the skill is probably a profession. I would say that a craft is working with materials or nature (e.g. animals) or the natural environment, whereas a profession is working with people or words or ideas. By that reckoning, the following are all crafts: Alchemy, Bakery, Carpentry, Dyeing, Farming, Gem-cutting, Herding, Locksmithing, Masonry, Painting, Quill-making, Rope-making, Saddlery, Thatching and Weaponsmithing (and that is not an exclusive list). Finally, I think the ability modifiers for these two skills are muddled up. Craft should be modified by Wisdom (representing the crafter's sensitivity to his materials/ animals/ environment) whereas Profession should be modified by Intelligence (representing the professional's ability with words, ideas and analysis). In the real world, you generally need to be intelligent rather than wise to succeed in a profession such as law, medicine or architecture. |
| oreththecentaur08-28-07, 08:56 AM | Finally, I think the ability modifiers for these two skills are muddled up. Craft should be modified by Wisdom (representing the crafter's sensitivity to his materials/ animals/ environment) whereas Profession should be modified by Intelligence (representing the professional's ability with words, ideas and analysis). In the real world, you generally need to be intelligent rather than wise to succeed in a profession such as law, medicine or architecture. I agree. Something i'll suggest to our DM. |
| fatesfoe08-28-07, 12:00 PM | Having read through several Profession vs. Craft threads here I realize now that I may have opened up a major can of worms in my campaign. Fortunately, I aired my ideas here on the forums before presenting them to my group, so no harm, no foul. Thanks Clearly_Toughpick for reiterating the distinction between a Profession and a Craft. In my rush to compile a list I didn't put enough thought into actual game application. I've decided to run with the rule that a Craft utilizes raw materials and ends with a product of some sort, whereas a Profession does not directly involve the creation of a finished product; with creation being the operative word (farmer and miller are a bit tricky for me). So here's the edited list of Professions and Crafts under this lens, tell what you think: PROFESSIONS: Advocate/Barrister Architect Butler/Maid Broker Cartographer Chandler Clerk Coiffeur Courier Cutler Engineer Entertainer Farmer Farrier Fisherman Fishmonger Footman Governess Guard Guide Groom/Animal Handler Haberdasher Herder Hunter/Trapper Innkeeper Jeweler Laborer Laundress Locksmith Mercer/Merchant Messenger Midwife/Nursemaid Miner Money changer/Banker Navigator Oil merchant Porter Physician/Healer Sage Sailor Scribe Spice merchant Stabler Stevedore Taverner/Barkeeper Teamster/Waggoner Undertaker Valet Woodcutter CRAFTS: Alchemist Apothecary Armorsmith Baker Blacksmith Bookbinder Brazier Bowyer/Fletcher Brewer Butcher Carpenter Cartwright Cobbler Cook Cooper Coppersmith Dyer/Bleacher Furrier/Skinner Gaffer Gemcutter Goldsmith Horner Mason Miller Painter Parchmenter Pewterer Plasterer Potter Roofer/Thatcher Ropemaker Saddler Sailmaker Sculptor Shipwright Silversmith Soaper Tanner Tailor/Seamstress Vintner Weaponsmith Weaver Wheelwright I'm going to see how this flies with my PCs, before I can make a call on the appropriate Ability Stat usage, but the INT vs. WIS argument definitely has merit. |