| Post/Author/DateTime | Post |
|---|---|
| bluezor10-25-07, 02:34 AM | Hey guys, i looked around the forums for about 20 minutes including the sticky, but really wasn't able to find what I was looking for. My Wizard just hit 9th level, well Wiz3 Masterspecialist6 to be more accurate. He's a pretty straightfoward blast the hell out of you evoker. I got a few bonus feats from master spec. as well as some flaws, but i've run out of good ideas. I may be missing some: but here are my feats Spell Focus (Evocation) Greater Spell Focus Energy Substitution Energy Gestalt Sudden Maximize spell Empower Spell Residual Magic Don't have a familiar in favor of Energy Affinity I have a 25 int, over 43 HP, a 16 AC / 20 Mage Armor, decent saves (all over 10). I can't remember everything about him and my friend has my character sheet. So what feat should i take? If i can't think of anything else better I might get Shape Spell (lets me exclude one target from my AoE spells, which i do get prevented from my true potential sometimes because Mr. Paladin charges in and plays hero.) |
| draco111910-25-07, 06:16 AM | Energy Admixture from either CArc or CM, I forget which... |
| bluezor10-25-07, 11:35 AM | fWYzuF Yea, i've seen the feat before. But like i said I can only cast 5th level spells, and i'm pretty sure that feat raises spell slot by 4. I honestly don't have any 1st level spells that would make the feat worth it, so i will probably get it when i'm a higher level. Any other suggestions? |
| FiniteLoop10-25-07, 12:54 PM | Sculpt Spell from complete arcane if you like area effect stuff. I think there is a tactical feat in Complete Mage called Residual Metamagic (not sure on that) that gives you the ability to cast spells with metamagic on them for basically free. That might be handy. |
| Tordak10-25-07, 02:38 PM | It doesn't look like this goes along the direction you're taking, but don't overlook improved counterspell along with reactive conterspell (the last one is a Forgotten Realm feat, depends if your DM aloows it). It always quite usefull to not have to ready actions to counterspell other annoying spell caster (you give up your action in next turn, but you can keep counterspelling reactively). If you're allowed access to Complete Mage, take a reserve feat (I think the one that lets you make a lightning bolt -like supernatural is pretty nasty). Any reserve feat is pretty good, allow your mage to be much more usefull on long days. Check it out if you have a chance. |
| draco111910-26-07, 02:33 AM | Eschew Materials Spell Penetration Greater Spell Penetration |