New combat form feats. [Archive] - Wizards Community

Post/Author/DateTimePost
Endarrion

07-10-07, 04:22 PM
Like the title says. Here are some new combat form feats I created (combat form feats including Combat Focus first appeared in the PHB 2).

Some feedback on the power relative to the prereqs would be nice, as well as whether or not the feats are enticing enough to take in the first place.

Combat Sniper
The clear focus you attain in the maelstrom of combat allows you intense concentration on your ranged attacks.
Prerequisites: Wis 13, Point Blank Shot, Combat Focus, base attack bonus +3.
Benefit: While you maintain your combat focus you gain an extra +1 to hit and damage with your Point Blank Shot feat.
If you have three or more combat form feats you gain an additional +1 bonus to hit and damage with your Point Blank Shot feat (for a total of +3 to hit and damage).
Special: A fighter may select Combat Quickshot as one of his fighter bonus feats.

Combat Quickshot
When you maintain your combat focus you become incredibly more accurate when firing multiple arrows.
Prerequisites: Wis 13, Dex 17, Combat Focus, Point Blank Shot, Rapid Shot, Manyshot, base attack bonus +12.
Benefit: While maintaining your combat focus you suffer no penalties to your attack rolls when using your Rapid Shot feat and only suffer a –2 penalty (instead of –4) when using Manyshot.
Special: A fighter may select Combat Quickshot as one of his fighter bonus feats.

Combat Fist
A focused mind allows for a focused body. A focused body allows for harder unarmed strikes.
Prerequisites: Wis 13, Combat Focus, Improved Unarmed Strike, base attack bonus +6.
Benefit: While you maintain your combat focus your unarmed strikes are considered as adamantine, cold iron, and silver weapons for overcoming damage reduction.
If you choose to end your combat focus as a swift action, you gain a bonus on damage to one unarmed attack roll equal to the number of rounds you maintained your focus.
Special: A fighter may select Combat Fist as one of his fighter bonus feats.

Combat Hindrance
Your intense, focused state allows you to hamper your opponent. By pouring all of your energy into a single attack, you intensely hinder your opponent.
Prerequisites: Wis 13, Combat Focus, any two other combat form feats, base attack bonus +15.
Benefit: If you choose to end your combat focus as a swift action, make one attack roll with a bonus to hit equal to the total number of combat form feats you have. If you hit your opponent, he is stunned for 3 rounds and blinded for 1 hour.
Special: A fighter may select Combat Hindrance as one of his fighter bonus feats.

Combat Wrestler
Your keen awareness in combat makes you better able to control your opponent in a grapple.
Prerequisites: Wis 13, Combat Focus, Improved Grapple, Improved Unarmed Strike, base attack bonus + 5.
Benefit: While you maintain your combat focus you gain a bonus on all grapple checks equal to the total number of combat form feats you have.
If, while grappling your opponent, you choose to end your combat focus as a swift action you automatically deal damage equal to the number of rounds you maintained your focus + your twice your strength modifier.
Special: A fighter may select Combat Wrestler as one of his fighter bonus feats.

Combat Hurl
By focusing your mind and achieving total clarity, you are able to perceive the perfect moment for a strike.
Prerequisites: Wis 13, Str 13, Combat Focus, Power Throw, base attack bonus +5.
Benefit: As long as you maintain your combat focus you deal double damage with your power throw feat.
Special: A fighter may select Combat Hurl as one of his fighter bonus feats.

Combat Meditation
You have reached the perfection of combat focus and are a deadly threat to those who attack you.
Prerequisites: Wis 13, Combat Focus, any 3 other combat form feats, base attack bonus +12.
Benefit: While you maintain your combat focus you gain a bonus number of attacks of opportunity equal to the total number of combat form feats you have.
Furthermore, you may expend your combat focus and initiate two combat form feats at the same time. For instance, if you decide to end your combat focus as a swift action you may utilize both the Combat Hurl and Combat Hindrance feats at the same time.
Special: A fighter may select Combat Meditation as one of his fighter bonus feats.
Endarrion

07-11-07, 07:46 PM
No one has anything to say? At all?
Sargeras

07-11-07, 09:41 PM
Well, Combat Hurl seems to do basically the same thing as Power Throw (from Complete Adventurer), and Power Throw has a fairly useful prereq for a character that would take this. Combine this with the fact that Combat Hurl has a +8 attack bonus prereq, people would probably just take Power Throw, so I don't know how well this would measure up or anything. Also, the +18 att. bonus prerequisite of Combat Meditation seems to be pretty high for the benefit it gives. Maybe at most a +15 (or even +12) would be more appropriate.

Also, some of the combat form feats give you bonuses based on the number of them you have, so I'm not sure if there's a balance issue there, but I don't think having more of them would cause a problem.

Other than that, they all appear to be well-balanced and interesting. I was very interested in the combat form feats in PHBII, so this was nice to find. I may use some of yours in a character concept I've had for a while- an older fighter who uses these types of feats to compensate for his relative frailty.

Good job!
Endarrion

07-11-07, 10:26 PM
Thanks for the feedback.

I was worried I might be duplicating power throw with combat hurl, I could probably change some things to make it more unique. The reason that combat meditation has such a high prereq is that it allows you to initiate two combat form feats at once, plus the bonus (at least 4) attacks of opportunity (in addition to combat reflexes if you have that), makes it seem pretty powerful. It's supposed to be the zenith of combat form feats. Still, by level 18, it's not going to be as useful as it would at say, level 12 like you suggested. I'll think about changing that.

Thanks again Sargeras.
Endarrion

07-13-07, 02:15 PM
Any more of my esteemed forum colleagues want to critique my feats?

I also changed the bab prereq for combat meditation and some of the benefits for combat hurl (to distinguish it from power throw).
Werral

07-15-07, 07:47 AM
Combat fist is similar to a Monk's class skill. Maybe it should be a little harder to get?
Endarrion

07-15-07, 07:54 AM
Nah, I don't really think so. You can't get combat fist til 6th level, and a monk gets their magic unarmed strikes at 4th. Its a way for unarmed fighter builds to be useful, so not everyone just goes with a re-flavored monk.

Thanks for the input :)