Mobility vs AoO from rising from prone [Archive] - Wizards Community

Post/Author/DateTimePost
Lanta

05-03-07, 08:25 PM
Ok, would search the forums for an answer, but ... can't. So, if you have mobility, does the +4 dodge bonus apply against any AoO, such as standing from a prone position, perhaps after being tripped? In other words, does it apply against any AoO so long as you haven't lost your dodge bonuses (flat-footed, though I guess there must be some other scenarios as well)? And, just to add a quick question. suppose the AoO is due to say a disarm attempt (without Imp Disarm) which would trigger an AoO as well. Can you then apply the mobility dodge bonus on the AoO from a disarm attempt?
1hitparry

05-03-07, 08:44 PM
I'm pretty sure Mobility states that you only get the +4 to AC against AoOs provked by leaving a threaten space. Then again, I'm usually wrong.
mugguod

05-03-07, 08:54 PM
Prone
The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Mobility [General]
Prerequisites
Dex 13, Dodge.

Benefit
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

I don't know where to search for a FAQ or Errata that covers this but from the RAW (above): Standing up from prone is a move. It provokes and AoO. Being Prone does not deny you your Dexteriety bonus, but it does cause a separate -4 penalty to AC.

So, I would say that you Mobility Feat (+4 dodge to AC) does apply, but it is exactly offset by the -4 penalty to AC caused by being prone in the first place. That is: somebody else standing up (and provoking the AoO) takes the -4 prone penalty during the AoO. A character with Mobility gets both the -4 penalty and the +4 bonus, net zero.
allenchan

05-03-07, 08:59 PM
Id allow it, not sure if its RAW or not, but sounds fair and logical.
darkeness

05-03-07, 09:03 PM
My first thought was to say no, but after looking at the definition I would say that it does since standing up is actaully moving. Against other move equavalent actions I am not so sure. I suppose there will be others that say you are still moving if you get something out of a backpack or somesuch, but that is strecthing things a bit IMO.
Lanta

05-03-07, 09:39 PM
Thanks, my thoughts were also that it seemed like standing up would be a move action, and thus trigger the benefit of mobility making the +/- from mobility/prone a wash, which is a nice benefit. That then still leaves the question of a disarm which is an attack that provokes an AoO, but isn't a move action, so I guess in that situation, it wouldn't apply?
BugHunter

05-03-07, 11:11 PM
I would have to say yes after rereading the benefit of mobility since it states "...when you move out of or within a threatened area." This would allow you to keep your AC the same which can make a difference from getting some major hurt.
runestar

05-03-07, 11:15 PM
I guess the key word here is "within"...:)
ShinAkuma2

05-03-07, 11:15 PM
Standing up from prone is not "moving out of or within a threatened area". It's performing a move action, just like drawing a weapon/item.

Actually moving requires square-to-square motion. Doing things within a square is not "movement".
TheMagister

05-04-07, 12:21 AM
I agree.
Inigo Carmine

05-04-07, 08:40 AM
Shin is correct.
tarkin

05-04-07, 10:30 AM
Third confirmation vote here.

You need to actually move at least 5ft, not simply use a MEA.
darkeness

05-04-07, 10:41 AM
Might be a good one for the sage or cust service. I would still allow it without an official response, even if I had to house rule it mainly becuase I tend to run brutal fights and if a player has enough foresight to pick defensive feats I wil let them get that small benifit.
Vegepygmy

05-04-07, 12:52 PM
I agree with Shin, Inigo, et al. Mobility does not help when standing up from prone.
jaelis

05-04-07, 01:38 PM
By a strict reading, mobility doesn't apply to standing up.

So would it apply to crawling? I'd tend to say yes, though you could argue against it. If it does apply, you could at least crawl away and then stand up.
Vegepygmy

05-04-07, 02:29 PM
I would say no, on the grounds of both the letter and spirit of the rules. First, the letter: the AoO provoked by crawling is not provoked because you are leaving a threatened square, it's provoked because you are crawling. Second, the spirit: the very name of the feat, Mobility, suggests that it depends upon the ability to move at least somewhat quickly; someone who is crawling isn't particularly "mobile."
MerlintheTuna

05-04-07, 05:46 PM
Eh, I'd allow the feat to work when standing up. Mobility isn't exactly a top-tier feat, and I standing from prone in a threatened area isn't something that should be happening tremendously frequently, so you're not getting a tremendous boon out of it. Aside from that, while you're not moving out of a threatened square, your vertical movement when standing from prone is fairly significant; it's not unlike spending a move action to fly five feat vertically. So while you're not leaving a threatened square, it's very similar to leaving a threatened cube.

