| Post/Author/DateTime | Post |
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| Bobfred2111-07-07, 07:31 PM | Alright, so Two Handed Fighting is pretty bad ass on it's own. TWFing has it's own place and Sword'n'board fighting has it's own benefits too, what about 1 weapon fighting? Why shouldn't it be able to kick some ass too? Basically what I'd like is for us to come up with a few feats that would let 1 weapon fighters actually do well. I've been thinking about this a bit lately and really it comes down to the question of what is each of the fighting styles good at? THF: Big damage. TWF: Lots of attacks. S&B: High AC. Clearly 1 weapon fighting isn't going to be able to beat any of these at their own game, so that leaves us with the question of where does 1 weapon fighting shine? I'm not 100% sure, but I've got some ideas. Basically it makes sense to me that fighting with 1 weapon would probably be an offensive style, better for keeping your balance and moving quickly at the same time, ie. weaving and making openings to strike - 1 weapon fighting makes sense to me then, at least to me, that it would increase your AB. Single Weapon Fighter Prerequisite: Base attack bonus +1 Benefit: When fighting with a weapon in one hand and nothing in your other hand, you may add a bonus to any attack roles equal to your level divided by 4, with a minimum bonus of +1. So a 2nd level character with this feat would recieve a bonus of +1, while a level 8 character with this feat would recieve a bonus of +2 and a 12th level character would recieve a bonus of +3. Etc... Etc.... (Possibly change this feat to divide BAB instead to prevent Rogues or certain Monk builds from abusing this too much, and still make it a viable choice for a more warrior oriented build. Or simply make the feat only available with medium sized weapons. I'm also not sure whether or not I should leave the bonus unnamed or call it insight or something like that. Either way, given how gimped 1 weapon fighting is I don't see it being too powerful.) Alternatively I could see 1 Weapon Fighting being a bit more of a tactical fighting style, so I came up with this feat: Sword and Fist (Combat Style Feat) Requirements: Base attack bonus +6, Improved Unarmed Strike Benefits: When you choose to use this feat, all attacks are made at a -2 penalty. If you land a blow with your 1 handed weapon, you may choose to make a free unarmed attack at full base attack bonus (with the -2 penalty), if this attack hits you may choose to make a free trip or grapple attempt. I'm unsure about this one. It may be overpowered. On the other hand it may be on the weaker side, I really am unsure. It also seems a bit complex, but still, what do you guys think? Are there any feats you can think of that would work well to boost a 1 hand weapon warrior? |
| PhaedrusXY11-07-07, 08:48 PM | There are a couple of feats for this that I took from the boards in my House Rules. I forget who originally posted them. The link is in my sig. Here are the feats: Single Swordplay [General, Fighter Bonus] Prerequisites: Base attack bonus +1, Wis 11+ Benefit: When wielding a one-handed or light sword (a short sword, rapier, scimitar or longsword) you receive a +1 dodge bonus to AC, and a +1 bonus on attack rolls with that weapon as long as you are not wearing a shield, and not wielding a weapon in your off-hand. You do not benefit from Single Swordplay if you are wielding a weapon in two hands. Single Sword Mastery [General, Fighter Bonus] Prerequisites: Base attack bonus +4, Wis 13+, Single Swordplay Benefit: When wielding a one-handed or light sword (a short sword, rapier, scimitar or longsword) you receive a +2 dodge bonus to AC, a +2 bonus on attack and damage rolls made with that weapon, and you gain the benefits of the Combat Expertise feat, as long as you are wearing no shield, and not wielding a weapon in your off-hand. The bonuses to AC and attack rolls stack with those from the Single Swordplay feat. You do not benefit from Single Swordplay if you are wielding a weapon in two hands. |
| Kattam11-07-07, 10:00 PM | There's also the Einhander tactical feat, which I believe is in PHBII. |
