| Post/Author/DateTime | Post |
|---|---|
| Nicholas the Paladin07-09-07, 02:48 AM | Hi Guys, We read the PHB-rule that said you can use MW item for the +2 increase of skills. A couple of examples (healing, disguise etc) are given, but players are free to use it for other skills aswell. From there we started to discuss which skill can be enhanced skills and which ones not. The main discussion was about: - bluff (handbook?) - concentration (headband?) - diplomacy (handbook?) - gather info (handbook?) - intimidate (handbook?) - sense motive (handbook?) - tumble (spandex?) - jump (good footwear with grip?) and what we though was not possible was: - listen - spot What kind of rule do you use? |
| pupilofyah07-09-07, 08:55 AM | Hi Guys, We read the PHB-rule that said you can use MW item for the +2 increase of skills. A couple of examples (healing, disguise etc) are given, but players are free to use it for other skills aswell. From there we started to discuss which skill can be enhanced skills and which ones not. The main discussion was about: - bluff (handbook?) - concentration (headband?) - diplomacy (handbook?) - gather info (handbook?) - intimidate (handbook?) - sense motive (handbook?) - tumble (spandex?) - jump (good footwear with grip?) and what we though was not possible was: - listen - spot What kind of rule do you use? spot -> spy glass should listen -> ear horn any skill can be magically done of course. |
| Nicholas the Paladin07-09-07, 09:15 AM | spot -> spy glass should listen -> ear horn any skill can be magically done of course. I beg to differ. Spot and Listen are skill that are mainly used for noticing things when you're not *actively* looking/listening. A spyglass woudl work for Search, but not for Spot IMO. And nobody will walk around with two ear horn attached to his ears (although that woudl be funny). It *is* usable when actively hearing through a door (for exmaple). |
| runestar07-09-07, 09:24 AM | I am interested if there are any masterwork tools for truenaming...;) |
| Dalthbar07-09-07, 09:25 AM | ...or UMD for that matter. |
| Nicholas the Paladin07-09-07, 09:54 AM | questions, questions, but no answers. anyone? |
| Wolf7207-09-07, 12:50 PM | - bluff ... intimidating weapon or clothing (ala gang symbols, or a really big honking battle axe with blood dripping off it) - concentration ... type of good luck charm (I can't do it with out my rabbit's foot!) - diplomacy ... clothing again - gather info ... handbook? yes! or maybe some data given to you of where to look and ask questions - intimidate ... clothing again - sense motive ... no idea - tumble ... MW armor (already done) - jump ... good footwear with grip? ... I like this idea don't forget the situational affect either ... what may give +2 diplomacy vs waterdeep city guards may mean nothing to someone from shadowdale |
| tarkin07-09-07, 02:05 PM | Spot: Bifocal Spectacles. +2 to spot checks all times. Listen: Make up some goofy looking headgear to go on his ears. This causes everyone that sees him to break out laughing, making listen checks much easier. :D |
| Nicholas the Paladin07-10-07, 02:44 AM | Spot: Bifocal Spectacles. +2 to spot checks all times. I'm not quite sure what this is, but it's probably something my gnome would come up with. |