It's still house rule territory, but I don't think it's unreasonable in the least.
tyrecian

05-04-07, 07:42 PM
before you start crawling around provoking, make sure you don't have any tumble ranks, otherwise you couls imply tumble out, instead of crawl... and then you would get mobility (if you actually failed the tumble and provoked), since you are rolling around on the ground yes, or in other words "moving" through a threatenned area?

so for a skills intensive build, i think this would be a viable way in which to combine prone with Mobility.
Vegepygmy

05-04-07, 07:52 PM
before you start crawling around provoking, make sure you don't have any tumble ranks, otherwise you couls imply tumble out, instead of crawl...No, you couldn't. (At least, not without a house rule.)

Can a character use the Tumble skill from a prone position? Specifically, if my character is prone, can he use Tumble to move out of a threatened square without provoking an attack of opportunity?

According to a strict reading of the rules, no. The key phrase in the Tumble skill description is this: “Tumble at one-half speed as part of normal movement. . . .” You can’t move “normally” while prone, thus you can’t use Tumble in this manner while prone.

The only “normal” movement allowed while prone is to crawl 5 feet as a move action that provokes attacks of opportunity. I don’t think it stretches the rules unreasonably to allow a character to use Tumble while crawling, but since you can’t crawl at half speed (half of 5 feet is less than a full square), you’d have to take the –10 penalty on the Tumble check for using accelerated tumbling. Thus, a character could make a “crawling Tumble”—think of it as an “action roll” if you prefer—to move 5 feet as a move action without provoking attacks of opportunity; such an action would require a DC 15 Tumble check with a –10 penalty.
tyrecian

05-04-07, 08:11 PM
ok, well is there anything... anything at all that a character (i had this happen in my campaign, and i wasnt sure on the ruling without totally killing a PC) can do while prone??

I mean besides attack. You cant withdraw can you? Movement provokes. You cant cast (unless defensively), you really are kinda screwed if you are a wizard since you also cant get up without provoking. You can just sit there, doing nothing, does that provoke? prolly not.

I was just curious, since there is no instant stand skill/feat is there any way to rise from prone wihtout drawing an AoO?

kinda like sheathing a weapon faster than standard action. The rules just dont have anything out there... silly really... as i can sneak up to someone quickdraw my sap, partial SA, win init SA, and then, everyone in room sees me b4 i can put sap away... unless i drop the bloody bugger in which case i leave it behind for divining detectives to soak up in due course.

PS thanks fer showing me that VP
jaelis

05-04-07, 08:48 PM
The Prone Attack feat in Complete Warrior makes it so you take no penalties while prone and you can stand up for free after a successful hit.

The stand spell in PHBII can be used to bring you or an ally to their feet as an immediate action. For a caster, that's what you'd want. (And there's no AoO for casting an immediate action spell, I believe.)
Vegepygmy

05-05-07, 12:46 AM
ok, well is there anything... anything at all that a character (i had this happen in my campaign, and i wasnt sure on the ruling without totally killing a PC) can do while prone??Declare total defense (+4 dodge to AC), stand up, and hope your opponent misses his AoO?
Kapre

05-05-07, 02:04 AM
I recal reading somewhere that a tumble check can be used to 'kip-up' to either make standing an immediate action or to avoid the AoO. But that may be a house rule. I'll check.
allenchan

05-05-07, 02:41 AM
I recal reading somewhere that a tumble check can be used to 'kip-up' to either make standing an immediate action or to avoid the AoO. But that may be a house rule. I'll check.

Its a DC 35, technically an "epic" skill check (hence in the epic rules).

It should also bear mention that the MIC has a great set of boots that allow characters with, i think, balance to get up without provoking AoOs, and they're dirt cheap (they also make Jump keyed to Dex)
wal9000

05-05-07, 11:36 AM
Its a DC 35, technically an "epic" skill check (hence in the epic rules).