| AngelDust Anderson11-08-07, 07:41 AM | There should be a way to make one handed fighting viable but that is not the way to do it. Give it different benefits Broken Time [General, Fighter] With your superior control over a single weapon you can misdirect your opponent with ease Prerequisites: Base attack bonus +4, Improved Feint Benefit: When wielding a one-handed or light weapon and with one hand free you may feint as a free action once per round. If you can already feint as a free action because of some other reason you may feint one more time per round as a free action. Blade Interception [General, Fighter] With superior control and free of the distraction of another weapon you are able to act with speed, striking the opponent just before he strikes you, ruining his attack Prerequisites: Base attack bonus +8, Improved Feint, Broken Time, Combat Reflexes, Dodge Benefit: When wielding a one-handed or light weapon and with one hand free you may, once per round when you would be hit by an opponent's weapon make an attack of opportunity against them. The opponent for this attack is considered flat footed. This attack only deals half damage but the opponent must make a concentration check 10+damage dealt or lose the attack having it miss automatically. You can only use this against an opponent who you have declared your dodge bonus on. With these a single weapon fighter can control his opponent and shut down an opponent. It also makes them a potent attacker in single combat, but less so in melee against many opponents. Oh if anyone has issue about losing the attack remember this, concentration is a class skill for all the major melee fighters and it is con based. Also any complaints about rogues having fun with this, they have to only use one weapon, meaning they don't get as much sneak attack as most rogues, they get is a little more regularly |
| Bobfred2111-08-07, 11:54 AM | Nice feats Angeldust. Thanks to everyone who's actually helping. And to those who arn't: I don't care if you think it's a dumb idea. If you don't have anything to contribute (ie. Feat X is broken, suggestion on how to adapt it) then please just leave those of us who do want to contribute be. Now your concerns about the feats being over powered may be legitimate, so I'm going to look at them again. Single Sword Fighter: Potential 5 AB by level 20. That's pretty hefty. However, you also must consider that in order to gain this feat people are sacrificing either 1.5 times strength to damage + double power attack (easily 30+ damage a round by level 20) or a shield (I would think at least 6 AC by level 20, potentially more) or 3 extra attacks in a round with TWFing. So yes, it's better than weapon focus, much better but it has a hefty drawback. I can however see this feat being a problem with monks who decide to wield a 1 handed flurryable weapon though, I may just bar that kind of use in my game for balance's sake. Sword and Fist: This one however, I can't defend. I made it pretty powerful intentionally, kind of expecting I might need to adapt it depending on what people thought. Would it be better if I broke it into two feats? How do these look: Sword and Fist: Requirements: BaB +8, Improved Unarmed Strike Benefit: In any round in which you successfully land a blow on an enemy you may choose to make an extra, unarmed attack at your highest BaB on the same target. Improved Sword and Fist: Requirements: BaB +10, Improved Unarmed Strike, Sword and Fist Benefit: On any round in which you land a successful blow with both your 1 handed weapon and your fist you may choose to make a free trip attempt on your enemy. |
| Legdiwena11-08-07, 12:00 PM | Why would anyone not use a shield if they had a free hand? Did their hometown run out of straitjackets? |
| 1 ton ghost11-08-07, 12:05 PM | i would highly recommend you not implement these house rules under the premise of game balance. it's your right to do what you want and all, but truth be told, IMO anyway, they're broken. if it was a more complex or vague mechanic, i would be inclined to more leniency, but it's pretty B/W in it's original design. going 1-handed isn't great but affords more combat mobility or diversity: -item retrieval is easier -most Move Actions are more accessible (hard to open a door w/ a heavy shield and your weapon out; one must go away) -Bladesingers...gotta' keep an open hand -you never know when you'll have to suddenly "acquire" something mid fight...like the mage's spell bag or cleric's holy symbol. -some would argue movement is dependent; how do you climb w/ a shield and longsword in both hands? swim? etc. etc. |
