New Feat (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
dawnbringer

02-06-08, 10:54 AM
Stunning Charge
Prerequisites: Power Attack
Benefit: At the end of a charge, if you hit your target, it must make a fortitude save at a DC equal to 10 + your strength modifier + half your level or be stunned for 1 round.
Special: A fighter may select this as one of his fighter bonus feats.

Is this a good feat? Would anyone take it?
narack

02-06-08, 12:22 PM
Well you can already do that but better with a monk using stunning fist at the end of a charge.

so it balanced since it doesn't last as long as the monk ability and the save is the same i think but using wisdom.

Im not sure about power attack prerequisite. Run could be good also higher velocity possibility. Maybe just strength requirement 17.

Another possibility would be to change the DC to 10 + STR and +2 per size greater than the target creature and -2 per bigger size
dawnbringer

02-06-08, 12:32 PM
I have a feeling that using the size mod thing would make it way too weak. I myself certainly wouldn't take it if it was like that.

Run isn't the kind of thing for this, as you can't charge and run at the same time.

Maybe Str 13 required would be good as well as PA?
Krusk

02-06-08, 04:22 PM
str 13 is a prereq for power attack. No sense in listing it twice.

I would change it requiring you to make use of power attack. Then make the DC 10+the penalty you took to attack. Maybe 15+ penalty.
Dog_O_War

02-06-08, 05:06 PM
Well you can already do that but better with a monk using stunning fist at the end of a charge.

so it balanced since it doesn't last as long as the monk ability and the save is the same i think but using wisdom.

Im not sure about power attack prerequisite. Run could be good also higher velocity possibility. Maybe just strength requirement 17.

Another possibility would be to change the DC to 10 + STR and +2 per size greater than the target creature and -2 per bigger size

Actually, a monk cannot "do it better" as it is listed as strength modifier, which means you can use a weapon with it instead of being unarmed.


@Dawnbringer;
I'd maybe give it the requirement of needing improved bullrush as well, just to better balance it out. Looks very good though; Maybe offer a bonus to the DC for using a shield, or a weapon two-handed.
mplindustries

02-06-08, 05:13 PM
str 13 is a prereq for power attack. No sense in listing it twice.

I would change it requiring you to make use of power attack. Then make the DC 10+the penalty you took to attack. Maybe 15+ penalty.

You list it twice because some classes can get Power Attack without meeting the normal prereqs (Monk variants for example).

As far as the feat is concerned, Stun is an incredibly powerful condition. About the only thing better would be Daze (and only because almost nothing is immune to daze). Consider the power of this feat:

Lets take an unoptimized character at level 10:

A Half-Orc Barbarian 10. If you start with 18 Strength, +2 from race, +2 from levels, +4 from items, +4 Rage, that'd be a 30 Strength, so at level 10, it'd be a Fort DC: 25 or be stunned. That is a bit excessive considering how easy it is to qualify for and use this feat. Throw in Tome of Battle and you can sudden leap away and charge again round after round (or rather every other round).

I'd recommend against allowing such a thing. If you desperately want something like it, I'd say it'd be a lot more balanced to just extend Stunning Fist to work with weapons.
dawnbringer

02-07-08, 12:18 PM
Stunning Charge
Prerequisites: Strength 15, Power Attack, Improved Bullrush
Benefit: At the end of a charge, if you hit your target, it must make a fortitude save at a DC equal to 10 + your strength modifier + half your level or be stunned for 1 round. Add +1 to the DC if you make this attack with shield or are wielding a weapon 2 handed.
Special: A fighter may select this as one of his fighter bonus feats.

How about this then?
Dog_O_War

02-07-08, 12:41 PM
Stunning Charge
Prerequisites: Strength 15, Power Attack, Improved Bullrush
Benefit: At the end of a charge, if you hit your target, it must make a fortitude save at a DC equal to 10 + your strength modifier + half your level or be stunned for 1 round. Add +1 to the DC if you make this attack with shield or are wielding a weapon 2 handed.
Special: A fighter may select this as one of his fighter bonus feats.

How about this then?

:thumbsup: