monk and natural weapons [Archive] - Wizards Community

Post/Author/DateTimePost
muddak

05-27-07, 02:14 PM
It says in the player's handbook that a monks unarmed strikes are treated as both manufactured weapons and natural weapons... does this mean that I could choose "Improved natural attack" as a feat and choose for example my knees as natural weapons for this feat?
Peregrine_Wolf

05-27-07, 02:17 PM
yes
Iarmeister

05-27-07, 02:23 PM
It says in the player's handbook that a monks unarmed strikes are treated as both manufactured weapons and natural weapons... does this mean that I could choose "Improved natural attack" as a feat and choose for example my knees as natural weapons for this feat?

You could do that. But, remember also that a monk's unarmed strike means that he can use fists, elbows, knees, feet, and even his head, interchangeably; there is no distinction where 'unarmed strikes' are concerned.

Hence, you'd choose: Improved Natural Attack (Unarmed Strike).
muddak

05-27-07, 02:24 PM
ok.. thanx for the reply but I was just reading the Skills and feats FAQ (page 34 of 102) and this is what it says :
"Barring multiclassing, the earliest a monk could take this
feat would be at 6th level (due to the base attack bonus
prerequisite), at which point her unarmed strike damage would
improve from 1d8 to 2d6 (which represents an average increase
of +2.5 points of damage). The same monk at 20th level would
deal 4d8 points of damage with her unarmed strike."

does this mean that ALL my unarmed strikes would gain from this or do I have to choose ONE kind of stike I make ex: knees or elbows or fists...?
Crimson_Concerto

05-27-07, 02:24 PM
Yes, Improved Natural Attack can indeed be taken for a Monk's unarmed strike, but it need not be restricted to a single body part, such as the knees. Just take INA (Unarmed Strike), and you're all set.
muddak

05-27-07, 02:39 PM
ok so just to make sure of it when I presented this to my DM ( I realy like the idea that all my unarmed strikes would be affected by this feat BUT... )

the feat says:

"Choose ONE of the creature’s natural attack forms." The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

"This feat may be taken multiple times, but each time it applies to a DIFFERENT natural attack."

my comprehension of what I read this is that if I were a monster with my feet, my hands and my head as natural weapons, I would have to choose ONE in particular to improve...

if I'm wrong.. all the better... :D
Crimson_Concerto

05-27-07, 02:50 PM
if I'm wrong.. all the better... :DYou are. Unarmed Strike is a single attack form.
muddak

05-27-07, 02:52 PM
woohoo!!! :D
risner

05-27-07, 03:14 PM
Yes, it is confirmed in the FAQ.
Mejdrich

06-02-07, 08:26 PM
While we're talking about it, is there any reason you can't drop 9k and get a +5 Greater Magic Fang and Permancency cast on you, as a monk? Like Improved Unarmed, does it effect all of your limbs?
risner

06-03-07, 12:17 AM
While we're talking about it, is there any reason you can't drop 9k and get a +5 Greater Magic Fang and Permancency cast on you, as a monk? Like Improved Unarmed, does it effect all of your limbs?

Aside from the fact it is more than 9k?

11,550 gp = 1,500*5+5*9*50+3*20*30 (5th Perm w/3rd level GMF CL20)
Mejdrich

06-03-07, 04:32 AM
Aside from the fact it is more than 9k?

11,550 gp = 1,500*5+5*9*50+3*20*30 (5th Perm w/3rd level GMF CL20)

Ah. Like a noob I calculated the Greater Fang price without the Permanency. It's still way better than a monk's belt. Thanks!
risner

06-03-07, 07:42 AM
Ah. Like a noob I calculated the Greater Fang price without the Permanency. It's still way better than a monk's belt. Thanks!

I'd agree, until someone whips out a M.D. or Dispell Magic on you.
Yokomohoyo

06-03-07, 08:07 AM
I'd agree, until someone whips out a M.D. or Dispell Magic on you.

Or an antimagic field... Then again they could do the same to a belt. ^_^
Iarmeister

06-03-07, 06:19 PM
I'd agree, until someone whips out a M.D. or Dispell Magic on you.

Just wondering...would a GDM, or its lesser variant, permanently disable the GMF, or just render it inert for 24 hrs?
risner

06-03-07, 06:42 PM
Just wondering...would a GDM, or its lesser variant, permanently disable the GMF, or just render it inert for 24 hrs?

Permanently disable.
Iarmeister

06-04-07, 10:09 AM
Permanently disable.

Does that include if the GMF is also under the Permanency spell?
risner

06-04-07, 10:50 AM
Does that include if the GMF is also under the Permanency spell?

Yes, yes it does. In fact it works either way. Dispel the permanency and the GMF ends soon after. Dispel the GMF and the permanency ends immediately.
Iarmeister

06-04-07, 03:53 PM
Yes, yes it does. In fact it works either way. Dispel the permanency and the GMF ends soon after. Dispel the GMF and the permanency ends immediately.

Bummer. That's quite an investment for possibly having to pay for it twice (or more).
Catam

06-04-07, 07:55 PM
Yes, yes it does. In fact it works either way. Dispel the permanency and the GMF ends soon after. Dispel the GMF and the permanency ends immediately.

Assuming the caster of the dispell made the check v. the caster of the permancy... its different for an actual magic item where the dispell magic on suppresses the items ability and/or abilities. Check the PHB and DMG for the spell info and caster level info.
risner

06-05-07, 01:11 AM
Assuming the caster of the dispell made the check v. the caster of the permancy... its different for an actual magic item where the dispell magic on suppresses the items ability and/or abilities. Check the PHB and DMG for the spell info and caster level info.

/agree