| Tectorman11-08-07, 12:22 PM | Sword and Fist (Combat Style Feat) Requirements: Base attack bonus +6, Improved Unarmed Strike Benefits: When you choose to use this feat, all attacks are made at a -2 penalty. If you land a blow with your 1 handed weapon, you may choose to make a free unarmed attack at full base attack bonus (with the -2 penalty), if this attack hits you may choose to make a free trip or grapple attempt. This is basically the equivalent of Snap Kick, except instead of "successful unarmed attack allows one more unarmed attack", it's "successful one-handed weapon attack allows one more unarmed attack". I'd bump the prerequisites up a bit (to take into account the fact that unarmed attacks are generally weaker than one-handed weapons (exceptions being touch attacks via Sorcerers and such, Monks, Kundalas, and anyone with SUS)), or I'd restrict it a bit more: one-handed weapon held in only one hand (because anyone can unarmed attack with a kick instead of their fist, not just Monks), and nothing in the other hand. For my own part, 1-weapon fighting has the advantage of a free hand over the other three styles. This free hand can be used to operate equipment, including magic devices, or potions, or what have you. Anyone can do this. To emphasize that as a part of a fighting style, I'd come up with something that would allow a 1-weapon fighter to use their weapon-holding hand for something else besides holding a weapon, in the same manner as a light shield. I have no idea how such a feat would actually be composed, though. Be interesting to see how this plays out. |
| Eerongal11-08-07, 12:53 PM | as far as the feats that basically give you dodge, weapon focus, improved weapon focus, weapon specialisation and combat expertise, they seem a bit too powerful IMO. That being said, i have no problem with the idea of having feats using your open hand for other uses, adds some new tricks and tactics to combat. Maybe something like this for example: Stab-n-Grab You are adept at grabbing onto your foe as you launch an attack against them Prereqs: Improved grapple, BAB +6 Benefit: Once per round, when you successfully hit with a melee attack while wielding a weapon one handed and an empty hand (i.e. No shield, not Two weapon fighting, two handing a weapon, or holding an item) you may attempt a grapple as a free action. All standard grapple rules apply, and if the weapon is too large to be used in a grapple, cannot be used as par normal. special: This feat may be taken as a fighter bonus feat Improved Stab-n-Grab You have master grabbing an opponent when you launch an attack, and When holding onto an opponent you can continue to torment them with your weapon Prereqs: Improved grapple, Stab-n-Grab, BAB +12 Benefit: You can use stab-n-grab on any attack you make in a round. Additionally, if the weapon is slashing or piercing and usable in a grapple, you gain constrict damage equal to the weapons base damage. Magical Enhancements, strength, and any other bonuses above the weapons base damage does not get added into this. You only gain this constrict damage when using the stab-n-grab feat, and not any other time you find yourself in a grapple. Additionally, you lose this constrict damage if you are pinned during the grapple, and do not regain it once leaving pinned. special: This feat may be taken as a fighter bonus feat I just made these feats up on the spot, so their balance may not be all there. Just a few idle thoughts that came to mind as i read this. |
| war_thog11-09-07, 01:39 AM | Cry more n00b. Nice trolling. Positive, helpful. Theres a difference between harsh but valid criticism and blatently insulting people. Perhaps you should learn it? Or don't comment then. |
| war_thog11-09-07, 01:48 AM | as far as the feats that basically give you dodge, weapon focus, improved weapon focus, weapon specialisation and combat expertise, they seem a bit too powerful IMO. That being said, i have no problem with the idea of having feats using your open hand for other uses, adds some new tricks and tactics to combat. Maybe something like this for example: Stab-n-Grab You are adept at grabbing onto your foe as you launch an attack against them Prereqs: Improved grapple, BAB +6 Benefit: Once per round, when you successfully hit with a melee attack while wielding a weapon one handed and an empty hand (i.e. No shield, not Two weapon fighting, two handing a weapon, or holding an item) you may attempt a grapple as a free action. All standard grapple rules apply, and if the weapon is too large to be used in a grapple, cannot be used as par normal. special: This