New Feat Ascetic Hex [Archive] - Wizards Community

Post/Author/DateTimePost
legowarrior

03-11-07, 10:10 PM
Ascetic Hex [General]

Requirements:
Still Mind
Mettle as a Class Ability
Hexblade Curse

Add your Monk Levels to your Hexblade levels to determine the number of uses of Hexblade Curse and DC of the Curse.

Your Hexblade levels and Monk levels stack to determine your AC bonus; you may add either your Wisdom or your Charisma to your AC Bonus.

You may multiclass freely between Monk and Hexblade.
ClementWillowbreaker

03-11-07, 11:35 PM
Pious Templar and a couple other classes have Mettle. I would specify Hexblade's Curse as the prerequisite, just to be specific. Otherwise, it looks good.
Zumarai

03-12-07, 09:53 AM
If you like Ascetic Feats, check theses out (some are not finished):

ASCETIC SOUL
Prerequisites: Improved Unarmed Strike, ability to shape soulmelds.
Benefit: Your incarnate and monk levels stack to determine your unarmed damage. You may multi-class between incarnate and monk freely (alignment and XP penalties still apply as normal).
You gain 1 point of Essentia.

ASCETIC MIND
Prerequisites: Improved Unarmed Strike, ability to manifest 2nd level powers.
Benefit: Your monk and psion levels stack to determine your unarmed damage. You may multi-class between monk and psion freely (alignment and XP penalties still apply as normal).
You may expend your psionic focus to add +2 to the DC for Stunning Fist.

ASCETIC SKIRMISHER
Prerequisites: Improved Unarmed Strike, skirmish class ability.
Benefit: Your monk and scout levels stack to determine your unarmed damage. You may multi-class between monk and scout freely (alignment and XP penalties still apply as normal).

ASCETIC INVOKER
Prerequisites: Improved Unarmed Strike, eldritch blast class ability.
Benefit: Your monk and warlock levels stack to determine your unarmed damage and eldritch blast damage. You may multi-class between monk and warlock freely (alignment and XP penalties still apply as normal).

ASCETIC WARRIOR
Prerequisites: Improved Unarmed Strike, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike).
Benefit: Your fighter and monk levels stack to determine your unarmed damage. You may multi-class between fighter and monk freely (alignment and XP penalties still apply as normal).

ASCETIC PRIEST
Prerequisites: Ability to turn undead, Improved Unarmed Strike
Benefit: Your cleric and monk levels stack to determine your unarmed damage.
Your monk and cleric levels also stack for the purpose of turning/reubking undead..
You may multi-class between cleric and monk freely (alignment and XP penalties still apply as normal).

ASCETIC BEAST
Prerequisites: Improved Unarmed Strike, wildshape class ability
Benefit: Your druid and monk levels stack to determine your unarmed damage. You may multi-class between druid and monk freely (alignment and XP penalties still apply as normal).
Your druid and monk levels stack to determine the maximum hit die of forms you assume when wildshaped.

ASCETIC CRAFTER
Prerequisites: Improved Unarmed Strike, ability to cast 2nd level infusions.
Benefit: Your artificer and monk levels stack to determine your AC. You may multi-class between artificer and monk freely (alignment and XP penalties still apply as normal).
legowarrior

03-12-07, 10:02 AM
It's true other classes can get mettle, but they wouldn't benefit much from the feat with being a Hexblade in the first place. This ability won't give you hexcurse ability.

I like your Priest one, but I was toying with the idea of making it stronger but allowing you Dieties Favored Weapon be considered a Monk Weapon as well. It may be a little strong.
Also, I think your Ascetic Beast is a little too strong, since the synergy is there to begin with.
Zumarai

03-12-07, 10:22 AM
Also, I think your Ascetic Beast is a little too strong, since the synergy is there to begin with.

In what way?
legowarrior

03-12-07, 06:30 PM
Bonus to Armor Class while in WildShape form, plus all the feats that the monk has carry over to the animal form. And I wonder if it would be possible to do unarmed damage of a monk while Wildshape form.