I'd hardly call it epic. It's printed in Complete Adventure on page 103. A 8th level character with 11 ranks, +3 dex, and a +10 tumble item (which is a bit of a stretch, moneywise, at slightly more than a third of 8th level starting cash, but you get the point) can make it on an 11 or higher, and at higher levels (higher dex helps too) it's easy to do even if you roll a 1.
Vegepygmy

05-05-07, 01:53 PM
I'd hardly call it epic.It originally appeared in the Epic Level Handbook. (And DC 35 ain't exactly easy.)
allenchan

05-05-07, 07:15 PM
It originally appeared in the Epic Level Handbook. (And DC 35 ain't exactly easy.)

What he said. In the SRD, its epic.
Dheran

05-06-07, 03:02 AM
It originally appeared in the Epic Level Handbook. No, it originally appeared under "Extreme Tumbling" in Oriental Adventures, and was reprinted in the ELH. DC 35 is difficult, but not necessarily Epic.
Lanta

05-09-07, 03:25 PM
well, I thought I had an answer, and then 20+ posts later, I guess I don't. :confused:

So, of what real use is mobility for then if I can't use it to stand up from prone (other than a house rule). I guess what confuses me is that standing up is considered a move action, but mobility doesn't apply. Seems mobility applies if I want to move around in combat and pick up +4 to AoO. But, since I can tumble with a DC15 (and most likely make it provided I push tumble) and avoid AoO altogehter, why even bother with mobility. Seems I gonna need another house rule to kick in and let me swap a feat at my next level if mobility isn't going to help me.

Guess I will send a query off to customer service or the sage and get an official answer (hopefully)

Again, thanks for all the responses.
ShinAkuma2

05-09-07, 05:30 PM
So, of what real use is mobility for then if I can't use it to stand up from prone (other than a house rule). I guess what confuses me is that standing up is considered a move action, but mobility doesn't apply. Seems mobility applies if I want to move around in combat and pick up +4 to AoO. But, since I can tumble with a DC15 (and most likely make it provided I push tumble) and avoid AoO altogehter, why even bother with mobility.

Tumble isn't a class skill for most classes. Anyone can take Mobility provided he has Dodge and enough Dex.

Also, no amount of Tumble will ever qualify you for Spring Attack, Bounding Assault, and Rapid Blitz.
Lanta

05-09-07, 05:45 PM
Ahh .. I was being narrow-sighted, completely forgot about pre-reqs for other feats. Had tunnel vision on the whole AoO issue. Thanks, now it makes alot more sense.
Warduke

05-16-07, 05:58 PM
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.


This feat is pretty much worded poorly. We all know moving out of a threatened square provokes an AoO. This feat however uses the word area and not square. You would think this is on purpose. What is a threatened area? Is it the entire area a creature threatens? One could make that argument. One could also make the argument a threatened sqaure is a threatened area.

So for arguments sake let's just assume a threatened square and threatend area are synonomous. How does one move within a threatened square? I can't think of example, perhaps you guys can come up with one Im not thinking of. The closest thing I can come up with is standing from prone.


While I can't 100% find any definitive proof (doesn't mean there isn't any) I would say it is a DM call. Personally I don't house rule much at all, but I would allow Mobility to apply when standing from prone.
Merestil Haye

05-16-07, 06:27 PM
So for arguments sake let's just assume a threatened square and threatend area are synonomous.They are not synonymous. A threatened area is the set of squares which a creature threatens. A Medium creature holding a normal (ie non-reach) weapon threatens nine squares - the one he occupies and the eight immediately aroud that.

How does one move within a threatened square? I can't think of example, perhaps you guys can come up with one Im not thinking of. The closest thing I can come up with is standing from prone.One does not move within a threatened square. To move in D&D terms is to change the space the creature occupies on the board - to exchange one set of occupied squares for another.

While I can't 100% find any definitive proof (doesn't mean there isn't any) I would say it is a DM call. Personally I don't house rule much at all, but I would allow Mobility to apply when standing from prone.No, not really. The rules do not allow it. You are welcome to houserule, of course, but it is a houserule.
Nom

05-16-07, 11:01 PM
What is a threatened area? Is it the entire area a creature threatens?A 3.0 term, that was upgraded in 3.5.

There are many examples of miscellaneous 3.5 rules that continue to use 3.0 language. Feats are particularly common for this: if the feat didn't change they might not edit it, but sometimes the rules the feat referred to changed even though the feat itself did not.