feat may be taken as a fighter bonus feat Improved Stab-n-Grab You have master grabbing an opponent when you launch an attack, and When holding onto an opponent you can continue to torment them with your weapon Prereqs: Improved grapple, Stab-n-Grab, BAB +12 Benefit: You can use stab-n-grab on any attack you make in a round. Additionally, if the weapon is slashing or piercing and usable in a grapple, you gain constrict damage equal to the weapons base damage. Magical Enhancements, strength, and any other bonuses above the weapons base damage does not get added into this. You only gain this constrict damage when using the stab-n-grab feat, and not any other time you find yourself in a grapple. Additionally, you lose this constrict damage if you are pinned during the grapple, and do not regain it once leaving pinned. special: This feat may be taken as a fighter bonus feat I just made these feats up on the spot, so their balance may not be all there. Just a few idle thoughts that came to mind as i read this. Now that is more along the lines of what 1-hand fighting is about. Not perfect, but the idea is right. 1-handed fighting doesnt have advantages of speed, accuracy, defensibility or damage over the other styles. Its advantage is versatility. If youre fighting with a 1-h wep vs any of the other styles then getting in close and grappling your opponent is a very common and viable strategy. The second feat is eh... so-so. But the first one is a good representation of this. Other things you can do while fighting.......... Use disarm to take an opponents weapon from them *rather than knocking it to the ground* Trip your opponent. As a couple of suggestions...... swithching hands while fighting is a good feint tactic, so on. Developing interesting and viable ideas around themes like these is the best way to help make "1h wep fighting kick ass" without making it copy the other styles. Its different for a reason, so focus on those differences and emphasise their strengths, rather than make up things which are powerful, too much so even, but dont make sense. |
| dman1123511-09-07, 02:15 AM | There's also the duelist (http://www.d20srd.org/srd/prestigeClasses/duelist.htm) for the one handed fighter, coupled with swashbuckler. There's your iconic one-hander. Just be sure to take the Einhander feat. See? This is what helping looks like. And your feats are a bit overpowered. But yeah, 1 ton ghost has listed some benifits of fighting one handed. In addition are some class features rely on nothing in your off-hand. PhaedrusXY, War Thog was right, those are way too overpowered. I don't even know where to begin with fixing them. And at level 4, no less. Broken Time may be abused so much, but I'm not sure if it can. I'll have to look into it some more. Currently I'm just erring on the side of caution, but it looks balanced. As for the other one: I say good work. 1 handed fighters aren't going to be doing that much damage, so the DC won't be all that high, but still it's un achievable. Make it an immediate action and you got yourself a deal. I think the stab and grab series is actually pretty balanced. Nice work. |
| AngelDust Anderson11-09-07, 06:02 AM | Broken Time may be abused so much, but I'm not sure if it can. I'll have to look into it some more. Currently I'm just erring on the side of caution, but it looks balanced. As for the other one: I say good work. 1 handed fighters aren't going to be doing that much damage, so the DC won't be all that high, but still it's unachievable. Make it an immediate action and you got yourself a deal. I'm not sure how it could be abused myself. Rogue is the only thing I can really think of but feint only applies to your next attack, so that is only one sneak attack. Rouges tend to get more than that per round by flanking with 2 weapons, which can end up dealing 5-6 sneak attacks. It Should be balanced. I probebly should take it to the CO board, see if they can break it. Why would making Blade interception effect it at all? It can already only be used once per round, against your dodge target. The only change would be you can make another immediate action in your round. The DC is hard for someone without a massive con score to get past but it is a single attack, maybe. Deflect arrows is better, even if it is for range. |
