| Post/Author/DateTime | Post |
|---|---|
| TheMonk10-09-07, 11:47 AM | OK so, I need all the feats you can recommend for increasing my saving throws. Along with the name of the feat I'd also appreciate it very much if you could add which book it's from as well :) I know of 4 feats. - great fortitude (PHB) - lightning reflexes (PHB) - iron will (PHB) - mage slayer +1 will saves (complete arcane) So, are there any more feats to increase saving throws out there, perhaps even items and such? Thanks :) |
| antiduke10-09-07, 11:57 AM | perhaps even items and such? Thanks :) There is the ever trustworthy Cloak of Resistances (+1-5) to all resists. |
| TheMonk10-09-07, 12:13 PM | There is the ever trustworthy Cloak of Resistances (+1-5) to all resists. I know about the cloak and other such items such as the ioun stones etc :) What I am looking for are perhaps items from other books and sources that I might have missed. As far as the dungeon master's guide go, I know all from there. Thanks :) |
| Obsidianjaerc10-09-07, 12:59 PM | There only common feat you missed was Luck of Heroes, which provides a +1 bonus to all three saves. Ultimately though feats are more valuable then wealth. Simply build, have commissioned, or find items that grant various bonuses to saves. Circumstance, competence, insight, luck, morale, sacred (or profane, but not both) bonuses are available as options from the DMG alone. You really don't need to go further than that to increase your saving throws monumentally. |
| TheMonk10-09-07, 01:02 PM | There only common feat you missed was Luck of Heroes, which provides a +1 bonus to all three saves. Ultimately though feats are more valuable then wealth. Simply build, have commissioned, or find items that grant various bonuses to saves. Circumstance, competence, insight, luck, morale, sacred (or profane, but not both) bonuses are available as options from the DMG alone. You really don't need to go further than that to increase your saving throws monumentally. I guess you're right, I just wanted some feats to improve those with a character with low reflex and will saving throws. I know I can get items to do that, but I was also thinking to take feats to improve the saving throws even more. :) |
| Orenmir10-09-07, 01:30 PM | Arcane Defense = +3 saves vs. spells from chosen school. Born Under A High Sun = +1 Fortitude (and some other bonuses) Born Under A Rising Sun = +1 Will, +2 vs. Fear (and other bonuses) Dive for Cover = Roll Reflex save twice (then prone) Enduring Life = +4 save vs. negative level attempts (plus other bonus) Filth Eather = +4 vs. disease or ingested poison Force of Personality = use CHA mod instead of WIS vs. mind affects Gift of Faith = +2 vs. fear, dispair, others Hard to Fool = +2 Will save vs. Illusions (other stuff too) Indomitable Soul = roll 2 d20 Will save vs. mind affects or fear, take the better roll Insightful Reflexes = use INT mod instead of DEX for Reflex saves Piercing Sight = +4 to disbelieve illusions Pirate Luck = reroll a save per day before DM states the outcome Protected Destiny = reroll a 1 on any save, once per day Resist Telekenesis = +4 Will save to avoid Violent Thrust (and other stuff) Sailor Will = +1 Will saves (and other stuff) Spirit of Dawn = +4 Will saves vs. Fear (and other stuff) Steadfast Determination = use CON mod instead of WIS for Will saves Strong Mind = +3 vs. Psionic attacks Strong Stomach = +4 vs. Nausea Tomb-Born Resilience = +2 vs. mind affects, poison, disease Unquenchable Flame of Life = +2 vs. many undead abilities Unyielding Bond of Soul = +2 vs. many oustider abilities Vengeance of Noon = +4 vs. fire effects (and other stuff) ...off the top of my head. ;) |
| natzero10-09-07, 08:30 PM | slippery mind: allows dex for will i believe dont ask me where ive seen it but im sure i have |
| Black Mantha10-10-07, 12:54 PM | Tome of Battle: Martial Study: (Moment of Perfect Mind / Action Before Thought / Mind over Body). Replace a save by a concentration check 1/encounter. |
| The_Shaman10-10-07, 01:10 PM | Scorpion's resolve (Sandstorm): +4 to will saves but iirc only against spells and spell-like abilities (or maybe also supernaturals... can anyone check? I'm AFB at present) |
| Someone10-10-07, 01:24 PM | slippery mind: allows dex for will i believe dont ask me where ive seen it but im sure i haveSlippery mind is a rogue special ability (some PrCs have it too). It allows you a second save to break free of an enchantment spell 1 round after you failed the initial save. What you described is more like the Dexterous Fortitude/Will epic feats. |