My TWF Fix (with MWF too) [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
Lord_Iames

03-08-07, 02:00 PM
Ambidexterity [General]
You can use both hands in combat equally well.
Prerequisites: Str 15, Dex 15.
Benefit: Your off hand is treated as your on hand when fighting with two weapons. That is, you take -6 to attack rolls made with either hand when fighting with two weapons. If you have the Two Weapon Fighting Feat, this is reduced to -4, as this feat reduces penalties to attacks made with your on hand by two. If you also have the Oversized Two Weapon Fighting feat, or wield at least one light weapon, the penalties to all attacks are -2.
Attacks made with your off hand add your full strength bonus to damage rolls.
Normal: See Table 8-10: Two Weapon Fighting Penalties on page 160 of the PHB.
Special: A character need not have this feat to be able to write with both hands.
A 6th level ranger who has selected the two-weapon combat style is treated as having Ambidexterity, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.
A fighter may take this feat as a fighter bonus feat.

Multidexterity [General]
You can use all your hands in combat equally well.
Prerequisites: Str 15, Dex 19, three or more hands.
Benefit: Your off hands are treated as on hands when fighting with multiple weapons. That is, you take -6 to attack rolls made with all hands when fighting with multiple weapons. If you have the Multiweapon Fighting Feat, this is reduced to -4, as this feat reduces penalties to attacks made with your on hand by two. If you also have the Oversized Two Weapon Fighting feat, or wield at least one light weapon, the penalties to all attacks are -2.
Attacks made with your off hands add your full strength bonus to damage rolls.
Normal: See Table 8-10: Two Weapon Fighting Penalties on page 160 of the Players Handbook.
Special: A character need not have this feat to be able to write with multiple hands.
A 6th level ranger with more than two arms who has selected the multiweapon combat style is treated as having Multidexterity, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.
A fighter may take this feat as a fighter bonus feat.

Multiweapon Defense [General]
Prerequisites: Dex 15, Multiweapon Fighting, three or more hands.
Benefit: While fighting with multiple weapons, you gain a +1 shield bonus to AC. For every iterative attack you gain with your primary weapon as a result of having a high base attack bonus, this shield bonus increases by 1. While fighting defensively or using the total defense action, the shield bonus provided by this feat doubles.
Special: This feat replaces Two-Weapon Defense for creatures with more than two hands.

Multiweapon Fighting [General]
You can fight with a weapon in each hand. You can make one extra attack each round with the secondary weapons.
Prerequisite: Dex 15, three or more hands.
Benefit: Your penalties on attack rolls for fighting with multiple weapons are reduced by 2 with the primary hand and by 6 with off hands. See the Two-Weapon Fighting special attack. For every iterative attack you gain with your primary weapon as a result of having a high base attack bonus, you gain an additional attack with each of your off-hand weapons, suffering an additional -5 penalty for every off-hand attack after the first.
Normal: A creature without this feat takes a -6 penalty on attacks made with its primary hand and a -10 penalty with its off hands. (It has one primary hand, and all the rest are off hands.) See Two-Weapon Fighting, page 160 of the Player's Handbook.
Special: This feat replaces Two-Weapon Fighting for creatures with more than two hands.

Multiple Threat [General]
You have honed your natural multidexterity to the point where you can fight with multiple one-handed weapons.
Prerequisites: BAB +8, Str 17, Dex 23, Multidexterity, Power Attack, Multiweapon Fighting, Oversized Multiweapon Fighting, three or more hands.
Benefit: You take no penalty on attack rolls when fighting with two weapons or a double weapon.
Special: An 11th level ranger with more than two arms who has selected the multiweapon combat style is treated as having Multiple Threat, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.
A fighter may select Multiple Threat as one of his fighter bonus feats.

Oversized Multiweapon Fighting [General]
You can wield larger weapons than normal in your off hands.
Prerequisites: Str 13, Multiweapon Fighting, three or more hands.
Benefit: You treat any one handed weapons in your off hand as light weapons for the purpose of determining penalties for fighting with multiple weapons.
Special: This feat replaces Oversized Two weapon fighting for creatures with more than two hands.

Twin Threat [General]
You have honed your skills at fighting with two weapons to the point where you no longer suffer from a decrease in accuracy.
Prerequisites: BAB +10, Str 15, Dex 19, Ambidexterity, Power Attack, Two-Weapon Fighting, Oversized Two-Weapon Fighting.
Benefit: You take no penalty on attack rolls when fighting with two weapons or a double weapon.
Special: An 11th level ranger who has selected the two-weapon combat style is treated as having Twin Threat, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.
A fighter may select Twin Threat as one of his fighter bonus feats.

Two As One [General]
When you are using two light weapons, you can make a single powerful strike with both weapons at once.
Prerequisites: BAB +3, Str 13, Dex 15, Power Attack, Two-Weapon Fighting.
Benefit: When you are wielding two identical light weapons, you may forego your normal full attack routine in order to make a single powerful attack. This attack, which is treated as a two-handed weapon, deals damage equal to the sum of the damage dice of both of your weapons. Your Strength modifier is applied to this damage as if you were wielding a single two-handed weapon. For example, a fighter with Str 14 who used this feat with two shortwords would deal 2d6+3 points of peircing damage.

Two-Weapon Defense [General]
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: While fighting with two weapons or a double weapon, you gain a +1 shield bonus to AC. For every iterative attack you gain with your primary weapon as a result of having a high base attack bonus, this shield bonus increases by 1. While fighting defensively or using the total defense action, the shield bonus provided by this feat doubles.
Special: A fighter may select Two-Weapon Defense as one of his fighter bonus feats. This feat replaces the version of Two-Weapon Defense found in the PHB.

Two-Weapon Fighting [General]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack. For every iterative attack you gain with your primary weapon as a result of having a high base attack bonus, you gain an additional attack with your off-hand weapon, suffering an additional -5 penalty for every off-hand attack after the first.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
A fighter may select Two-Weapon Fighting as one of his fighter bonus feats. This feat replaces the version of Two-Weapon Fighting found in the PHB.