| dman1123511-09-07, 06:45 AM | But range tends to be less damage than melee. It just sounds like an immediate action to me, not an AoO. It'll be balanced either way, but without it being an immediate action it's on the powerful side of balanced, and with it it's on the weak side. The reason I said it could be abused was because I had a gut feeling. I can't see any way right now, not even with invisible blade or beguiler. Getting two FF attacks a round? I can do better! Greater invis. |
| Eerongal11-09-07, 09:10 AM | I think the stab and grab series is actually pretty balanced. Nice work. Thank you, I try. :) |
| war_thog11-09-07, 05:45 PM | But range tends to be less damage than melee. It just sounds like an immediate action to me, not an AoO. It'll be balanced either way, but without it being an immediate action it's on the powerful side of balanced, and with it it's on the weak side. The reason I said it could be abused was because I had a gut feeling. I can't see any way right now, not even with invisible blade or beguiler. Getting two FF attacks a round? I can do better! Greater invis. Just because better can be done doesnt mean its balanced or un-abusable though. Broken time isnt too bad though. Req's are fine. Just reduces "action cost" of feint by another step. Blade interception though...... Doesnt really make sense and is a bit on the OP side. First up. Fighters and Barbs dont get concentration. The 2 guys who rely on nothing else, will almost always fail that check. Bad idea. Secondly........ doesnt make sense. There is no reason why you should be able to do that any better or worse because youre wielding a 1-h weapon. DnD doesnt cover parrying at all in any manner or form. Introducing that mechanic now *which is basicalyl what this is doing* in the form of a specialised feat is also a bad idea. Writing an entire game mechanic for it? Better idea. Like what neverwinter has or some such. Also theres no reason why the opponent would be flat footed. Flat footed denotes lack of awareness, whether because theyre invis, youre having trouble balancing and cant focus, youre stuck wrestling someone, or whatever. You would not be "unaware" of a counter-attack by someone youre trying to stab in the face. Furthermore hitting someone often wont stop there attack. When youre fighting, unless you actually strike the arm thats swinging at you, that attack will continue to swing, regardless if ive just stabbed you. Generally you have to dodge/parry the attack and counterattack. Not just stab them. Please allow me to restate. It doesnt make any sense that a 1-h weapon can do this and not other weapons. You can do it better with 2-weps *trap and stab* And some 2h weps are great for it. The staff IMO is the best defensible weapon you can get. It is better at this stuff than a sword. Not the other way around. |
| AngelDust Anderson11-09-07, 09:05 PM | With Blade Interception would it be balanced if the check was reduced to equal to the damage dealt? I thought that fighters and Barbarians did have concentration, guess I was wrong. The idea behind it is slicing the person's arm/whatever when they attack, disrupting their attack. My idea for one weapon fighting was to have superior control with one weapon, as you do not have the distraction of a second, or require the brute force of a two handed. |
| war_thog11-12-07, 01:35 AM | With the exception of the largest mauls and axes, 2-handed weapons do not require brute force to wield them. Spears and staffs for example *the only 2h weapons ive trained with* are not brute force weapons at all. Their is quite a lot of finesse required to effectively wield them. And honestly having a second weapon is not very distracting. Its equivalent to having 2 fists for all light weapons I can think of. Broadswords, which one of my friends can dual wield are also fine, once youve learnt it. Hell when fighting with 2 weapons *my training being in sai and kama* you dont even use them both all the time. The concept of disrupting an opponents attack by hitting their limb is tried and true in all martial arts. "Stop Hits/Stop Kicks" are an integral portion of our most famous Bruce Lee's Jeet Kune Do. If you want to introduce a mechanic for that, go ahead, thats not the problem. The problem is that there is no reason why 1h weapons are better at it. They arent, if anything 2-wep styles would win as you can use 1 of your weapons to block while the other smashes their arm, which is more effective than only hitting the hand as you dont get hit, even if your attack fails. |
| AngelDust Anderson11-12-07, 04:39 AM | There is probebly not much reason for only one handed either but I was trying to make some different feats to make one-handed fighting viable so I just chose for it to be one handed. It was probebly a bad argument with saying 2 handed relies on strength, I was making a generalization about things like greatswords and such. I'll admit I can't be called any great judge on weapon styles, anything I'm proficient in is self taught, which basically means I think I'm alright but anyone trained could beat me without breaking a sweat. I was under the impression from my experiences that it is more difficult to fight with two weapons than with one but again, I've had no formal training so I don't have the two weapon fighting feat. My feat could just as easily be a general feat but I was trying to give one handed a particular feel to it, that of being an excellent one on one style but lacking a bit in a chaotic melee. |
| Aryxbez11-12-07, 12:21 PM | Funny as 1-handed fighting was never truly that practical, major reasons for a hand open is to carry torches, yet one can cast with shields and carry small objects. I rule that with one-handed style, that you can gain 1.5 dex to ac, or 1.5 dex to attack rolls (with Weapon Finesse obviously). Otherwise likely better to make them somewhat try to be more versatile, where it can do a wee bit of everything, but can't do it as great as other styles perhaps? Otherwise sounds like everyone is going with the whole dueling aspect with this. I think with this style, that empty hand should be making up for something, like help parrying blades away, slightly better acrobatics perhaps. |
| Bobfred2111-12-07, 02:31 PM | There were many martial arts styles, mostly asain, I'll admit that were VERY effective one handed. Some people just can't wield two weapons at once, it would actually be less effective. And it can't be denied that a one handed weapon is usually quicker than a two handed weapon (ie. a longsword is going to be easier to move quickly than a greatsword). Escrima sticks for example were very effective when used one handed. They capitalized on grabs and throws, but I'm not sure how well that could be represented in D&D. |
| ToastedAmphibian11-12-07, 07:53 PM | But range tends to be less damage than melee. It just sounds like an immediate action to me, not an AoO. It'll be balanced either way, but without it being an immediate action it's on the powerful side of balanced, and with it it's on the weak side. The reason I said it could be abused was because I had a gut feeling. I can't see any way right now, not even with invisible blade or beguiler. Getting two FF attacks a round? I can do better! Greater invis. Skill Tricks. Group Fake out and Timely misdirection work well. Even then, it isnt really all that powerfull. However nothing says you have to use the weapon in melee, you could just throw the dagger, then you get 2 FF attacks in a round PER ENEMY and they cant make AoO aginst you, meaning you can throw in melee safley |
| war_thog11-12-07, 10:19 PM | There were many martial arts styles, mostly asain, I'll admit that were VERY effective one handed. Some people just can't wield two weapons at once, it would actually be less effective. And it can't be denied that a one handed weapon is usually quicker than a two handed weapon (ie. a longsword is going to be easier to move quickly than a greatsword). Escrima sticks for example were very effective when used one handed. They capitalized on grabs and throws, but I'm not sure how well that could be represented in D&D. Thats a pretty general comment regarding asian fighting styles..... I'm also not sure was to exactly what it is you're saying. Whether you mean that Asians have more 1-handed weapons than westerners or that most asian styles are 1-handed..... For the former.... I don't think I could say either way. There are a few 1-h western weapon styles, though the main ones are your fencing ones. But running around with a single longsword did happen aswell. Same with clubs/axes. Though as indicated, why have that free hand when you can put a shield in it. Regarding Asian fighting styles..... Kung fu is almost entirely 2-handed. Of the weapons that are taught where i train kung fu, we learn staff, spear, dual daggers, single straight sword, single broadsword, then dual broadsword. The only one really intended to be alone is straightsword, and that translates best to western fencing. I also teach kobudo, which is the style of weapon fighting developed by Okinawan people to defend themselves against the samurai. The weapons are staff, eku, sai, kama, tonfa and nunchuku. The staff and eku are 2h, all the others are dual weapon styles, with the exception of nunchuks, which is both. Hell look at the samurai, their style emphasises a large blade using both 2h and 1h strikes. Anise sticks are another example of weapons that have grappling techniques for 1-h fighting, but for otehr cases, 2 weps is better. Basically the majority of weapon styles are either -2 handed or use both hands. Why? It's more effective in general. 1 dagger is good, 2 is better. Grappling is the only real advantage that 1-h weapons styles have over others, as you suggested with escrima sticks. Styles that dont emphasise grappling though...... well why bother having a free hand. Hell with the sai, it was common to carry 3 back in the day, as you could throw them 2, so you had a backup just in case, so that you could still wield 2 when you lost one. |
| Voran11-14-07, 08:50 PM | Plus with 1 hand free you can add insult to injury by stabbing someone and then flipping them 'the bird'. Or 'putting up the horns'. |
| Bahumut11-15-07, 01:49 AM | Funny as 1-handed fighting was never truly that practical, major reasons for a hand open is to carry torches, yet one can cast with shields and carry small objects. I rule that with one-handed style, that you can gain 1.5 dex to ac, or 1.5 dex to attack rolls (with Weapon Finesse obviously). Otherwise likely better to make them somewhat try to be more versatile, where it can do a wee bit of everything, but can't do it as great as other styles perhaps? Otherwise sounds like everyone is going with the whole dueling aspect with this. I think with this style, that empty hand should be making up for something, like help parrying blades away, slightly better acrobatics perhaps. you should take a look at the feat proposed in this thread...it seems to be on the right path. Agile Swordsman (http://forums.gleemax.com/showthread.php?t=951833) |
| Aryxbez11-15-07, 04:47 PM | you should take a look at the feat proposed in this thread...it seems to be on the right path. Agile Swordsman (http://forums.gleemax.com/showthread.php?t=951833) better off being built into the style so that a feat isn't wasted on something so minor. Also so that it gives something to the one-handed style. Really I can't really think of anything for the one-handed style, other than dueling, which is covered quite a bit by some feats, such as Combat Expertise, weapon finesse, Improved Feint (sneak attack ability), and any others I haven't thought up as of yet. |
| Bahumut11-15-07, 06:39 PM | better off being built into the style so that a feat isn't wasted on something so minor. Also so that it gives something to the one-handed style. Really I can't really think of anything for the one-handed style, other than dueling, which is covered quite a bit by some feats, such as Combat Expertise, weapon finesse, Improved Feint (sneak attack ability), and any others I haven't thought up as of yet. as in, a ranger combat style? |
| Aryxbez11-15-07, 06:43 PM | I meant built in as in how 2-handed style, wield a weapon in 2-hands for example. The built in traits being gain 1.5 str mod, and Disarm bonus. So a person in 1-handed style, wielding a weapon one-handed, could either gain 1.5 dex to AC, or 1.5 dex to attack with the Weapon finesse feat. Or heck apply both as the Dex to AC at most will increase by +5, assuming 30 Dex. Which won't happen till high levels, which at the time it doesn't really matter. Sorry for the ponfusion (I like to put a p instead of C for confusion, from munchkins) |
| PhaedrusXY11-15-07, 06:45 PM | PhaedrusXY, War Thog was right, those are way too overpowered. I don't even know where to begin with fixing them. And at level 4, no less.They're not overpowered at all. Using a single weapon, instead of a shield, a two-hander, or two weapons, is totally underpowered in D&D. You need feats like this to make it even adequate. |
| war_thog11-16-07, 07:11 AM | Yes but theyre overpowered relative to other feats. If youre gonna create feats then you have to consider the other feats that are available. Not just make super powered feats because you think that the weapon is inferior. Be like designing a feat that gave you +x to hit and damage with a shortbow but not a longbow. Your fault for using the inferior weapon, shouldnt make unbalanced feats to fix this, its meant to be inferior. |